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Mark Cowell
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Liverpool
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Feb 16, 2011
Jinkies Cards.pdf (446 KB) (Log in or Register to download.)
Cards to accompany a "Mystery Incorporated" themed WW game as thought up by "Blacksheep" and played on BBG WW Forum.
Downloads:246
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Jeremiah Lee
United States
Ypsilanti
Michigan
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Can you give us a link to the added rules too?
 
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  • Posted Fri Feb 18, 2011 3:16 pm
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Greg Wilson
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Bristol
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The game thread is here.

The rules are as folows:

BlackSheep wrote:
Mystery Incorporated theme. Nineteen players. Straight good-versus-evil. Same structure as my Double Scoop newbie game, but with some different roles and full reveal

Evil wins by reaching parity with good. Good wins by arresting the spooks. Note that this means all evils count for parity while the game is in progress, but good only has to arrest the spooks to win.

Good roles:

Velma Dinkley
Views for the spooks each night. Starts with a random negative view.

Daphne Blake
Accompanies someone each night. If that person is targeted by the spooks, Daphne will be kidnapped in their place.

Fred Jones
Has the option of trapping someone each night. That person will be arrested at dawn. However, if that person is not a spook, Fred will also be arrested.

Norville 'Shaggy' Roberts and Scooby Doo
Share a chat and are inseparable; if one is kidnapped or arrested, the other will be as well.

Nine Meddling Kids
No special abilities.

Evil Roles:

Three Spooks
Share a chat and jointly kidnap someone each night. Count for parity.

Verona Dempsey
Views for her rival Velma. Starts with a random negative view. Counts for evil parity so long as a spook is still in the game.

Alice May
Knows who the spooks are. Counts for evil parity so long as a spook is still in the game.

(So, in werewolf terms: Seer, Martyr, Vigilante, 2 Lovers, 9 Villagers, 3 Wolves, Sorcerer, Cultist)
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  • Edited Wed Apr 13, 2011 1:34 pm
  • Posted Wed Apr 13, 2011 1:33 pm
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