I didn't make it flashy at all, text only. But because of that it does not remove the board from the game, and it is easier to run on it on other computers. (oh... it is tiny too). The hard part would have been the massive network of paths. But that was already taken care of here at the geek.
It kind of works in windows too. There was a way to convert the perl program to an exe file. Hope it works. If it seems like the program is not running Mr X's moves very well, try it again. His moves are pretty random.
I presume this is based on the Milton Bradley version of the board. I also have a Ravensburger version that has different numbering for a few of the stops.
You'd be typing a lot. But save, then update the text area that covers the nodes. You should be able to see it in the code. I would leave a few of the original lines there, commented out, as a guide. If you would want more guidance, let me know.