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Board Game:
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Language:
English
Uploaded By:
Ian Klinck
Canada
Toronto
Ontario
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Dec 2, 2011
GlorytoRomeTeachingNotes 1.1.doc (39 KB) (Log in or Register to download.)
v1.1. Revisions (based on feedback):
- Added note that cards in the pool can never become buildings
- Added notes about Forum and Catacombs
- Added a few basic strategy notes
Downloads:592
Nov 29, 2011
GlorytoRomeTeachingNotes 1.01.doc (35 KB) (Log in or Register to download.)
A teaching script for Glory to Rome. Assumes the teacher knows the game.

v1.01 - Added a note that you can't build the same building twice.
Downloads:89
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Doug Click
United States
Blountville
Tennessee
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Seems very nice, I am waiting on the Black Box edition, but I will use this as I try to learn the rules myself and also when I start teaching it to others.
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  • Posted Wed Nov 30, 2011 9:18 pm
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Jeremiah Lee
United States
Ypsilanti
Michigan
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Thanks. I've been thinking of making this myself. I think there's a recording somewhere of me teaching the game at Essen, perhaps I could just transcribe that.

But now! I can just use yours.
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  • Posted Wed Nov 30, 2011 9:58 pm
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Wakefield Carter
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Very nice. I think it would be worth adding that once a card is in the pool it can never become a building, so there is no need to read the text on those cards.

Also, I think that in the game end section the Forum and Catacombs should be specifically mentioned so that they don't give a newbie an unwelcome surprise.

Would it be worth having a section on basic strategy: e.g. the power of the vault and merchant bonuses, and the benefits of looking for powerful combinations of building abilities.
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  • Posted Fri Dec 2, 2011 10:21 am
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Ian Klinck
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Wake wrote:
Very nice. I think it would be worth adding that once a card is in the pool it can never become a building, so there is no need to read the text on those cards.

Also, I think that in the game end section the Forum and Catacombs should be specifically mentioned so that they don't give a newbie an unwelcome surprise.

Would it be worth having a section on basic strategy: e.g. the power of the vault and merchant bonuses, and the benefits of looking for powerful combinations of building abilities.


Good thoughts. I may have to do a revised version.
 
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  • Posted Fri Dec 2, 2011 2:18 pm
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