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11 Magic Realm:: Chits and details for 4 alternate MR character (9-12) (17-20) Player tiles (1-24)
Submitted By: Goldenturkey
Battle mage correction.jpg 630 KB
Corrected text in Battle Mage - Should be Medium vulnerability not Heavy (as was). Thanks to galvornman for the spot.
Apr 16, 2012
Player Tiles 1-24.jpg 733 KB
Player tiles (hexagonal) for all 24 alternate characters, plus characters 9-12 and 17-20. [b]V2 of player hexes - scaling error fixed - linked below[/b]
Sep 23, 2011
Char 17-20.zip 1.38 MB
Chits and details for 4 alternate MR character (17-20) [Goblin, Battlemage, Barrow Wight, Guide] [b]Subsequent corrections made to Battlemage and Barrow Wight. See below for link to the files.[/b]
Sep 23, 2011
Char 9-12 v3.zip 1.44 MB
Chits and details for 4 alternate MR character (9-12)v3
Sep 23, 2011
12 Magic Realm:: Magic Realm Cliff Notes
Submitted By: Roy Batty
MR Bulletpoints to activities and rules.docx 49 KB
New to the game-- I read the 2ed, the 3ed rules, MR In Plain English, and even watches the 6 Bookshelf Games tutorials. Then played a few times, but still found there were many little rules and exceptions to keep track of. To remedy, I created some cliff notes. Bullet points for each rules section to easily refer to. There may be typos (I tried to catch them), there may be mistakes. Please let me know and I will addend. Any other constructive comments are also welcome. I hope these prove helpful to all MR players, both new and old.
Mar 25, 2012
32 Magic Realm:: Magic Realm Book of Quests 3rd ed
Submitted By: richfam
book_of_quests_3ed_v1.pdf 959 KB
This 250-page book is a variant for Magic Realm that replaces the simplistic victory conditions of the regular game with an elaborate, story-based Questing system. Players using the Book of Quests will have a tremendous variety of adventures to choose from, many of which will be utterly unlike anything one can experience in the original game. The Book of Quests actually has only 10 pages of additional rules (and 5 pages of additional optional rules). The bulk of the book is given over to the descriptions of the Quests themselves, and the special conditions that apply to each of these Quests. There's also a significant amount of introductory and explanatory material that has been added to this 3rd edition, to help make learning the Quest system as painless as possible. Players who have used the earlier versions of the Book of Quests should note the following: All rules citations have been updated to refer to the 3.1 edition of the Magic Realm rules; two new rules have been added to increase the value of Wolfhounds and Heavy non-flying Dragons as companions; Quest #77 has been revised (again); and a new Quest classification system has been introduced. The Book of Quests cannot be used with RealmSpeak, the Java-based Magic Realm computer application. RealmSpeak is simply not flexible enough to handle the Book of Quests.
Feb 25, 2012
9 Magic Realm:: Chits and details for 4 alternate MR character (5-8) (13-16) (21-24)
Submitted By: Goldenturkey
Char 21-24.zip 1.38 MB
Alternate characters for Magic Realm 21-24
Sep 26, 2011
Char 13-16 v2.zip 1.52 MB
Chits and details for alternate MR character (5-8)(13-16) (21-24)
Sep 23, 2011
Char 5-8 v3.zip 1.47 MB
Chits and details for 4 alternate MR character (5-8) v3
Sep 23, 2011
43 Magic Realm:: Teaching Guide for Magic Realm from The How to Play Podcast
Submitted By: RyanSturm
HTP Teaching Guide 20 Magic Realm BW.pdf 298 KB
(Black & White Version) Here is a short outline to keep with your game and assist you when you need to teach the game. The outline includes an opening hook, a step by step outline on a suggested order in which to teach the meat of the rules and some beginning strategy. To hear an example explanation using this outline or to learn the game yourself listen to "The How to Play Podcast Episode #20: Magic Realm" available at www.howtoplaypodcast.com
Jun 18, 2011
HTP Teaching Guide 20 Magic Realm.pdf 293 KB
Here is a short outline to keep with your game and assist you when you need to teach the game. The outline includes an opening hook, a step by step outline on a suggested order in which to teach the meat of the rules and some beginning strategy. To hear an example explanation using this outline or to learn the game yourself listen to "The How to Play Podcast Episode #20 Magic Realm" available at www.howtoplaypodcast.com
Aug 28, 2010
8 Magic Realm:: Chits and details for 4 alternate MR character (1-4)
Submitted By: Goldenturkey
Alternate MR Characters 1-4 [v2].rar 1.48 MB
Alternative Characters for Magic Realm (Barbarian, Elf Outcast, Halfling and Ranger). All files are compatible with Karim Chakroun's MR redesign (and many thanks go to him).
May 28, 2011
2 Magic Realm:: Magic Realm Victory Point Spreadsheet
Submitted By: Leo-T
MR-VP-Calculator.xlsx 13 KB
This is an Excel sheet that will calculate your victory points acccording to the unofficial 3rd ed. rules. It can also be printed as a blank form for manual use in a game (although I've uploaded a separate form for that as a PDF).
Apr 13, 2011
5 Magic Realm:: Victory Point Sheet
Submitted By: Leo-T
MR-Victory_Pts.pdf 19 KB
This is just a separate form for adding up your victory points according to the unofficial 3rd ed. rules. There are two on each page; just print & cut the sheets in half.
Apr 13, 2011
19 Magic Realm:: Player Aid for Unofficial 3rd ed. Rules
Submitted By: Leo-T
MR-Player_Aid.pdf 20 KB
This is a concise summary of the turn order & many of the rules. It's on two pages that should be printed back to back. The first page is the day time turn order, and the second is the evening/combat sequence. I hope you find it useful. Please let me know if you find any errors or if there is anything I missed.
Apr 13, 2011
6 Magic Realm:: MR Game Record
Submitted By: gexthegecko
MR Game Record.pdf 99 KB
For when you can't finish a game, but wish to later. This will allow you to easily keep track of the current status of the game on the last night you ended it on so that when you set it back up on a later day, you will know exactly how to make it where you last left off. Recommended for groups, usually large ones. Recommended that the first 2 pages of the pdf are printed back to back. You only need to print the first 3 pages, as the rest are just examples on how to use this. Edit: The numbers in the corner of the tiles in the map section I used based on the Karim redesign. For all of you who don't have the redesigned version of the tiles, just state the initials of the tiles where they should be (e.g. "C" should be expanded to "Caves" or "Caverns" as there are 4 tiles that would normally have a "C" initial). Edit: As for any treasure locations on the setup chart or held by a character, well, that's best left on your character sheets in the "Notes" section, so you can state what you sold, where you sold it, what you hold, etc. Anything not on the Record Sheet should be written on the character sheets for the sake of secrecy. It's not recommended that you write down your inactive items on the Record Sheet. Character sheets are just as important, if not more so, than the Record sheet, to recreate the game and start from where you left off.
Mar 3, 2011
12 Magic Realm:: A Roomy Setup Card/Appearance Chart/Treasure Table
Submitted By: SkyGazer
magic_realm_setup_card_sections.pdf 1.30 MB
This chart prints on three 8.5" x 11" sheets, (good for spray-mounting on illustration board) is roomy and accommodates Dan Evans' Monster and Native counters and the larger 1.16" x 2.0" Fancy Spell and Fancy Treasure cards uploaded by BGG user "AngusBull" (printed on business card stock).
Jan 5, 2011
19 Magic Realm:: Activity cards
Submitted By: ProgFlower
Activity_cards.zip 870 KB
This is a set of cards that replace the recording of activities each turn. Also included are the modified Record of Fate and QuickRef files.
Jul 5, 2009
5 Magic Realm:: Index
Submitted By: kastel
INDICE_Plain_English.doc 61 KB
Index for the Rules in Plain English
May 21, 2009
12 Magic Realm:: Magic Realm Charatcer Stats
Submitted By: RicochetRita
CharacterStats.xls 114 KB
This file contains a colorful, graphic representation of each character's chits, grouped by weight, type, and count. With it, you can easily compare say, the Amazon or the Captain to the Black Knight. Plus, it shows some interesting 'gaps' in several of the characters' abilities, such as the Wizard's "missing" M4 Fight chit. I've also included some of the extra characters. (please post to the comments, if I've used an old or obsolete copy of anyone's character, and I'll make the necessary updates.)
Jan 19, 2009
4 Magic Realm:: phseetexp1r1
Submitted By: Colonelgordy
PHsheetexp1r1.xls 23 KB
Personal history sheet for the expansion 1 game, with the new tiles, paths, passages and treasure locations in xls format
Dec 6, 2008
9 Magic Realm:: Appearance Chart sorted by regions
Submitted By: Grumpf
AppearanceChartRegionsV1.pdf 2.49 MB
Reorganized Appearance Chart which lists the monsters/natives that can appear depending on the region (cave/mountain etc.) you are in. Uses the graphics from Dan Evans redesigned counters. Din A4 pdf/vector graphics version, counter size is 22.5mm (Background graphics are self-taken photographs or non-copyrighted/public domain shots)
Nov 3, 2008
1 Magic Realm:: Magic Items (revised) - Alphabetical
Submitted By: aboveriver
(revised) Magic Realm Magic Items - Alphabetically.txt 29 KB
An alphabetically arranged list of types and descriptions. Revised: Missing artifacts and sources of color change. Checked against Table of Magic Items in 3rd Edition.
Jul 6, 2008
68 Magic Realm:: Magic Realm Combat Flowcharts
Submitted By: bryanwinter
MRflowchart.pdf 445 KB
Evenings got you down? These comprehensive (and extensive) flowcharts will step you though just about every aspect of combat. Also included are references to the 3rd edition MR rules. They are VERY helpful, and I still refer to them often. I made these flowcharts a long time ago, when I had my own aspirations for computer-izing MR. However, it only went so far, and in the meantime the excellent RealmSpeak started development. I'm happy to say that I passed these flowcharts off to Robin and he found them very helpful in his efforts.
Jun 10, 2008
5 Magic Realm:: New Magic Cards
Submitted By: Colonelgordy
New magic cards.ppt 141 KB
All the Spells from the first expansion. In ppt format, but they match up with the old cards in pdf format. Also contains the card-backs
May 8, 2008
9 Magic Realm:: Spell Cards in pdf
Submitted By: Colonelgordy
Spellcards1.pdf 171 KB
The original Spells on a larger card containing more info. Very useful
May 8, 2008
2 Magic Realm:: Spellsheet
Submitted By: Colonelgordy
spellsheet.xls 31 KB
A listing of all available spell, includes first expansion, with checkboxes for in game tracking. In xls format.
Apr 18, 2008
10 Magic Realm:: player aid, outline of day.doc
Submitted By: Colonelgordy
Player aid, outline of day.doc 30 KB
basic outline of sequence of play on two sided player aid card. Print on card stock.
Mar 9, 2008
2 Magic Realm:: player aid, outline of day
Submitted By: Colonelgordy
Player aid, outline of day.doc 30 KB
outlines character actions and some basic mechanics of game play. some new players have found it useful.
Mar 8, 2008
5 Magic Realm:: Setup Tables formatted for use with 1 1/6" x 2" cards
Submitted By: AngusBull
MRSetup_fancy-cards.zip 353 KB
Setup tables for use with cards created on Avery 27871 Buisness Card stock or similar layout. Finished card dimension approximately 1 1/6" x 2" Setup is on one 11x17 sheet for everything but the Treasure within treasures. Treasures within treasures are on a single 8 1/2 x 11 sheet.
Dec 21, 2007
5 Magic Realm:: Compendio Mínimo de Reglas para Jugar a Magic Realm
Submitted By: basilisco
Reglas Mínimas.pdf 68 KB
Traducción al español de 'The Least You Need to Know to Play Magic Realm', de Stephen McKnight.
Dec 21, 2007

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