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Frank Feldmann
United States
Dayton
Ohio
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Files
Dec 9, 2011
Fleet Captains Turn Summary v2.pdf (104 KB) (Log in or Register to download.)
Version 2 of my Turn Summary, similar to my B-17:QotS and Silent War sheets.
Downloads:449
Nov 27, 2011
Fleet Captains Turn Summary.pdf (97 KB) (Log in or Register to download.)
This game is one that needs a player aid. This file is a turn summary in the style I have used for Silent War and B-17:QotS. Please comment so I can improve it.
Downloads:188
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Bart de Groot
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Some comments:

With ship movement you say one at a time, but you don't mention you can move multiple ships together as a task force (p12-13).

With repair you might want to note that the free repair can be taken in addition to the repair action – so a ship could get 2 repairs in the same turn. It now looks like either or.

Scan actions: Scan adjacent Location, perhaps say "automatic success/pass", or "no system test required", or simply nothing, instead of "automatic"?
I guess the same applies to Transporter Actions.

System Tests: Each player may play one card to influence results (typo)
Same typo at Opposed System Tests.

With the tests you might want to note that Crew Cards can be expended for their Command Card value (Combat/Ops) instead of remaining as crew, and that this does not count for the one Command Card play limit.

Why not combine "Combat" with "Combat Actions"?

Perhaps it would be a good to note somewhere that whenever a command card is discarded or played from your hand you always draw a new card to replace it, so you are back to 4 cards in hand.
 
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  • Posted Fri Dec 2, 2011 6:47 pm
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Frank Feldmann
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bdegroot wrote:
Some comments:

With ship movement you say one at a time, but you don't mention you can move multiple ships together as a task force (p12-13).

With repair you might want to note that the free repair can be taken in addition to the repair action – so a ship could get 2 repairs in the same turn. It now looks like either or.

Scan actions: Scan adjacent Location, perhaps say "automatic success/pass", or "no system test required", or simply nothing, instead of "automatic"?
I guess the same applies to Transporter Actions.

System Tests: Each player may play one card to influence results (typo)
Same typo at Opposed System Tests.

With the tests you might want to note that Crew Cards can be expended for their Command Card value (Combat/Ops) instead of remaining as crew, and that this does not count for the one Command Card play limit.

Why not combine "Combat" with "Combat Actions"?

Perhaps it would be a good to note somewhere that whenever a command card is discarded or played from your hand you always draw a new card to replace it, so you are back to 4 cards in hand.


Thanks for the feedback. I will look at everything in detail when I get a chance, but I suspect that I will put most of your suggestions in place.

With respect to Combat and Combat Actions being separate -- that was done intentionally. I was trying to keep it clear that a Combat Action is one action you can take, and make it equally clear that Combat resolution was just a special case of a system test. Since all of the system test stuff was on page 2, I wanted it together. Furthermore, I am trying to keep break across pages as it is. Now that you know what I was aiming for, how might I improve it? Is it particularly confusing?

Thanks again for helping me improve it!
 
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  • Posted Fri Dec 2, 2011 8:00 pm
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Bart de Groot
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You're welcome.

If you want to have the combat resolution on the same page as the system tests I think it'd be better to put Combat Actions on the next page as well and combine them, just break the page a bit earlier. I don't think it's very confusing, it's just a bit odd to have it split up when the others aren't.
 
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  • Posted Fri Dec 2, 2011 11:22 pm
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Mike Clarke
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This useful. Thanks a lot!
 
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  • Posted Wed Feb 22, 2012 6:26 pm
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