The Hotness
Games|People|Company
Princes of the Dragon Throne
Total War
Mage Knight: Board Game
Infiltration
Winter Tales
Eclipse
Empires of the Void
The Lord of the Rings: Nazgul
Dominion
Lords of Waterdeep
Doctor Who: The Card Game
Ground Floor
Mice and Mystics
Descent: Journeys in the Dark (Second Edition)
Virgin Queen
A Game of Thrones: The Board Game (Second Edition)
Android: Netrunner
Twilight Struggle
King of Tokyo
Glory to Rome
The Lord of the Rings: The Card Game
Dominion: Dark Ages
Agricola
Agricola: All Creatures Big and Small
Hegemonic
Snowdonia
Conquest Tactics
Munchkin
7 Wonders
Pirate Dice: Voyage on the Rolling Seas
7 Wonders: Cities
Arkham Horror
Through the Ages: A Story of Civilization
7 Wonders: Catan Island
Village
1989: Dawn of Freedom
Among the Stars
Race for the Galaxy
The Castles of Burgundy
Libertalia
Dominant Species
War of the Ring
Last Night on Earth: Timber Peak
Ora et Labora
King of Tokyo: Heidelbärger Brockenbär Promo Character
Star Wars: X-Wing Miniatures Game
Space Pirates
City of Horror
Kingdom Builder
Goa
File Info Subscribe sub options | File Rolls
Board Game:
Title:
Language:
English
Uploaded By:
Curt Carpenter
United States

Washington
flag msg tools
Avatar
mbmbmbmbmb
License: © All rights reserved
Tags:
Your Tags: Add tags
Popular Tags: [View All]
Recommendations:
Recommend
6 
 Thumb up
 tip
Files
Jan 10, 2011
Tichu Equity Tables.xls (592 KB) (Log in or Register to download.)
These tables provide a historic view of outcomes of Tichu games played on BSW where the intermediate scores of all logged games (~650,000 games) were recorded. For each occurring score pair, the historic eventual win rate from that score is computed and presented in the table.

There are four tables provided, for four different levels of minimum occurrences of each score pairing. Color coded to make viewing easier. And sheets with the raw data as well. This format is a little tricky to read at first. The row values show the score of the currently winning team. The column values show the score of the currently losing team. But not all possible values of the losing team are explicitly shown. Rather, since the score always adds up to a multiple of 100, the columns only represent the hundreds. But the atcual score is what you can infer. For example, for a score of 835 to 565, the row would be 835, and the column would be 5xx. Thus as you move vertically along a column, you're not only change the winning team's score, but you're also changing the losing team's score. This is also why you can see color banding at every hundred, particularly on the right side.

I will create a forum to discuss once this is approved.
Downloads:174
Post Comment
Front Page | Welcome | Contact | Privacy Policy | Terms of Service | Advertise | Support BGG | Feeds RSS
Geekdo, BoardGameGeek, the Geekdo logo, and the BoardGameGeek logo are trademarks of BoardGameGeek, LLC.