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Board Game:
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StevenE Smooth Sailing...
United States
Irvine
California
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Sep 7, 2011
Sekigahara_v1.2.pdf (279 KB) (Log in or Register to download.)
Modified player aid for keeping track of the sequence of events for turns, movement, and combat.
Downloads:928
Sep 6, 2011
Sekigahara.pdf (279 KB) (Log in or Register to download.)
I was having a hard time with the sequence of events of this great game so built this player aid. If you notice any discrepancies or items that should be added please let me know.
Downloads:83
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Michael Gentile
United States
Philadelphia
Pennsylvania
Combat 1a/1b

Leaders don't deploy before battle. The battle has begun. A leader(s) can deploy without the play of a card *until* that player plays a card.

Ex: Impact starts 0-0
Attacker deploys leader w/o card, impact 1-0
Defender deploys leader w/o card, impact 1-1
Attacker deploys a Gun unit (no special attack), impact 2-1
Defender deploys another leader w/o card, impact 2-2

If attacker had a second leader, he would need a card to deploy.
If defender had a third leader, he could deploy without a card



Combat 2b - you may want to add a note about special attacks



your red highlighted note regarding road movement is incorrect.

Player1 has a move phase
Player2 (enemy) has a separate move phase.

Player2 can move along a road prviously used by Player1.


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  • Posted Wed Sep 7, 2011 3:55 pm
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Justin Rebelo
Canada
Victoria
British Columbia
"Stock dollar maybe dollar; run dollar always dollar." (B. Beard)
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That's a very nice clean, well organized player aide, Stephen. As Michael said, a couple little things to correct but once I have my own copy in my hands, I'll probably print a couple copies of this. Cheers.
 
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  • Posted Thu Sep 8, 2011 12:11 am
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StevenE Smooth Sailing...
United States
Irvine
California
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Working on the corrections and after reading the thread on calculating impact will incorporate that info as well.


[Edit]
Revisions made and file submitted.

Thanks for the help and interest.... This is a great game!!!
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  • Edited Thu Sep 8, 2011 2:54 am
  • Posted Thu Sep 8, 2011 1:52 am
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Michael Zehnal
United States
Granville
Ohio
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Raising money for cancer research because those that have cancer have better things to do.
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I gotta get in shape. Too much sitting has ruined my body and furthermore, I wear faux alligator shoes. Deal with it.
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Steven,

Nice play aid. I believe controlled is misspelled.
 
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  • Posted Mon Nov 7, 2011 6:48 pm
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Martti Lauri
Estonia

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There appears to be one small error in the play-aid. Defender in the siege situation can't draw a card from lost disc, only from the blocks he lost during the siege. So even if the "defense" of the castle is 3 blocks (meaning attacker needs 21 impact) the maximum you could get out of it is 2 cards.
 
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  • Posted Wed Nov 16, 2011 11:54 am
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StevenE Smooth Sailing...
United States
Irvine
California
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Good catch.

I'll correct that and re-submit the file.

Thank you
 
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  • Posted Wed Nov 16, 2011 3:26 pm
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Patrick Kairns
Canada
Longueuil
Quebec
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if I may make a suggestion, could you add the Reinforcement rules? Great aid!

Thanks for your time.....
 
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  • Posted Thu Nov 24, 2011 8:16 pm
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aug_aug
United States
Mountlake Terrace
Washington
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Under movement, shouldn't the numbers read 1-4 then 5-8, right now it reads 1-4 then 4-8...

...and this is just for clarity but the "Replenish cards played after each battle" step looks more like a heading than an instruction, with the "+1 card for each..." and the next line looking like two steps you should do.

We were only looking at this guide and missed the part about replenishing all cards used in the battle shake each time, which dramatically changed the game for us, LOL.

Thanks for the guide, it's great!
 
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  • Posted Fri Jun 1, 2012 8:19 pm
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