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5 D-Day:: D-Day 77 (TCK Edition)
Submitted By: kryfam
D-Day 77 (TCK Edition).pdf 1.61 MB
A completely revamped version of D-DAY 77. New Counters, New CRT, New TRT, New Rules, et cetera. All you need from the original game is the mapboard and a copy of the (3rd Edition) rules which are extensively modified. IMHO a much more accurate representation of the campaign, which forces the German player to operate within the context of the larger conflict (Eastern Front) and also forces the Allied player to keep the pressure on or risk a negotiated peace in the East. I invite your comments (pro and con) of what you think. NOTES ON MAKING YOUR NEW CARDBOARD COUNTERS: 1. You'll need a rolling blade paper cutting board (which can be purchased at any Craft/Hobby store). 2. Print your counters off on a color printer (I have found that Ink Jets work better than Laser Jets) using 8.5 x 11 size adhesive shipping labels. 3. Adhere your printed counters onto a sheet of compressed cardboard (the cardboard backing of a normal pad of legal paper works great). 4. If you wish your counters to be a little thicker and have that "real" counter look and feel, you can glue a sheet of cardstock paper to the reverse side of the cardboard (regular school glue works fine just ensure that you spread the glue fully and evenly). 5. Allow a day to dry and then flatten (the cardboard will bow when the glue drys) by placing between two heavy books for a few hours. 6. CAREFULLY cut your counters out on your rolling cutting board. 7. LIGHTLY spray counters with a LIGHT coat of clear matte acrylic finish and allow to dry. 8. Enjoy your pretty new armies!!
Oct 22, 2010
4 D-Day:: Time Record Card
Submitted By: greg
D-Day Time Record Card.xls 25 KB
A replacement Time Record Card in Microsoft Excel format.
Sep 7, 2010
6 D-Day:: Color Counters, Combat Results Table, Terrain Effects Chart, Turn Record Track.
Submitted By: kryfam
Units_CRT_TEC_TRT.pdf 224 KB
Revised Color Counters for use with D-Day (77). Unit Values are unchanged...although, being a purist, the following changes (corrections?) were made. GERMAN- 3rd, 15th, and 25th PzGren Division counters were corrected to reflect the fact they were Heer formations NOT SS formations. ALLIED- Corrected the US 6th Army counter (which actually fought in the Pacific) to the US 6th Army Group counter which was one of the two US Army Group commands in the campaign (General Devers can stop rolling over in his grave!). Added Air support (CAS and Carpet Bombing) counters. Added Mulberry (MB) counters to mark invasion hex supply sources. Added "Railroad" counters to mark units utilizing Strategic Movement. Also included: 1. Combat Results Table, with result explanations. 2. Handy Terrain Effects Chart. 3. Turn Record Track with dates and game events annotated. 4. Replacement Point Record Track to record accumulated RPs NOTES ON MAKING YOUR NEW CARDBOARD COUNTERS: 1. You'll need a rolling blade paper cutting board (which can be purchased at any Craft/Hobby store). 2. Print your counters off on a color printer (I have found that Ink Jets work better than Laser Jets) using 8.5 x 11 size adhesive shipping labels. 3. Adhere your printed counters onto a sheet of compressed cardboard (the cardboard backing of a normal pad of legal paper works great). 4. If you wish your counters to be a little thicker and have that "real" counter look and feel, you can glue a sheet of cardstock paper to the reverse side of the cardboard (regular school glue works fine just ensure that you spread the glue fully and evenly). 5. Allow a day to dry and then flatten (the cardboard will bow when the glue drys) by placing between two heavy books for a few hours. 6. CAREFULLY cut your counters out on your rolling cutting board. 7. LIGHTLY spray counters with a LIGHT coat of clear matte acrylic finish and allow to dry. 8. Enjoy your pretty new armies!!
Aug 3, 2010
0 D-Day:: WarGame Processor module for D-Day
Submitted By: CmdrSean
dday(4).exe 632 KB
This self-extracting Zip has the files necessary to play D-Day by mail using the WarGame Processor. Make your move as if you were sitting across from your opponent. Save your move and send it to him, and he can watch it unfold in a visual replay. Get the WarGame Processor at http://wargamesbymail.com/
Feb 21, 2010

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