Mystery Incorporated theme. Nineteen players. Straight good-versus-evil. Same structure as my Double Scoop newbie game, but with some different roles and full reveal
Evil wins by reaching parity with good. Good wins by arresting the spooks. Note that this means all evils count for parity while the game is in progress, but good only has to arrest the spooks to win.
Good roles:
Velma Dinkley Views for the spooks each night. Starts with a random negative view.
Daphne Blake Accompanies someone each night. If that person is targeted by the spooks, Daphne will be kidnapped in their place.
Fred Jones Has the option of trapping someone each night. That person will be arrested at dawn. However, if that person is not a spook, Fred will also be arrested.
Norville 'Shaggy' Roberts and Scooby Doo Share a chat and are inseparable; if one is kidnapped or arrested, the other will be as well.
Nine Meddling Kids No special abilities.
Evil Roles:
Three Spooks Share a chat and jointly kidnap someone each night. Count for parity.
Verona Dempsey Views for her rival Velma. Starts with a random negative view. Counts for evil parity so long as a spook is still in the game.
Alice May Knows who the spooks are. Counts for evil parity so long as a spook is still in the game.