The goal of this variant is to encourage more role-playing while paying less attention to point-scoring, or rather make those points less abstract. The general idea is that now in order to win you don't have to score Destiny or Story points, but to fulfill certain requirements associated with some way of life, which are described on your Fate Card.
Please feel free to leave feedback or suggestions or point to any grammatical errors in this document - English is not my native language.