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3
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Simple GBoH::
Carrhae – Blood and Sand
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Carrhae.dot 28 KB
This scenario uses the rules from Simple Great Battles of History to simulate the Battle of Carrhae, which saw a Roman Army destroyed. The death of Crassus unhinged the Republic and led to the Roman Civil War. To play you’ll need SPQR, Conquest of Gaul, and Devil’s Horsemen.
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Nov 21, 2011
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3
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Simple GBoH::
SGBoH Turn steps and PBEM process & DRM string
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SGBoH_turn_seq-Combat strings.pdf 64 KB
This simple file contains:
1. PBEM process steps refined via VASSAL play
2. a list of strings for calculating combat DRM for VASSAL or cut and paste or just a reminder.
3. Solo play turn steps and reminders
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Jan 1, 2011
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3
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Simple GBoH::
Tables Simple GBoH françaises - version 2010
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Tables Simple GBoH v1.1.pdf 406 KB
Les tables de Simple GBoH entièrement revues et corrigées.
Toutes les clarifications connues à ce jour sont intégrées.
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May 18, 2010
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2
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Simple GBoH::
Regles Simple GBoH French v1.1
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Règles Simple GBoH v1.1.pdf 1.30 MB
Le livret de règles entièrement revu et corrigé avec tous les errata, clarifications et correctifs connus.
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May 18, 2010
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6
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Simple GBoH::
Activation Rules Modification
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Rules modification SGBH.doc 38 KB
I have changed the rules slightly to allow passing. I have done this to prevent a player with more formations gaining an advantage late on in the turn. There are also one or two minor clarifications to the original posting.
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Aug 11, 2009
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Rules modification SGBH.doc 37 KB
I like the SGBH system a lot, especially as it allows you to switch across the games within the GBH series fairly easily and makes playing time in busy lives more amenable. However, the one reason I do sometimes contemplate the hard work of a full GBH game is that the activation system for SGBH is not quite right IMO. Players tend to get focused on a specific part of the battlefield because they don’t want to lose out where its all happening in the moment. As a consequence formations that would have done something, even small things, just don’t get a look in and sit there doing nothing. So, to resolve this I have finally bitten the bullet so to speak and offer the system changes below as a possible way forward.
I have gone for a seen card activation system because the possibility of steal attempts already mixes up the ‘I go you go’ tedium and introduces a chance element to activation anyway. I think to have a chance driven chit system in this kind of tactical battle takes too much control away from the player. It would be annoying to sit there all turn waiting to draw the activate velites chit before you could get the Hastati going, i.e. I think chance drawn chits will screw up a players ability to use forces as they were historically used when faced by given situations. When I have previously played a chit draw system in a tactical battle series, the Glory civil war series, I liked the game but not the activation system. I think it was because one side could gain too large a tactical advantage through a succession of draws. Maybe in a more strategic game (like Carthage) it works but at the tactical level of a battle I’m not sure it does. But then I’m always open to being swayed...
I have not attached a card file. I think it is easier if you make your own cards labelled A to O. It only takes five minutes using word or publisher and you can choose the images you want using google.
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Jul 19, 2009
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12
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Simple GBoH::
Simple GBoH Play Summary
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Simple GBoH Summary.pdf 94 KB
1st try at a play summary for Simple GBoH. Three pages. Would appreciate any corrections or comments.
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Jan 11, 2008
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4
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Simple GBoH::
qa.pdf
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qa.pdf 93 KB
Q&A from GMT
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Nov 20, 2005
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