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Todd Kadrie
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Jul 17, 2011
SH-DeathAngel-Quick-Ref-(tin0men)-v111.pdf (233 KB) (Log in or Register to download.)
This is a 2-page Quick Reference for Space Hulk Death Angel (doc version 1.11)

Page one covers Setup, along with card & layout illustrations.
Page two outlines the standard Game Round and provides a simplified Glossary.

I tried to include illustrations where possible to make points clear.

I print this using Adobe Reader v9.1 on letter-size 110lb cardstock front & back, and fold it on the vertical column lines to make a tri-fold brochure to fit the box.

The layout has reserved top & bottom margins to permit the doc to be trimmed down to fit the box. The ends of the vertical lines mark the top & bottom margins and the places to trim to size.
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Karl Dyback
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Slippery Rock
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Very nice work!
 
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  • Posted Tue Jul 26, 2011 5:00 pm
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Arthur Rutyna
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Yes, great job! I actually understood game by reading this quick reference instead of the rules. Thanks!

I did find 1 error. When genestealers (GS's) attack, the marine must role a value greater than # of GS's in the swarm to survive (a GS miss). This reference states greater than 'OR EQUAL'. Likewise, per the rules, the marine is slain if he roles a value less than OR EQUAL to the # of GS's in the swarm.

Also, the GS movement block is at the bottom RIGHT of the event card.
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  • Edited Fri Aug 5, 2011 6:32 am
  • Posted Wed Aug 3, 2011 6:39 am
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Todd Kadrie
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Hmm. I'll take a look and try to get it updated.
Thanks!
 
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  • Posted Wed Aug 10, 2011 7:01 pm
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Damon Asher
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Thank-you for this excellent guide. It is the one I use when playing now.
In addition to the important correction to the GS attack roll mentioned above (GS wins ties), I suggest two more clarifications:

IV.2.a.vi. When a blip pile is found to be empty at the end of a phase, a TRAVEL TO NEW LOCATION automatically begins. The turn then resumes with the next phase.

IV.1.b.i.1. If a Movement icon is present, all swarms containing a GS matching the specified GS Type icon will move:

 
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  • Posted Tue Sep 27, 2011 3:13 am
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Todd Kadrie
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Sorry, it'd been awhile since I checked this page for comments. I'll try to get an update put together with your recommendations.
Thanks!
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  • Posted Tue Nov 22, 2011 8:58 pm
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tin0men wrote:
Sorry, it'd been awhile since I checked this page for comments. I'll try to get an update put together with your recommendations.
Thanks!


thanks Todd !
 
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  • Posted Wed Nov 23, 2011 7:26 pm
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Snappy Dan
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Nice sheet, Todd. A couple things:

1. It should be noted on your sheet that, per the rule book:

Rule Book, Page 17 wrote:
Each Space Marine of the card’s Combat Team may
only be moved once during each Move Action.

I didn't see this mentioned on your sheet.

2. Although your sheet matches what the rule book states regarding when swarms are merged, FFG has stated the following:

FFG Clarification wrote:
The swarms would not merge until after all attacks have been resolved.

Meaning the swarms would merge at the end of the Genestealer Attack Phase, not the Event Phase. This is an important clarification to this error on page 28 of the rule book since, if you wait to merge the swarms after the Event Phase rather than after the Genestealer Attack Phase, into which swarm are the Genestealers that spawn via the Event card placed? This matters, since it may determine whether a swarm moves or not.
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  • Posted Fri Jan 6, 2012 2:29 pm
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Sara Bear


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I printed this out a week ago, and the marine's successful defense value on a roll is still wrong . . .

I got confused as to why I won my first game so easily until the next game, I realized this error in the printout (which others have mentioned above.)

Just trying to gently point out that since this was pointed out in August, it's the next year and still not fixed.

At the same time, I know people's time to make these things, let alone edit them after upload, is limited.

The guide is much appreciated!
 
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  • Edited Fri Jan 13, 2012 5:36 am
  • Posted Fri Jan 13, 2012 5:34 am
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