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Board Game:
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Lance Robertson
England
Leatherhead
Surrey
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Feb 10, 2012
NapTri_process-map_v2.docx (1.07 MB) (Log in or Register to download.)
All the steps to carry out an attack for attacker and defender, but with variations for different unit types and locations. First draft.
Downloads:296
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Ingo Ahrens
Germany
Winsen Luhe
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I love this game, but I prefer rolling dice over... this... zombie

Nice work!
 
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  • Posted Tue Feb 14, 2012 6:24 am
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Jan Ozimek
Denmark
Aalborg
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I think it would be easier to follow, if you had less details build into the actual flow chart as their own boxes / decisions.

For example take all the special conditions regarding artillery attacks in the beginning. Perhaps a note saying that artillery cannot lead attacks for two consequtive rounds could reduce the complexity of the chart.

I understand the desire to represent the process completely as a flow chart, but I'm not sure it makes for a more useful player aid.

Anyway thanks for the effort. It must have taken a while.. robot
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  • Posted Tue Feb 14, 2012 11:04 am
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Evil Bob
Canada
Montreal
Quebec
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OMG! Thank you for this. You must have read my mind when you made this chart.

I just played my first game 2 days ago, and there were a number of rules that we weren't sure about. This chart just cleared up ALL the questions that we had concerning combat.

In particular, the situation where artillery is declared as a DLU was confusing us and we botched it up. Quickly looking over this chart, I can see exactly where we made our mistakes.

As a learning aid, I think this chart is excellent. As a player aid (ie. to be used in-game), the chart is probably a little unwieldy and need to be simplified, as suggest by ozimek. My only other recommendation to enhance this chart as a learning aid would be to reference the rule# for each decision path, but that would be ALOT of extra work.

Thanks again for this.

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  • Posted Tue Feb 14, 2012 2:26 pm
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Jan Ozimek
Denmark
Aalborg
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bbhalla wrote:
As a learning aid, I think this chart is excellent. As a player aid (ie. to be used in-game), the chart is probably a little unwieldy and need to be simplified, as suggest by ozimek.

You are absolutely right. It depends on what you want to use it for. This might call for two versions...
 
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  • Posted Tue Feb 14, 2012 3:03 pm
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cc the calm
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wow, good work!

Could you include a box about the morale loss in the "completion" section?
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  • Posted Fri Feb 17, 2012 8:31 am
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Lance Robertson
England
Leatherhead
Surrey
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The purpose was to remove doubt as to what the rule actually is in any scenario so I'm glad it works.
If I get round to a second edition I'll include morale loss. But showing the rules numbers would make it even more unwieldy than it already is.
I don't like rolling dice, so a wargame that doesn't rely on dice is worth even if the rules are rather complex.
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  • Edited Thu Mar 29, 2012 10:23 am
  • Posted Thu Mar 29, 2012 10:13 am
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Chris Hobbs
United States
Dublin
California
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Any chance of generating a PDF version for those of us choosing to live without M$ Office? It sounds really useful.
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  • Posted Sat Apr 21, 2012 6:56 pm
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Eugene
Oregon
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Is this correct? I'm just too weary to parse the original rule book to find out.

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  • Edited Fri Apr 27, 2012 6:15 am
  • Posted Fri Apr 27, 2012 6:11 am
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Jan Ozimek
Denmark
Aalborg
Must resist M:tG. Boardgames are my methadone :)
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I think it is ok.
 
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  • Posted Wed May 2, 2012 11:26 am
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