This unofficial expansion requires no additional cards, counters, etc.
Stop running around Shadowbrook scooping up whatever you find for the final battle - instead: go looking for precise ways to hurt and frustrate the Villain well before the Showdown. Too many coffins to let Vampires escape your fights - hunt them down and destroy them! Werewolf running amok? Get Franklin the Hound and the town guard to hunt the beast through the darkened woods. Race the Headless Horseman to the Covered Bridge! Speak the ancient rites and sink the Island of the Unspeakable Horror! Sing carols and launch snowballs to disrupt the Nutcracker! Invent diving equipment to hunt the Bog Fiend! And notice the odd similarities between the ways to fight the Necromancer and Scenario Cards from Last Night On Earth!
Version 3 has streamlined and improved game systems for searching Shadowbrook, new rules for using Allies as Guides, new rules for creting your own Tactics to envision your own brand of Vampires, Werewolves, Bog Monsters, etc., a new Banshee set of tactics and ...new tactics for the Shadow Witch!
The purpose of it is to simulate the tactical options available in horror movies, such as destroying coffins, learning how to cage a werewolf, racing the spectal horseman and so forth - all things one can do to lessen the villain before the showdown and during gameplay. Such tactics are keyed to each villain and work if you have the base game or base plus expansions.
The game mechanic is such: if you have a certain item, then you bring it to a certain Corner Location in the hopes of finding a matched paritcular Investigation /Danger /Minion in the discard pile. If so, you may trigger a particular tactic - there are four such per Villain (including villains from all expansions).
. This rules set is copyright M S Callahan, based on A Touch of Evil, copyrighted by Flying Frog. Feedback to mscjec@yahoo.com