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Board Game:
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J Quintana
United States
Albuquerque
New Mexico
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Oct 22, 2011
CoH_AI_flowchart.pdf (17 KB) (Log in or Register to download.)
This is a flowchart for the AI in CoH.
Downloads:217
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Jack Korolyov
Ukraine
Kiev
designer
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mbmbmbmbmb
Many thanks! Really interesting idea!
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  • Posted Mon Oct 24, 2011 8:57 pm
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J Quintana
United States
Albuquerque
New Mexico
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I have played multiple games using the flowchart for the defenders.

So far it has mostly been with infantry and HMG.

Please post with comments and suggestions.

I want to expand on it and do an attacking flowchart soon.

If there are any questions or clarifications please let me know.

Thanks in advance for any suggestions and comments.


Jared
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  • Posted Tue Oct 25, 2011 12:37 am
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Lewis Karl
United States
Vienna
Virginia
mbmbmbmbmb
I like this flowchart. Its very detailed. I think I will try this out next time I play.

One suggestion, under the assumption the AI player plays defense, is that one of the Activation flowchart options should be to either pass, if there is no active unit, or to do nothing and lose 1 AP, if there is nothing advantageous to do.

The pass option is easier to flowchart I expect. I pass on defense if I need to see what the attacker is going to do and there is nothing useful to do with an activated unit. If the attacker then passes, this is to your advantage if you control objectives. I would imagine the pass option would be lower down on the flowchart, maybe if the enemy is > 6 hexes and there are no objectives to secure or recapture.
 
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  • Posted Thu Nov 3, 2011 10:41 pm
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Doug Andrews
United States
Aliso Viejo
when it says "is enemy less than or equal to 2", it is referring to hexes from your unit?
 
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  • Edited Mon Mar 19, 2012 4:46 am
  • Posted Mon Mar 19, 2012 4:44 am
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