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Board Game:
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Language:
English
Uploaded By:
Alexandre Guilbeault
Canada
Ottawa
Ontario
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License: © All rights reserved
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Mar 8, 2012
Supercheatsheet 8.0.pdf (2.26 MB) (Log in or Register to download.)
It's finally here. SUPERCHEATSHEET v.8.0

These SUPER CHEAT SHEETS have all the rules for all versions with all the FAQs integrated into the rules. However, the very basic rules (e.g. Where can I find the resource value on the planet?) are not covered. I have examined each rule meticulously.

Many changes were brought to the cheat sheet, including the addition of Technology, Distant Suns, a list of all the mercenaries, details about the representatives, etc.

Please, enjoy!!
Downloads:291
Mar 6, 2012
Supercheatbooklet 8.0.pdf (1.91 MB) (Log in or Register to download.)
SUPERCHEATSHEET in a booklet format! (3.5 in. x 8.5 in.)

- Print the SuperCheatBooklet on legal (8.5 x 14) paper.
- Make sure to print on both sides and that both sides are oriented in the same direction.
*Important: Refer to the PDF file - make sure that the sides with the letters A,B; C,D; and E,F are facing up.

- Cut all three sheets on the doted line in the middle.
- Stack the sheets as follows: (Letters facing up)
A - Top
B
C
D
E
F - Bottom

Now that you have a neat 7 in. x 8.5 in. stack. Staple The stack together in the middle (on the two short lines). Make sure that the top of the staple is on the top sheet (A).

Fold the stack to form a nice, beautiful, exquisite, 3.5 x 8.5 booklet. A small quick reference to all the rules (modified by FAQs), races, domain counters, technologies, mercenaries and errata on Political and Action cards.

The only difference in content between the booklet and the Supercheatsheet are the order and the booklet elaborates a little more on rules regarding voting.

Enjoy.

Downloads:76
Post Comment
JJ Belyeu
United States
Ontario
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holy cow the cheat sheet is as long as the rulebook.

Just kidding. Nice work, I really like the SC Numbers laid into the text boxes. Makes for easy reference and identification.
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  • Posted Wed Dec 28, 2011 7:22 pm
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TJ
United States

Maryland
Someone should make something like this as an app for a smart phone.
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  • Posted Sun Jan 1, 2012 3:44 pm
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Rob Ehlers
United States
Phoenix
Arizona
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Fantastic work, great to see something compact and very complete.
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  • Posted Mon Jan 2, 2012 6:35 pm
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Hokuspokulus
Germany
Aachen
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Nice job!

One aestetic issue: You're using a different font for the Strategy Cards 1-3, for example. Maybe you didn't notice?

Apart from that - very useful cheatsheet. Thanks for the work!
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  • Posted Wed Jan 4, 2012 12:09 pm
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JJ Belyeu
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Just noticed. Under transfer action on the first page, it should read "unactivated" not "inactivated".

I know, at this point its knit-picking....please don't judge me too harshly.
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  • Posted Wed Jan 25, 2012 9:35 am
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Adrian Pop
Romania
Cluj-Napoca
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I believe your interpretation of the Arborec production capacity is wrong.

5 Ground Forces on a planet each have a production capacity of 1 and may build 5 Dreadnoughts for example.

Pooling refers to producing Fighters. The same 5 GF's can produce a maximum of 5 Fighters at a cost of 1 resource each, since 2 GF's cannot pool their capacity for one order of 2 Fighters.
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  • Posted Wed Jan 25, 2012 12:01 pm
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Alexandre Guilbeault
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knightfall316 wrote:
Someone should make something like this as an app for a smart phone.


That's my next project.
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  • Posted Sun Jan 29, 2012 7:30 pm
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Alexandre Guilbeault
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Tretiak wrote:
I believe your interpretation of the Arborec production capacity is wrong.

5 Ground Forces on a planet each have a production capacity of 1 and may build 5 Dreadnoughts for example.

Pooling refers to producing Fighters. The same 5 GF's can produce a maximum of 5 Fighters at a cost of 1 resource each, since 2 GF's cannot pool their capacity for one order of 2 Fighters.


BeerMe wrote:
Just noticed. Under transfer action on the first page, it should read "unactivated" not "inactivated".

I know, at this point its knit-picking....please don't judge me too harshly.


Thank you all for your input. It's greatly appreciated. Keep providing me with any observation. I would like v 7.15 to be as perfect as possible.
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  • Posted Sun Jan 29, 2012 7:32 pm
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Ger Lam
Austria

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2 more things:

The Jol-Nar Flagship: The 10's count as 3 hits, not 4.

The L1Z1X Flagship: Is not a copy of Letnev, but rather forces the enemy to apply hits from Flagship and Dreadnoughts to non-fighter ships.
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  • Posted Fri Feb 3, 2012 3:00 pm
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Alexandre Guilbeault
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MordredofFairy wrote:
2 more things:

The Jol-Nar Flagship: The 10's count as 3 hits, not 4.

The L1Z1X Flagship: Is not a copy of Letnev, but rather forces the enemy to apply hits from Flagship and Dreadnoughts to non-fighter ships.


Thank you for your feedback! If you find anything else, let me know. I found a few more things myself.

- Ships that pick-up units are also vulnerable to space mines in the system, even if they are just moving through;
- Mercenaries also benefit from High Alert;
- An "(i.e.)" in the Arborec shouldn't be there; and
- The definition of the racial technology “Electro-resonance Turbine” is partially missing;
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  • Posted Sat Feb 4, 2012 8:25 pm
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Benoit FANCHON
France
Paris
France
Missing the big "8" over the imperial/imperial II/Bureacracy strategy cards.

(very nice work anyway)
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  • Posted Mon Feb 20, 2012 7:30 am
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Alexandre Guilbeault
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Cool thanks!!

I'm working on version 8.

I am going through the entire thing with a fine comb and there will be several additions:

- Political/Action Cards
- Technologies
- Representatives
- Domaine and Space counters
- Mercenaries
- etc.
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  • Posted Mon Feb 20, 2012 3:05 pm
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Talavan von Arkenfels
Germany

mbmb
Thanx, good work!

The Mentak Flagship should have a Movement of 2.
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  • Posted Mon Feb 27, 2012 11:48 am
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Benoit FANCHON
France
Paris
France
There are 8 Cruisers per player (not 7, as in the "UNIT Cost Limit Move. Battle Special" table).

Don't worry, it will be finished. Some day
Thanks again.
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  • Posted Mon Mar 12, 2012 9:10 am
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Alexandre Guilbeault
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Talavan wrote:
Thanx, good work!

The Mentak Flagship should have a Movement of 2.


Thank you! I fixed it.
 
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  • Posted Mon Mar 12, 2012 1:53 pm
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Alexandre Guilbeault
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Ulmo_F wrote:
There are 8 Cruisers per player (not 7, as in the "UNIT Cost Limit Move. Battle Special" table).

Don't worry, it will be finished. Some day
Thanks again.


Thank you!!

Given that it's a tiny mistake (and that player can easily see how many plastic cruisers they have), I won't fix it right away.

I need a break from working on this document.snore
 
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  • Posted Mon Mar 12, 2012 1:55 pm
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