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Very neat job of making the game more realistic with only a few spare new rules.
I always thought this game would be more fun if a 3-way cut-throat version could be devised, with USSR as an independent power, and with the game starting pre-Barbarossa. It would need eight new Victory Cities so the USSR, Axis and Japan could win without fighting each other--if they could trust each other.
20 Start Victory Cities:
USSR (3): Leningrad, Moscow, Baku (Caucasus).
Axis (3): Berlin, Paris, Rome
Britain (5): London, Delhi, Capetown, Sydney, Cairo. .
Japan (2): Tokyo, Shanghai Seoul.
America-China (6): Washington, San Francisco. Honolulu, Rio de Janeiro, Manilla, Anchorage (Alaska).
Neutral: Istanbul (Turkey),
Victory Conditions
(Note: Capture of an enemy Capital (Moscow, London, Washington, Berlin, Tokyo is worth 2 VC. If the British player is solo, he gets 2 VC for capture of Paris.)
A one-power Player wins with a net gain of +4 Victory Cities at the end of a complete turn, after all five powers had a chance to play, or,
A two-power or three-power Player wins with a net gain of +6 Victory Cities at the end of a complete turn.
If no Player has achieved his victory condition, the tie is broken in favor of the Player who has come closest to achieving his victory condition. Example: if Japan has a net gain of +2 victory cities, and America-China/Britain have a net gain of +2 victory cities, at game end, then Japan wins because it is within only 2 victory cities of its victory condition, whereas America-China/Britain is within 4 victory cities of achieving its victory condition. .
If two Players have both achieved their victory condition at the end of the game, or are equally close to achieving their victory conditions at the end of the game, the tie is broken in favor of the Player that is earlier in the order of play, An Axis/Japan Player completes his move with Japan's, and an America-China/Britain Player completes his move with America-China's for purposes of this rule.
This makes it possible for Germany and USSR to win without fighting each other, or for Japan and USSR to win without fighting each other. Theoretically in this version, Britain or America could win in part by seizing USSR Victory Cities. The USSR could win by seizing some Western Allied Victory Cities.
Examples: a player can win with holding all at-start Victory Cities, and gaining
For Axis/Japan : Cairo, Capetown, Delhi, Manilla, Sydney, Istanbul.
For USA-China/Britain: Tokyo (2), Paris, Rome, Shanghai, Seoul.
For America-China: Shanghai, Tokyo (2), Seoul, Rome, Paris.
For USSR: Istanbul, Seoul, Shanghai, and Delhi. .
For Axis Britain (2), Cairo, and either Capetown or Rio de Janeiro.
For Japan: Philippines, Delhi, and two of these four: Anchorage, Honolulu, Sydney, Cape Town.
For Britain: Paris (2), Berlin (2).
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- Edited Fri Jan 27, 2012 12:35 pm
Posted Fri Jan 27, 2012 5:14 am








