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Gangland!::
Gangland! Blood Money edition (shorter rules variant)
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Gangland! Blood Money.doc 55 KB
Advantages over the original rule set:
• Everyone starts with a strong boss and a business
• The gang recruitment mechanic used to determine the starting gangs is more thematic, balanced and interesting
• Players can’t keep growing their gangs just by drawing lucky cards
• The mandatory phase wasn’t useful for anything except prolonging the game and limiting players’ options
• Weak characters actually have a chance of attacking others even if their chances of success are lower
• Loyalty is used for much more than just one rare card combination
• The Judge and Lawyer cards have more useful functions, similar to the Informant cards
• For a game based on killing everyone or acquiring the most money, making you pay money to attempt assassinations was counter-productive. Players usually won by sitting tight on their money and not annoying anyone
• Special Event cards stop people holding on to powerful cards and makes the tension of waiting for a random event exciting
• The bonus phase gives players a chance to catch-up
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Aug 21, 2010
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4
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Gangland!::
Gangland! rules - abbreviated and re-structured
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Gangland! (brief).doc 50 KB
Gangland! is a great game, but the original rulebook is 41 pages long! Also, you have to cross refernce back and forth throughout the book to find out what each card does and when. I have summarised the rules and put them in true play order: an introduction of the basic rules, followed by details of what each card can do on a particualr turn. I hope that by using this 4-page rulesheet you can learn to enjoy this great game.
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Feb 25, 2009
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0
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Gangland!::
Gangland!
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Gangland_A4_light.pdf 845 KB
French translation of the rules
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Nov 14, 2007
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3
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Gangland!::
ganglad_summary.pdf
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ganglad_summary.pdf 44 KB
Print and cut out these reference cards for each player!
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Sep 4, 2004
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