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George Ramos
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Quebec
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Jan 20, 2012
TroyesRulesSummary.doc (2.40 MB) (Log in or Register to download.)
Here's the little rules summary I use to refresh my memory on how to play the game. It's designed for one double-sided sheet of paper folded in half.
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Raygan Solotki
Japan

Thanks for this!
 
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  • Posted Wed Mar 7, 2012 6:24 am
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Wolfram Troeder
Germany
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I noticed the following (German edition):
Setup:
My board has a fix marauding card?
Game turn:
No grey dice, roll coloured dice for grey citizens
Influence to pimp your dice not only here, but every time during my turn possible
4 influence let me flip up to 3 own dice.
Event cards:
Resolve for all players, if applicable.
Sum black dice at least including the highest, then counter. Not one die after another. E.g. I can counter a black 5 (highest) and a black 1 with a red 3 and get 2 influence.
Pass:
I get money as long as any district pie has a die left.
Cathedral:
Whose cube is below mine is not of interest, anyone's cube including mine works.
Activate Card:
Citizen can come from the same card, you do not have to use 2 turns, Alain Orbain: Question about moving a tradesman on the same activity card
Events combat:
Use the type of event for dice colours, so a yellow event needs yellow dice.
If you alone combat the card you get both VP numbers.


 
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  • Posted Tue Apr 24, 2012 12:52 pm
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