POG_Multiplayer.doc (39 KB) (Log in or Register to download.)
This file is combination of my multiplayer rules along with my favorite variants, including Ted Raicer's historical variant, and some of my own. These changes have been a big hit with my gaming group.
Some great ideas in here. I don't know that I'll have a four-player game, but some of the changes in here (entrenching, for example) are excellent ideas.
Whenever the CP occupy every space in either Belgium, Greece, Romania, and Serbia, they gain 1 VP. This bonus VP is never lost for any reason.
Unclear. Does this mean they get one CP for each of these minor countries when the occupation condition is met. or 1 VP once for meeting the condition for one of them once? I.e., can this earn the CP 4 VP maximum, or 1 VP maximum? I assume the former.
Will the Eastern and Western player of each alliance be working simultaneously, or one-at-a-time? If the latter, which is how it looks to me from a hasty reading, each player will be inactive 3/4 of the time, except when rolling defensively. Surely there's some way to let the Western and Eastern players of each alliance work simultaneously?
Looks like the poor Russkie player won't have much of a game if Russia gets knocked out. Maybe he could handle the American forces, say, that card he's got to hand-over if Russia is out and America is in?
Thanks. This one was a big hit with my Kentucky gaming group.
Quote:
Unclear. Does this mean they get one CP for each of these minor countries when the occupation condition is met. or 1 VP once for meeting the condition for one of them once? I.e., can this earn the CP 4 VP maximum, or 1 VP maximum? I assume the former.
CP stands for Central Powers. The VP is once each nation is conquered for a total of 4.
My rules writing is never great, so I'm going to have a friend who took techincal writing classes give me a hand.
Quote:
Will the Eastern and Western player of each alliance be working simultaneously, or one-at-a-time? If the latter, which is how it looks to me from a hasty reading, each player will be inactive 3/4 of the time, except when rolling defensively. Surely there's some way to let the Western and Eastern players of each alliance work simultaneously?
"Entrenchments: Entrench may not be played as an Event on Turn 1. Afterwards, you receive 1 free level 1 trench at the end of each turn. It placed with an army, and cannot be used to upgrade an existing trench.
Players may still pay 1 OPS to throw a die to entrench a square containing an army. Spending 2 OPS will automatically entrench any army. GE armies that fail to entrench receive a -1 DRM to future entrenching attempts (voids 11.2.10)."
You mean the guy who plays Entrench gets his Event card trench, and then every player gets one (1) level 1 trench at the end of the turn. Is that at the end of the turn when all other phases have passed, or at the end of all player's Action Rounds?
The will really speed up the difficult entrenching of the Loss Factor 2 Austrian, Russian, Serbian, and Italian armies.