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Commands & Colors: Ancients
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Title
4 Commands & Colors: Ancients:: VASSAL Total Random Scenario Selector 2
Submitted By: Bassfisher44
CCA_RandomScenario3b.vmdx 3 KB
New vassal random scenario selector including exp 6 scenarios. New update from previous modules.
May 9, 2012
CCA_RandomScenario3.vmdx 3 KB
For VASSAL a random scenario selector. It includes all the scenarios for VASSAL up to date. Latest added JD102-121....
Mar 7, 2012
CCA_RandomScenario2b.vmdx 3 KB
Newest version includes the newest scenarios, TT through 29 and JD through 101!
Jul 4, 2011
2 Commands & Colors: Ancients:: CC:A Deck Box
Submitted By: Rindis
Card Box CCA.pdf 7.22 MB
Box for the deck in Commands & Colors Ancients (third edition). This is fitted to *unsleeved* cards.
May 8, 2012
12 Commands & Colors: Ancients:: C&CA Scenario Selector
Submitted By: kentreuber
C&CA Scenarios 1.7.pdf 53 KB
Can't decide on a scenario? This file lists all the scenarios by expansion, 3Ci issues, and Epic. Roll percentile dice to select a module, then roll again to select a battle.
Apr 29, 2012
4 Commands & Colors: Ancients:: Command and Colors: Ancients Order Tokens
Submitted By: dmcke013
CCAOrdertokens.doc 36 KB
A VERY simple Word document consisting of double-sided order tokens for use in Command and Colors: Ancients. I've included 8 each of the following: 'Hold/Fire Full' with 'Hold/Close Combat', 'Move/Fire Full' (even if it doesn't yet exist) with 'Move/Fire Reduced' and 'Move/Close Combat' with 'Move/No Close Combat'. While extremely simple, hopefully this file will be of use!
Mar 25, 2012
10 Commands & Colors: Ancients:: Commands & Colors results.xls
Submitted By: Bassfisher44
C&C Results V4.91.xls 1.12 MB
Version 4.91 includes JD scenarios through JD121. Also includes the scenarios for expansion #6.
Mar 7, 2012
C&C Results V4.9.xls 1019 KB
Version 4.9 has all the scenarios on VASSAL up to 7/4/11.
Jul 4, 2011
C&C Results V4.7.xls 867 KB
New version 4.7 now you can sort by scenario name, date, codex, balance rating, games played, points for victory. My current data included that can easily be erased to clear and start over. This version also includes all VASSAL user scenarios with historical data. Thanks to Agssm for the suggestions!
May 25, 2011
C&C Results V4.0.xls 452 KB
Version 4.0! This version includes all the scenarios for VASSAL as of 5-5-11. My current game data is included, but easily deleted to start fresh.
May 5, 2011
C&C Results V3.0.xls 377 KB
Version 3.0 of my tracking program. This version includes a better mathematics to rate the balance of each scenario. Also, it includes the historical information of each battle. Uploaded with permission from GMT games and Richard Borg. Any feedback or suggestions would be greatly appreciated. This file includes data I have gathered, clear the entry columns to reset and start over.
Mar 8, 2011
30 Commands & Colors: Ancients:: Comprehensive Database of C&C: Ancients Units, Battles and Terrain
Submitted By: earache
CCAUnitsTerrain_V2.0.xls 281 KB
This is a collection of sortable Excel worksheets that breaks down all units and terrain by scenario and expansion. Includes all official scenarios up to and including Expansion 6 (The Spartans): [b]Units/Battle[/b] Lists each battle by Year, Game/Expansion, Block Color, Army, Individual Unit counts and Victory Banners. Sortable. Also includes a color-coded row for each army that lists the unit counts that came in each game/expansion. [imageID=1070530] [b]Epics[/b] Same as Units/Battle but includes only Epic scenarios. Sortable. [imageID=1070948] [b]Terrain by Expansion[/b] Lists Terrain Front, Terrain Back, Game/Expansion and Total. Sortable. [imageID=1070528] [b]Terrain by Battle[/b] Lists Battle, Year, Game/Expansion and individual Terrain counts and totals. Sortable. [imageID=1070531] [b]Xtra Blocks[/b] A simple worksheet to keep track of your extra blocks. Lists Army, Block Color, Size (Infantry, Cavalry, Elephant, Leader/Chariot) and Total. Sortable. [imageID=1070526] [b]V2.0 update[/b] adds Expansion 6 data. [imageID=1200893] Note: On the Units worksheet, the default shows only the Spartan Expansion 6. Simply sort the Game column to [b]Show All[/b] to see all expansions/battles. Also note the following correction: [b]Coronea[/b] The counts for the Medium Spartan Hoplites and Allied Medium Hoplites are flopped. There should be 3 Spartan Hoplites and 5 Allied Hoplites (with two representing Xenophon's Ten Thousand) in this scenario. If you find an error, please let me know.
Jan 10, 2012
125 Commands & Colors: Ancients:: Chronological Scenario List (ALL official scenarios with a view of the battlefield)
Submitted By: franchi
Graphic_Scenario_List_v4.pdf 1.53 MB
Chronological list of all the official scenarios published (base game, expansions, bonus packs, C3i): the [b]149 official scenarios[/b] (added 2 from C3i#24 and 23 new ones from Exp#6) ordered by date, with a small view of the battlefield. Note that the Epic scenarios are not included. The scenarios in two kinds of binder: [ImageID=379280 inline] [ImageID=1177812 inline] The 1st page is the list, with the battle names color-coded by source, the armies color-coded by blocks used, and a star indicating the historical victor. The pages following are the same list but with a small icon of the battlefield, big enough to see how the battle looked like, and the number of victory banners (* means special victory condition). Choose your battle!
Dec 21, 2011
Graphic_Scenario_List_v3.pdf 4.19 MB
The list updated with scenarios from C3i and Exp#4: the 124 official scenarios ordered by date, with a small view of the battlefield.
Mar 26, 2010
Graphic_Scenario_List_v2.pdf 3.26 MB
The list updated with the 3 scenarios from C3i#21: the 98 official scenarios ordered by date, with a small view of the battlefield.
Feb 16, 2009
Graphic_Scenario_List_v1.pdf 3.18 MB
I have updated the list with the 3 scenarios in C3i#20 (plus corrected the date of Himera): the 95 official scenarios ordered by date, with a small view of the battlefield.
Sep 1, 2008
Graphic_Scenario_List_Variant.pdf 3.56 MB
This is a chronological list of all the official scenarios published (base game, expansions, bonus packs, C3i), [u]plus my 15 home-made scenarios[/u] ([url=http://www.boardgamegeek.com/file/info/24762]Greek Tragedy[/url], [url=http://www.boardgamegeek.com/file/info/30819]Sacred Band[/url] and [url=http://www.boardgamegeek.com/file/info/32197]Hellenica[/url]) which fill the gaps in the 5th-4th centuries BC.
Apr 29, 2008
Graphic_Scenario_List.pdf 3.09 MB
This is a chronological list of all the official scenarios published (base game, expansions, bonus packs, C3i).
Mar 15, 2008
1 Commands & Colors: Ancients:: C&C:Ancients - original command cards with Polish text
Submitted By: Lothrain
C&C_cards_PL.pdf 4.92 MB
Karty Dowodzenia z oryginalnymi grafikami i polskim tekstem. Command cards with the original graphics and Polish text.
Dec 20, 2011
2 Commands & Colors: Ancients:: Game scale
Submitted By: GC58
Studio scala di gioco.docx 723 KB
Game scale by GC58
Nov 9, 2011
5 Commands & Colors: Ancients:: Command & Conquer: Ancients [Zasady gry]
Submitted By: Dr Doom
Command and Colors Ancients PL v2.pdf 1.42 MB
Zasady gry po polsku. Polish translation of game rules.
Oct 18, 2011
7 Commands & Colors: Ancients:: C&C:Ancients Unit Summary Matrix
Submitted By: StevenE
C&C-Ancients_Unit Matrix.pdf 228 KB
In response to my C&C:Napoleonics unit reference I decided to create one for Ancients. This PDF prints out on a single US legal size sheet.
Jun 17, 2011
6 Commands & Colors: Ancients:: Regex horizontal tuckbox for C&C:A sleeved cards
Submitted By: regex
CnC_A_v3.pdf 315 KB
Ever had your sleeves caught in the flap of the tuckbox when you were closing it? So here's a new design with an horizontal layout that will keep your sleeved cards well protected. This is a tuckbox for sleeved C&C:A cards, it will fit the space at the side of the box beside the board - in case you use a big box to store the blocks. For a full list of horizontal design tuckboxes see: [geeklist=66710][/geeklist] Based on the generator by Craig P Forbes.
May 27, 2011
6 Commands & Colors: Ancients:: C&C:A Greek cards&terrain aid
Submitted By: kastrologos
C&CA_GREEK GUIDE.pdf 271 KB
Επεξηγησεις καρτών και εδάφη στα Ελληνικά. Print them in cardstock paper in both sides and you 're ready to go.
May 23, 2011
0 Commands & Colors: Ancients:: C&C Reference Sheet hungarian translation
Submitted By: balijan2
C&C_Reference_Sheet_Hun.ZIP 3.26 MB
A 4 oldalas segédlet fordítása.
May 22, 2011
2 Commands & Colors: Ancients:: Commands&Colors rules hungarian translation
Submitted By: balijan2
C&C_Ancients_Rules_Hun.pdf 616 KB
A C&C magyar fordítása, amiből kihagytam bizonyos dolgokat, amik nem szükségesek az alapjátékhoz.
May 22, 2011
6 Commands & Colors: Ancients:: Hoja de ayuda en castellano - versión ampliada
Submitted By: el_rey_de_amarillo
Hoja de ayuda castellano.pdf.zip 3.27 MB
Hoja de ayuda en castellano para el C&C, con casi todas las unidades, tipos de terreno y reglas especiales. Espero que os ayude.
May 15, 2011
6 Commands & Colors: Ancients:: Resumen de Reglas C&C:A
Submitted By: jmontero
Resumen de Reglas v1.2 - Command and Colors - Ancients.doc 102 KB
Resumen de reglas en espagnol. QUE HAY DE NUEVO EN LA VERSION 1.2? * Se agrego el resumen de la "Linea de visibilidad" * Contraataque: se explica que una unidad puede contraatacar varias veces, cada vez que sea atacada durante el turno de un jugador. Lo aprendi recientemente. * Retirada: se especifica que se debe resolver despues de verificar el acierto contra el lider. Aparece en las reglas, pero lo habia omitido en el resumen porque no me di cuenta de la importancia de este aspecto. * Acierto contra el lider: se explica con un poco de mayor detalle que solamente se hace un chequeo por cada lanzamiento de dados del atacante. * Varios otros arreglos.
May 7, 2011
Resumen de Reglas v1.1 - Command and Colors - Ancients.doc 69 KB
Yo estaba sobresaturado con el libre de reglas original. Contiene mucha información redundante e innecesaria, y muchos aspectos que en realidad son intuitivos se despliegan ampliamente. Entonces comencé a extraer las ideas principales de ese monstruo de 24 páginas y las transcribí traducidas al español. El resultado es este compendio de reglas, tips, notas, excepciones, etc, de apenas 4 páginas. Yo considero que las cartas de Alexei Gartinski (alexeigartinski's Unit and Terrain Cards) son una enorme ayuda para este juego, por lo que decidí excluir de mi resumen aquella información que se explica con suficiente claridad en las cartas de alexeigartinski. No estoy seguro de que mi recopilación sustituya al libro de reglas original del juego. Es muy probable que lo leas al principio para obtener una idea global del juego, pero tengo la confianza que la segunda lectura y las consultas durante el juego serán mucho más fáciles con mi archivo. I was overwhelmed with the original rulebook. It contains a lot of redundant and unnecessary information, and a lot of themes covered are actually pretty obvious and intuitive. So, I extracted the core ideas from the 24-pages monster and translated them to Spanish. The result: only 4 pages with condensed rules (tips, notes, exceptions, etc). I think that the "Unit and Terrain Cards" from Alexei Gartinski (alexeigartinski) are of great help, so I excluded from my synthesis a lot of information that is clearly explained on alexeigartinski’s cards. I´m not sure if my compilation is going to replace the original rulebook. Maybe, you’re going to read the rulebook at the beginning to get the whole idea, but I´m pretty confident that the second and during-the-game readings are going to be a lot easier with my file.
Sep 7, 2010
4 Commands & Colors: Ancients:: Обзор Commands & Colors: Ancients
Submitted By: makvlad
Обзор_Commands_and_Colors.pdf 222 KB
Статья из журнала "Страна игр"
May 7, 2011
4 Commands & Colors: Ancients:: Cartas de Referencia de Gartinski re-elaboradas v1.0
Submitted By: jmontero
Cartas de Referencia de Gartinski re-elaboradas por Montero v1.0 (doble cara).pdf 5.88 MB
Disegno Original: ALEXEI GARTINSKI (alexeigartinski) Re-elaboradas por JOSE MONTERO (jmontero) Imagen de fondo y parte posterior tomada del UNIVERSAL HEAD’S RULES SUMMARY V1.6 Con el permiso de ambos, Alexei Gartinski y Universal Head. Muchas gracias a ellos por su gran trabajo. AGRADECIMIENTOS ESPECIALES A Eric (lebigot), quien me ayudo a depurar varios errors y me dio unas ideas magnificas para mejorar las cartas. Y a Miguel (franchi) quien me ayudo a comprender varias reglas de pesadilla. Decidi re-elaborar estas cartas principalmente porque: * Creo que las cartas de Alexei Gartinski’s son las mejores que andan por ahi, pero necesitaban mejoras. * Quise tener un set de cartas para romanos y cartagianos, cada uno con sus respectivas imagenes. * Quise corregir algunos errores.. * Creo que algunos aspectos se podian explicar mejor. * Y no podia faltar … para tenerlas en espagnol. Solamente tengo el juego base, asi que las cartas de referencia para las ampliaciones no esta entre mis proyectos actuales.
May 3, 2011
16 Commands & Colors: Ancients:: Gartinski's units cards re-made
Submitted By: jmontero
Gartinski's cards re-made by Montero v2.0.pdf 5.98 MB
Gartinski's cards re-made by Montero v2.0 Original design: ALEXEI GARTINSKI (alexeigartinski) Re-make by JOSE MONTERO (jmontero) With assistance from ERIC (LEBIGOT) and MIGUEL (FRANCHI) WHAT'S NEW IN V2.0 * Reference cards for the terrains were included in the set. * The cards were built on a narrower font. It looks better and gave me more space to clarify many other things. * A new field: "Bonus Combat". * A misspelling on the Leader card: "Units hits" were corrected to "Units hit". * On Leader Escape, enemy unit uses its normal number of Close Combat dice, not 2, as refered on the previous version. * Units blocking elephant retreat: 1 loss each per hex (removed the word "adjacent"). * Keywords were formatted in "bold" to find them easier. * And many other rearrangements.
May 3, 2011
Gartinski's cards re-made by Montero v1.01.pdf 3.75 MB
C&C: Ancients Units Cards for Base Game. Original design: Alexei Gartinski (alexeigartinski). Same thing, but arranged according to Mateen's (slinkydink) suggestion (read below). Use the version you prefer.
Apr 9, 2011
Gartinski's cards re-made by Montero v1.0.pdf 3.70 MB
C&C: Ancients Units Cards for Base Game Original design: Alexei Gartinski (alexeigartinski) Cards' background and back of the cards taken from Universal Head's Rules Summary V1.6 With permission of both Alexei Gartinski and Universal Head. I decided to do this re-make mainly because: * I believe Alexei Gartinski's cards are the best around, but needed some upgrades. * I wanted to have separate set of cards for the Romans and for the Carthaginians, with their corresponding unit images. * I wanted to correct some (minor) mistakes. * I believed some aspects could be better explained. I recommend Universal Head's Rules Summary for anything not covered on this cards. I own only the base game. Sorry. So, making cards for the expansions is not on my current projects.
Apr 5, 2011
0 Commands & Colors: Ancients:: VASSAL Improved Random Scenario Selector 1
Submitted By: Bassfisher44
CCA_RandomScenario1.vmdx 1 KB
A VASSAL extension to select a random scenario for C&C. I added a prefix to each scenario to let you know which extension the scenario is from. I was tired of looking for each scenario in all the expansions (no I don't have them all memorized). I hope this helps!
May 1, 2011
2 Commands & Colors: Ancients:: Etiquetas en español para cartas de comando
Submitted By: jmontero
Etiquetas en español para cartas v1.0.doc 672 KB
Etiquetas en espagnol para las cartas de comando. Incluye aclaratorias provenientes de foros (en muchos casos de la mano del mismo Richard Borg, en otros casos de la mano de jugadores mas experimentados) y del FAQ 1-24-08. Innegablemente, tome algunas palabras de las cartas de Miguel (franchi); en particular me gusto el termino "Activar", me parecio bien claro y acorde con la mecanica del juego. Otra novedad es que disegne un simbolo para representar el numero de comando y de este modo reducir tanta redundancia en los textos y mejorar la comprension visual.
Apr 28, 2011
5 Commands & Colors: Ancients:: Secuencia de batalla cuerpo a cuerpo (español)
Submitted By: jmontero
Secuencia de batalla v1.2.pdf 88 KB
Representacion grafica del proceso de combate cuerpo a cuerpo. Se corrigieron algunos errores, entre otros: * La retirada es obligatoria, aun cuando no hubo bajas. * El acierto contra el lider se debe verificar despues de un bono de combate si hubo bajas.
Apr 9, 2011
Secuencia de batalla v1.1.pdf 85 KB
Representacion grafica del proceso de combate cuerpo a cuerpo. Incluye un resumen de reglas claves. Si eres nuevo en C&C o tienes un amigo que es nuevo y esta aprendiendo, te recomiendo este archivo junto con mi resumen de reglas en espaniol, mi traduccion de las cartas al espaniol y ademas te recomiendo "Unit and Terrain Cards" de Alexei Gartinski (alexeigartinski).
Aug 30, 2010
12 Commands & Colors: Ancients:: Close combat battle sequence
Submitted By: jmontero
Battle Sequence v1.2.pdf 92 KB
Graphical representation of the close combat process. Includes a summary of some key rules. Some mistakes were fixed. The main ones are: * The retreat is mandatory, even if there were no casualties. * If the hex is vacated by the attacking unit after the defender uses "First Strike", then the battle ends (the "Yes" and "No" arrows were interchanged. * The leader casualty check must be made again after a bonus combat if there were casualties.
Apr 9, 2011
Battle Sequence v1.1.pdf 90 KB
Graphical representation of the close combat process. Includes a summary of some key rules. If you're a newbie or have a newbie friend trying to get in the game, you should be fine with this chart, a rules summary and I also recommend "Unit and Terrain Cards" from Alexei Gartinski (alexeigartinski). UPDATE: Some typos are corrected from v1.0. Thanks to Duke and Duke.
Aug 30, 2010
3 Commands & Colors: Ancients:: Simple and Clean Campaign Rules for CC:A
Submitted By: Finachetto
CC_A Simple and Clean Campaign rules by Ian.doc 26 KB
These are my light campaign rules for CC:A. These easy rules allow two players to connect a series of battles, spar over small tactical advantages along the way, and resolve the campaign in a dramatic "winner takes all" final confrontation. No bookkeeping. No maps. No tedious between-battle sequences. Simple, clean, and fun. All enjoy.
Mar 31, 2011

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