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Claudio Campuzano
United States
Portland
Oregon
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Feb 7, 2011
robber barons in-game score sheet.pdf (60 KB) (Log in or Register to download.)
Beta file. Comments appreciated. This is to help keep track of who owns what and who wants what. Helps keep the card checking to a minimum. Put a tick in each box for the cites on the cards each player chooses. Circle the cities that each player claims. Not on this aid, but it may be worth having a set of beads to place on cities that are on each card. That might slow the game down too much though.
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peter mumford
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It seems like at least some of this information should be on the board. Players should't have to collate information from the board to a chart or to the players cards.

My first thought is small colored bead in player colors. When a player takes a card he places beads on each city named, so he makes the board. Then the cards have no more use, and can be put in the box. All attention can be focussed on the board. Since you can see not only where players' links are, but also where their city interest lies, you can make much more informed decisions.
 
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  • Posted Fri Feb 11, 2011 1:02 am
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Claudio Campuzano
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photocurio wrote:
It seems like at least some of this information should be on the board. Players should't have to collate information from the board to a chart or to the players cards.

My first thought is small colored bead in player colors. When a player takes a card he places beads on each city named, so he makes the board. Then the cards have no more use, and can be put in the box. All attention can be focussed on the board. Since you can see not only where players' links are, but also where their city interest lies, you can make much more informed decisions.


My aid was designed specifically to address the 'city interest' question you raised. I thought about the bead thing, but it seemed prohibitively expensive and prohibitively board cluttering.

But maybe you are right? Perhaps wooden disk stacking to eliminate the clutter factor? You could return other players disks once a city is claimed (an put the player cube on top of it)?

As for cost, how many disks would one need? I'm going to guess somewhere in the 20-30 range? On B&B, they're going for $5 for 24. So $25 to support the game? Hm.
 
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  • Posted Fri Feb 11, 2011 3:23 am
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peter mumford
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claudio212 wrote:
Perhaps wooden disk stacking to eliminate the clutter factor? You could return other players disks once a city is claimed (an put the player cube on top of it)?

As for cost, how many disks would one need? I'm going to guess somewhere in the 20-30 range? On B&B, they're going for $5 for 24. So $25 to support the game? Hm.

I like it. Disks would be the classy solution. I should just order a fat bag of these from Germany, in 18XX token size.

but small beads could be a cheap test.
 
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  • Edited Fri Feb 11, 2011 7:36 am
  • Posted Fri Feb 11, 2011 7:35 am
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