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Board Game:
Title:
Language:
German
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Stefan Sasse
Germany

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Mar 10, 2011
Serenity-Kampagne.rar (8.00 MB) (Log in or Register to download.)
Gigantisches Kampagnenpaket für die größte, komplexeste und beste Doom-Kampagne aller Zeiten. Leider nur auf Deutsch verfügbar.
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Gigantic Campaign-Package for the biggest, most complex and best Doom-Campaign ever. Available only in German, unfortunately.
Downloads:216
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Bryce K. Nielsen
United States
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Translate! Translate! Translate! This looks *very* cool, but I don't speak, um, German? Would love to see this in English

-shnar
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  • Posted Wed Mar 23, 2011 3:31 am
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Patrick Grogan
United States
Renfrew
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shnar wrote:
Translate! Translate! Translate! This looks *very* cool, but I don't speak, um, German? Would love to see this in English

-shnar

Agree.
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  • Posted Wed Mar 23, 2011 5:01 am
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Adam Lord
United Kingdom
Rochdale
Greater Manchester
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+1 danke!
 
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  • Posted Wed Mar 23, 2011 9:44 am
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Vasilis Foukarakis
Greece
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Translation anyone??
 
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  • Posted Wed Mar 23, 2011 9:56 am
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Tristan Hall
England
Manchester
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90 pages of maps?? This looks teh awesome - please translate!
 
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  • Posted Wed Mar 23, 2011 9:57 am
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Guido Gloor
Switzerland
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Holy crap this is indeed awesome I see influences from Shadowrun and Road to Legend when skimming the pages, and lots of lore going with the levels - this must have taken ages to make!
 
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  • Posted Wed Mar 23, 2011 10:28 am
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Noway Jose
Canada

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English please! Kthanxbai!
 
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  • Posted Wed Mar 23, 2011 4:16 pm
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Stefan Sasse
Germany

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As much as I relish the anticipation and enthusiasm for the stuff - I don't see the time at my hands at the moment to translate all this. We are actually playing a complete campaign with it, and the version features 33 standard levels - very similar to the "Road to Legend dungeons, although they offer a wider spectrum of playing possibilities and challenges - and the above mentioned 90 pages of "story dungeon", where an overall story is told through a serious of heavy levels. It took me about a month of work to do all this - so it was comparably fast - but a translation would be real heavy stuff and take up an equal amount of time. What I certainly could achieve, or anyone else speaking German, is translating the rules for the scenarios and the campaign itself. But with telling the story - phew, that would take time and time again.
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  • Posted Tue Apr 5, 2011 12:40 pm
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das Helferlein
Germany

Thx for the campaign, looks like a lot of work, though some parts were too "intense" in my opinion. Never seen such a large campaign. Must have been a lot of work.

danke +1
 
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  • Edited Fri Jun 3, 2011 1:42 pm
  • Posted Fri Jun 3, 2011 1:41 pm
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Stefan Sasse
Germany

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The intensity is intentional. I wanted to produce at least some scenes in between the firefights that deserve to be called "horror".
 
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  • Posted Fri Jun 3, 2011 10:08 pm
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Phil Mawson
United Kingdom
Barnsley
South Yorkshire
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Erk! Tried using Google Translate, unfortunately it's not much better than Bable Fish and quickly becomes unreadable.

Looks amazing though, would be a real shame to be lost to those with no knowledge of the german language. cry
 
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  • Posted Fri Jun 3, 2011 10:26 pm
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Stefan Sasse
Germany

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I have no time for such an extensive translation on my hands at the moment. I might have later, but don't count on it. I understand that this work shouldn't be lost, and this is my opinion too, but it required a lot of time already to create it...
 
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  • Posted Thu Jun 16, 2011 9:59 am
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Sebastian Beck
Germany

Sieht ja geil aus. Da werde ich ja fast ein bisschen neidisch.

Muss ich unbedingt testen.

Beste Grüße
 
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  • Posted Mon Jun 27, 2011 6:46 pm
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Stefan Sasse
Germany

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Neidisch auf was? ^^ Viel Spaß und erzähl uns wie es war
 
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  • Posted Tue Jun 28, 2011 3:44 pm
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Stefan Sasse
Germany

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So, I started a translation. I will do the rules in the beginning; I doubt that I'll be able to do all the story too...
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  • Posted Thu Aug 18, 2011 8:51 pm
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Phil Mawson
United Kingdom
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South Yorkshire
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StefanSasse wrote:
So, I started a translation. I will do the rules in the beginning; I doubt that I'll be able to do all the story too...


Thanks Stefan, really appreciated. I will be looking forward to being able to play through this. As for the story, although it would be nice to see it translated I guess it wouldn't be too bad with just an auto translation.
 
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  • Edited Fri Aug 19, 2011 12:37 am
  • Posted Fri Aug 19, 2011 12:36 am
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Noway Jose
Canada

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Wooo please do the whole thing! I'll give you GG!
 
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  • Posted Fri Aug 19, 2011 1:51 am
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Vasilis Foukarakis
Greece
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StefanSasse wrote:
So, I started a translation. I will do the rules in the beginning; I doubt that I'll be able to do all the story too...


Awesome.


P.S.
I'm amazed that there isn't any English speaker from the community willing to do a translation all this time. Maybe this project needs more "advertising". Tell your friends that enjoy DOOM. Maybe they want to do it.
 
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  • Posted Fri Aug 19, 2011 8:47 am
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Bryce K. Nielsen
United States
Elk Ridge
Utah
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Bowmangr wrote:
StefanSasse wrote:
So, I started a translation. I will do the rules in the beginning; I doubt that I'll be able to do all the story too...


Awesome.


P.S.
I'm amazed that there isn't any English speaker from the community willing to do a translation all this time. Maybe this project needs more "advertising". Tell your friends that enjoy DOOM. Maybe they want to do it.


If I spoke German, I'd be all over this...

-shnar
 
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  • Posted Fri Aug 19, 2011 8:59 am
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Stefan Sasse
Germany

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Woah, thanks for the encouraging replies! I completely finished the rules and all sheets for Marines, Invader and Campaign today. That means, the mod is not totally playable if you produce your own levels. I will start the translation of at least the standard levels (see rules) next week.
Regarding the main levels, these are 91 pages with dense text. I sincerely doubt that I will either have the stomach to finish it nor the command of english to make these texts enjoyable. So I propose the following solution: I will translate all the rules for the areas, so you can play them, and quickly summarize the ambience text. Any one of you is invited to use the summarizations to either recreate the story by writing the text himself or to invent a new one with the existing levels.
Is that ok?
By the way, I uploaded the rules in a new file page, so stay tuned and inform everyone when you see them online. From experience, this can take a few days.
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  • Edited Fri Aug 19, 2011 6:13 pm
  • Posted Fri Aug 19, 2011 6:12 pm
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Stefan Sasse
Germany

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Here we go:
http://www.boardgamegeek.com/filepage/69679/serinity-campaig...
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  • Posted Sun Aug 21, 2011 7:47 am
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Stefan Sasse
Germany

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So, everything done and uploaded. BGG will hopefully activate the main levels soon. Please help to improve the project:
http://www.boardgamegeek.com/thread/691509/translating-seren...
 
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  • Posted Thu Sep 1, 2011 2:50 pm
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