Serenity-Kampagne.rar (8.00 MB) (Log in or Register to download.)
Gigantisches Kampagnenpaket für die größte, komplexeste und beste Doom-Kampagne aller Zeiten. Leider nur auf Deutsch verfügbar. - Gigantic Campaign-Package for the biggest, most complex and best Doom-Campaign ever. Available only in German, unfortunately.
"A person is smart. People are dumb, panicky dangerous animals." Agent K. Oh my what he would think of people had he known about what the internet would become.....
shnar wrote:
Translate! Translate! Translate! This looks *very* cool, but I don't speak, um, German? Would love to see this in English
Holy crap this is indeed awesome I see influences from Shadowrun and Road to Legend when skimming the pages, and lots of lore going with the levels - this must have taken ages to make!
As much as I relish the anticipation and enthusiasm for the stuff - I don't see the time at my hands at the moment to translate all this. We are actually playing a complete campaign with it, and the version features 33 standard levels - very similar to the "Road to Legend dungeons, although they offer a wider spectrum of playing possibilities and challenges - and the above mentioned 90 pages of "story dungeon", where an overall story is told through a serious of heavy levels. It took me about a month of work to do all this - so it was comparably fast - but a translation would be real heavy stuff and take up an equal amount of time. What I certainly could achieve, or anyone else speaking German, is translating the rules for the scenarios and the campaign itself. But with telling the story - phew, that would take time and time again.
Thx for the campaign, looks like a lot of work, though some parts were too "intense" in my opinion. Never seen such a large campaign. Must have been a lot of work.
I have no time for such an extensive translation on my hands at the moment. I might have later, but don't count on it. I understand that this work shouldn't be lost, and this is my opinion too, but it required a lot of time already to create it...
So, I started a translation. I will do the rules in the beginning; I doubt that I'll be able to do all the story too...
Thanks Stefan, really appreciated. I will be looking forward to being able to play through this. As for the story, although it would be nice to see it translated I guess it wouldn't be too bad with just an auto translation.
So, I started a translation. I will do the rules in the beginning; I doubt that I'll be able to do all the story too...
Awesome.
P.S. I'm amazed that there isn't any English speaker from the community willing to do a translation all this time. Maybe this project needs more "advertising". Tell your friends that enjoy DOOM. Maybe they want to do it.
So, I started a translation. I will do the rules in the beginning; I doubt that I'll be able to do all the story too...
Awesome.
P.S. I'm amazed that there isn't any English speaker from the community willing to do a translation all this time. Maybe this project needs more "advertising". Tell your friends that enjoy DOOM. Maybe they want to do it.
Woah, thanks for the encouraging replies! I completely finished the rules and all sheets for Marines, Invader and Campaign today. That means, the mod is not totally playable if you produce your own levels. I will start the translation of at least the standard levels (see rules) next week. Regarding the main levels, these are 91 pages with dense text. I sincerely doubt that I will either have the stomach to finish it nor the command of english to make these texts enjoyable. So I propose the following solution: I will translate all the rules for the areas, so you can play them, and quickly summarize the ambience text. Any one of you is invited to use the summarizations to either recreate the story by writing the text himself or to invent a new one with the existing levels. Is that ok? By the way, I uploaded the rules in a new file page, so stay tuned and inform everyone when you see them online. From experience, this can take a few days.