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Couple of quick comments:
1) some card types have the same picture to help identify them from across the table. If you are involved in a Fight, you can quickly scan around to see if there are any other fight involved cards that apply. Likewise, each card has 2 lines below the picture/above the text. This also helps reference cards which stay in play, only have an effect and then are forgotten, or have a continuing effect (at least until your next "discard current zombie card" step). i.e.
Red Red cards stay in play until your next discard current zombie card.
Red Black cards stay out to remind you of an continuous effect such as zombie heros.
Black Black cards take effect when drawn and then can be forgotten.
2)we normally play until the sun track is full, however we have also at times continued past this if a lone player has potential to get out of the mall, just to see if we can stop them.
3)the dice have 2 sides which have combo colors (yellow/green). If the yellow/green spawn point is not out yet, the person rolling can choose either color.
4)just to reiterate, this is an individual turn game. Meaning, player one takes their player phase and then their zombie phase. Then player 2 does, and etc.
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GM me if you wouldn't mind sending me a sneak peak!