I noticed the following (German edition): Setup: My board has a fix marauding card? Game turn: No grey dice, roll coloured dice for grey citizens Influence to pimp your dice not only here, but every time during my turn possible 4 influence let me flip up to 3 own dice. Event cards: Resolve for all players, if applicable. Sum black dice at least including the highest, then counter. Not one die after another. E.g. I can counter a black 5 (highest) and a black 1 with a red 3 and get 2 influence. Pass: I get money as long as any district pie has a die left. Cathedral: Whose cube is below mine is not of interest, anyone's cube including mine works. Activate Card: Citizen can come from the same card, you do not have to use 2 turns, Alain Orbain: Question about moving a tradesman on the same activity card Events combat: Use the type of event for dice colours, so a yellow event needs yellow dice. If you alone combat the card you get both VP numbers.