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Nice job on the PDF. Two comments on the changes from the official Alea variant:
1. Having players select 5 instead of 6 roles per round does mean that money is more readily available, so this variant misses some of the `tightness' present in the original Alea rules. It's a popular change to the Alea variant rules, however, so it certainly has its supporters.
2. Removing the rule that limits the Quarries to only 5 was suggested by Kungfro in order to try to redeem the use of the Construction Hut, which is less useful under the Alea rules. Using all the Quarries does make the Construction Hut more viable, but it does take away the competition for the 5 Quarries which the designers of the Alea variant deliberately placed in the game.
3. Having the Governor choose 3 roles and opponent choose 2 roles is the most common amendment of the Alea variant, and can be dubbed the "Craftsman Angst" variant because it adds tension to choosing Craftsman at the end of a round. Its main advantage is that it eliminates the back-to-back roles that result from the Governor Effect. The Fernori variant also relies on this Craftsman Angst variant.
For a more detailed overview and analysis of the official Alea variant, along with a description and discussion of other two-player variants like the one above, see this article:
Ender's Comprehensive Overview: An analysis of Puerto Rico as a two-player game, and a comparison of the most popular variants
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- Edited Thu Jul 28, 2011 2:56 am
Posted Thu May 5, 2011 5:08 pm













