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Board Game:
Title:
Language:
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Uploaded By:
David Gårsjö
Sweden
Karlstad
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License: © All rights reserved
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Files
Aug 6, 2011
MEBG v2 English.pdf (48 KB) (Log in or Register to download.)
Rules for converting your Middle-Earth cards to an exciting board game! In English
Downloads:278
Jul 9, 2011
MEBG v1 Swedish.pdf (49 KB) (Log in or Register to download.)
Rules for converting your Middle-Earth cards to an exciting board game! In Swedish.
Downloads:18
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John Peterson
United States
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Illinois
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D'oh! I didn't see the "In Swedish" part until after I opened it. I don't believe anyone in my family has spoken Swedish since the 1800's.
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  • Posted Sat Jul 16, 2011 1:17 am
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David Gårsjö
Sweden
Karlstad
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Sorry! I might translate it if enough people is interested...
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  • Posted Sun Jul 17, 2011 7:33 pm
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Yegor Sadoshenko
Ukraine
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Yes, please. Translate!
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  • Posted Mon Jul 18, 2011 6:56 am
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Mike Haverty
United States
Owasso
OK
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Could you give us a little overview of how it plays, perhaps, before translating it? Or is there a thread somewhere where this was already discussed?

Thanks!
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  • Posted Sat Jul 23, 2011 6:37 am
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Wiet van Bragt
Netherlands
Tilburg
Noord-Brabant
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critos wrote:
Sorry! I might translate it if enough people is interested...

Of course people will be interested!!!!!
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  • Posted Sun Jul 31, 2011 5:43 pm
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David Gårsjö
Sweden
Karlstad
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Anything for the fellow geeks. English rules has been uploaded.

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  • Edited Sun Aug 7, 2011 8:31 am
  • Posted Sat Aug 6, 2011 8:52 pm
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Greg Clensy
United States
Eagle Point
Oregon
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Is there a reason why there are no Coastal Seas Hazards used in the game?
 
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  • Posted Tue Aug 9, 2011 1:17 am
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David Gårsjö
Sweden
Karlstad
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Thanks Greg, good point.
The borderlands/free domain cards should be used for coastal regions. I missed this in the rules. Sorry.
 
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  • Posted Mon Aug 15, 2011 9:58 am
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Greg Clensy
United States
Eagle Point
Oregon
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I have already given this one a try. I just made a fourth stack for coastal hazards.

The thing I find is that it is hard to get going because one's company does not start with any minor items and the hazards can be difficult.

I was thinking that maybe having a draft that also included a small number of minor items. One could draft two or three of these. This would be similar to one of the "official" variants (Variant 15, I think) for playing with 2-5 people and no deckbuilding, just drawing from piles, like this game.

From my one play this game seems susceptible to making the wrong hazards or creatures available in your separate piles.

Have you (or anyone else) had a similar experience? I really do like the idea behind this and want to play around with it some more. I would be interested in anybody else's thoughts.

Thanks for posting this David and taking the time to also do an English translation. I love MECCG and am always interested in new ways to play.

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  • Posted Tue Aug 16, 2011 5:37 am
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David Gårsjö
Sweden
Karlstad
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Thanks for your feedback Greg. I didn't experience a problem with the hazards being to difficult during the few games I tried it. But the hazard decks probably need some tuning.
And why not start with a couple of minor items, sure. You could have a pile of around 15 minor items, deal 5 to each player, pick one, send the other 4 to the player on your left, pick one, done.
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  • Posted Tue Aug 16, 2011 7:01 am
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Chris Flood
United States
Oakland
California
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I'm a newcomer to MECCG but went ahead and tried this solo this evening. I must say I vastly preferred it to last night's solo play using the regular rules. I like turning the Sites and the Characters into a Dominion-like draft for all players and am thinking it would be even more interesting to do the same for the Quests (i.e., display a row of 5 from which players draw, possibly retaining the option to draw from the facedown pile instead).

I went ahead and posted a thread in the Variants forum to hear others' feedback.
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  • Posted Wed Feb 29, 2012 8:50 am
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