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I'm glad to see the Angola project is advancing. I hope to see it coming to an end soon.
I was lucky to play yesterday another game of this excellent game. Then I discovered these MMP pre-release rules version.
And here you are my thoughts after reading:
1) End phase. Victory determination. MAJOR CHANGE regarding the original rules. In the original rules a decisive victory is checked BEFORE a turn victory is declared. Now it is just reverted: first a turn victory, if any, is checked, and then decisive victory is checked. This supposes a great change, in my opinion, the biggest one between both versions. I don't know if it is done intentionally.
2) End phase. 8.1.3. Another MAJOR CHANGE. In the original rules, at this stage, one can only bring off-map column counters again on the map, atop forces, leaving already on map counters (exception: two or more counters in the same zone). Now you can take all of your column counters and ther reorganize them as you like. This change seems to make useless the command card (or at least restricts its use)
3) Minefields. Minor change. In the old rules one could convert mines to minefields at any time during a turn except for during an enemy operations phase, so it could be done during the end turn phase. Now you can only do it during your or your ally's operations phase.
4) None is said (nor in the old rules) about capturing a city/town from a player who has not enough victory tokens. Does he/she owe them, if at any time during the current turn he/she is able to regain any, or are they simply lost?
5) Zaire and South-West Africa rule question (also in the original). It is said that a column may leave Zaire and South-West Africa along the connecting road. But can it leave those zones via other non-road moves? What about a non-column force using the 5th Column card, may it move at all (considering the literally wording only a column can, but for movement effects, is a "5th Column" treated as a column?)
6) Advise. 17.2. It could be useful to include the reminder that a force that contains a tank can ignore one suppression result.
7) My overall impression is that the new rules are great. They have been rewriten in a more comprehensive and better way (maybe it should be included my sixth point before). Congrats!
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