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A few minor quibbles:
Order stage: no pushing damage for infantry or vehicles moving in formations.
Order stage, quad mechs: automatically break away from opposing infantry (no die roll required).
Movement, carrying: units with a cargo capacity (even 0) may not themselves be carried.
Attack sequence, capturing (second sentence): target gets +3 to its defense value (not armor).
Attack sequence, death from above (third sentence): target gets +2 to its defense value (not armor).
Terrain, hindering & elevated: change references to "armor value" to "defense value."
[Be careful about using the terms "armor" and "defense' interchangably; armor reduced damage, defense makes it harder to hit a target.]
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