V3.1
Preview:
The numbers represent the shortest paths to a particular tech. For example if your goal is to get the FLEET LOGISTICS as soon as possible, start tracing backwards from there, always choosing the lowest available number (6-5-4-3-2-1).
This is a new version of my "hexagonal style" tech tree, now including the latest expansion. Some of you may recognize the style from my previous version in 2009 when I uploaded it into ti3wiki. Back then I had different versions for different paper sizes and variations. This time there's only one tree and it's in US Letter size but with enough margins that it prints fine in A4. Choose Actual Size (no need to scale it down).
Not all techs are in a perfectly logical top-to-bottom easiest-to-hardest order, although most of the harder techs tend to hang out in the lower left area. Instead I wanted to untangle the line spaghetti as much as I could and make it visually attractive.
I've uploaded the work file below if you want to muck about with it. Unfortunately it's a bit uncommon .vsd file made with Microsoft Visio, so you need that program as well.
V3.1 changes:
Corrected the lowest possible cost of Integrated Economy to be 5, not 6, since Micro Technology and Cybernetics can both stem from Stasis Capsules.