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Board Game:
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Adam Tucker
United States
Warren
Michigan
A game is a series of decisions; a good game is a series of interesting decisions
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Files
Jun 23, 2011
RoNE_FAQ_v0.8.docx (26 KB) (Log in or Register to download.)
Added:
Start 3 cards economic condition
Number of actions per player per round during Development Phase
Take loans only during the bookkeeping phase
Businesses sold out of the game
Temporary changes to income
Claiming Special Routes & State Subsidies with necessary depots closed
Income exceeding 99

Downloads:420
Jun 22, 2011
RoNE_AQ_v0.75.docx (25 KB) (Log in or Register to download.)
Added questions and answers for:
Starting Cash
Starting Business Income
Paying to play Unexpected Inheritance
Cancelling a Cancel Card
Not paying to play an Action from a Draw a Card (Period B and C only) Card Play
Confirming how Connected works

Downloads:43
Jun 9, 2011
RoNE_FAQ.docx (19 KB) (Log in or Register to download.)
Rules Questions (with answers where available) for Rails of New England
Includes full component listing.
All answers contained are from Designer Walter Hunt here on the geek, or have been acknowledged by him as the proper answers.
Between this and the rules provided with the game, you should be able to play the game quite well.
Downloads:87
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Adam Tucker
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Warren
Michigan
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Still looking for official answers on the following questions:

What should a player do when their income exceeds the 99 maximum on the income track?

How should players mark or denote temporary changes to income (due to events or actions)?

During the Development Phase, does play go around twice with each player taking one action or does one player take both actions before moving on to the next?

Can loans be taken at any time once the required event has happened (max of 1 per turn) or only during the bookeeping phase?
The consensus on this one is only during the Loans Step of the Bookkeeping Phase - the rules are only explicit about having to pay back loans during the Loans Step of the Bookkeeping Phase.

Are the different Start 3 cards different Economic Conditions, or just different probabilities for the Turn 5 Economic Condition?
The consensus on this one is that they are just different probabilities for the Turn 5 Economic Condition.

Are Businesses that are sold to the Bank discarded or removed from the game?

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  • Posted Wed Jun 22, 2011 11:19 pm
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Walter Hunt
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Bellingham
Massachusetts
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I am at the Origins Game Fair this week, and may not be able to quickly respond to all questions.

However, let me respond to the following ones.

tuckerotl wrote:
Still looking for official answers on the following questions:


What should a player do when their income exceeds the 99 maximum on the income track?

Adapt. My original playtest copy had a "+100" side for one of the markers of each color.

How should players mark or denote temporary changes to income (due to events or actions)?

Usually, it means that the business will be not Connected or will be Closed for the turn. Push the "Connected" marker off the card or turn it sideways, or turn the entire card sideways.

During the Development Phase, does play go around twice with each player taking one action or does one player take both actions before moving on to the next?

As described in the thread, players take one action at a time. Each player takes one action, then each player takes a second action.

Can loans be taken at any time once the required event has happened (max of 1 per turn) or only during the bookeeping phase?
tuckerotl wrote:
The consensus on this one is only during the Loans Step of the Bookkeeping Phase - the rules are only explicit about having to pay back loans during the Loans Step of the Bookkeeping Phase.


Only in the Bookkeeping phase, not at any time.

Are the different Start 3 cards different Economic Conditions, or just different probabilities for the Turn 5 Economic Condition?
tuckerotl wrote:
The consensus on this one is that they are just different probabilities for the Turn 5 Economic Condition.


They represent different probabilities for Turn 5. Turn 3 is always Normal.

Are Businesses that are sold to the Bank discarded or removed from the game?

Removed. It's never been an issue, in hundreds of playtest games. Usually businesses sold back are ones no one wants anyway.


[/q]
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  • Posted Thu Jun 23, 2011 1:43 pm
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Adam Tucker
United States
Warren
Michigan
A game is a series of decisions; a good game is a series of interesting decisions
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hotc wrote:
I am at the Origins Game Fair this week, and may not be able to quickly respond to all questions.

However, let me respond to the following ones.

tuckerotl wrote:
Still looking for official answers on the following questions:


What should a player do when their income exceeds the 99 maximum on the income track?

Adapt. My original playtest copy had a "+100" side for one of the markers of each color.

How should players mark or denote temporary changes to income (due to events or actions)?

Usually, it means that the business will be not Connected or will be Closed for the turn. Push the "Connected" marker off the card or turn it sideways, or turn the entire card sideways.

During the Development Phase, does play go around twice with each player taking one action or does one player take both actions before moving on to the next?

As described in the thread, players take one action at a time. Each player takes one action, then each player takes a second action.

Can loans be taken at any time once the required event has happened (max of 1 per turn) or only during the bookeeping phase?
tuckerotl wrote:
The consensus on this one is only during the Loans Step of the Bookkeeping Phase - the rules are only explicit about having to pay back loans during the Loans Step of the Bookkeeping Phase.


Only in the Bookkeeping phase, not at any time.

Are the different Start 3 cards different Economic Conditions, or just different probabilities for the Turn 5 Economic Condition?
tuckerotl wrote:
The consensus on this one is that they are just different probabilities for the Turn 5 Economic Condition.


They represent different probabilities for Turn 5. Turn 3 is always Normal.

Are Businesses that are sold to the Bank discarded or removed from the game?

Removed. It's never been an issue, in hundreds of playtest games. Usually businesses sold back are ones no one wants anyway.


[/q]
Thank you again for your dedication to clearing up rules issues online.
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  • Posted Thu Jun 23, 2011 10:40 pm
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Thomas Lajeunesse
France
Paris
Ile-de-France
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Thank you for this nice work. I still have a few questions, if I may...

Rules and player boards indicate two different orders for "Resolve Event" and "Resolve Economic Condition". So which is first, the event (as for the boards), or the economic condition (as for the rules) ?

The action cards which allows you to "Examine an opponent's cards and steal one, or draw the top card from the Business deck" : Can you examine the cards and then choose to steal one or draw from the deck, or do you have to choose before : either draw from the deck or examine another player's hand, but then you must steal a card...

In the FAQ, you say that you do not have to pay the $5 fee to play an action card you draw from the top of the deck as an action, but you still have to pay for the building if this is a business. Right ? Also you still may choose to discard it without playing it at all ?

The last question is not about the rules, but gameplay. Since you count all your cash held at the end of the game, and it takes several turns for a construction to bring back the expended money, why would you spend anything on the last turns ? It seems to be more effective in game purposes to keep all your money, and therefore do nothing. The only exception I can see is to claim a Special Route...

Thank you,

Thomas
 
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  • Edited Sun Aug 21, 2011 8:16 am
  • Posted Sun Aug 21, 2011 2:09 am
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