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2
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7 Ages::
Playing 7 ages using Cyberboard
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7_Ages_with_CB_v2.doc 53 KB
A few adjustments to make it easy playing 7 Ages using Cyberboard
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Apr 18, 2012
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3
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7 Ages::
How to start a cyberboard game of 7 Ages
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How to use CB.doc 26 KB
How to start a cyberboard game of 7 Ages
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Apr 18, 2012
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0
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7 Ages::
Variant
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7 ages var.:02:11.pages.zip 109 KB
Variant for 7 Ages. Using standard 52 card deck of playing cards + joker.
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Jul 17, 2011
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1
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7 Ages::
concise reference sheet by hecose
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ConciseRefSheet13 - 7 Ages.pdf 92 KB
Reference sheet useful for quick referencing and provides a structured summary for teaching the game.
See the Ikusa / Samurai Swords / Shogun game entry if you are interested in ref sheets for other games that I’ve made.
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Jul 7, 2011
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0
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7 Ages::
Greg's 7 Ages House Rules
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Gregs7AgesHouseRules.pdf 538 KB
Just a few house rules I like along with a couple of handy tables.
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Jun 17, 2011
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6
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7 Ages::
Accelerated 7 Ages
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7AgesFast.pdf 23 KB
Rules for playing a quick (6 hour) game of 7 Ages from beginning to end. A good way to introduce the game to new players. But not as good as the real thing.
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Jul 12, 2010
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10
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7 Ages::
Replacement action cards with quick summary
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7 ages action cards.pdf 27 KB
Updated with the changes proposed
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Feb 12, 2010
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7 ages action cards.pdf 67 KB
These cards replace the current action chits, they are larger and more easy to handle that the chits. Also the quick summary for each action makes the first rounds easier for new players
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Oct 23, 2009
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5
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7 Ages::
White empire (stats like the light grey empire)
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white empire all tokens.pdf 1.79 MB
I just took the light grey empire and changed the color into white - voila an empire more to make it easier to play with 4 players. I recomend empire 16 for a 4 player game that everyone can play with 4 empires.
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Aug 11, 2009
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6
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7 Ages::
7 ages alternate progress track
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7Ages Progress Track Generator.xls 45 KB
To vary the sequence of unit types and dark ages, within plausible limits. Submitted by designer.
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Jun 29, 2009
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11
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7 Ages::
Master Sequence of Play for 7 Ages
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msop7a-v2a.doc 599 KB
(version 2.1) The sequence of play of 7 Ages, in frighteningly gory detail.
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May 29, 2009
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31
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7 Ages::
Nit-Pickers' Guide to 7 Ages
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npg7a-v2a.doc 828 KB
(Version 2.1) A thorough (but unofficial) debugging of 7 Ages, intended to resolve all ambiguities and contradictions, even for situations that are extraordinarily unlikely to occur. Many clarifications and examples are included.
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May 22, 2009
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9
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7 Ages::
7 Ages registration sheet
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7 Ages registration sheet.xls 119 KB
Excel spreadsheet player aid. Register Glory earned per player per empire each turn. Calculates the current standings, Glory earned this turn and the last turn. Displays earned Glory in a nice litte chart. No macros, only simple queries and lookups in the sheet.
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Mar 3, 2009
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4
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7 Ages::
7 Ages Vassal Module v0.24
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7Ages 024.mod 7.99 MB
Improvements from 0.2:
-Disorder and city markers can be cloned
-Progress and Money are units, not markers. Both are placed with units, same place as capitols.
-Progress is a unit, not marker
Fixed bugs from 0.2:
-Named amd unnamed Ta leaders may be invisible
-Fixed Light Grey army returning to light blue deck;
-Fixed Invisible on Modernised units for all colours
To do list:
-Named Leaders should be units, not markers. Create discard pile for them;
-Make correction to some cards (cant remember which one now);
-Artefacts should be units, not markers. Display somehow player aid for game age;
-Comores area should be designated as fertile (Harry ruled so on www.boardgamegeek.com forum);
-implement displaying drawing from main deck;
-implement displaying drawing/returning, picking specific, from unnamed leaders
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May 22, 2008
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0
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7 Ages::
Emissaries & Neutrals
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Emissaries & Neutrals.doc 535 KB
7 Ages house rules - adding barbarians (posted by redesigner)
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Nov 5, 2007
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24
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7 Ages::
Alternate 7 Ages Manual.doc
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Alternate 7 Ages Manual.doc 140 KB
An entirely re-written complete game manual for 7 Ages (made with permission from ADG)
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Sep 4, 2007
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2
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7 Ages::
Glory Statistics.xls
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Glory Statistics.xls 436 KB
Statistics from 23 games on how well empires actually do (replaces 2005-11-28 file)
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Aug 18, 2007
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10
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7 Ages::
7AgesHelpCardsColour.pdf
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7AgesHelpCardsColour.pdf 763 KB
Individual cards for leaders, religion, government, and artifacts.
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May 4, 2007
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5
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7 Ages::
7AgesHelpCards.pdf
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7AgesHelpCards.pdf 750 KB
Individual cards for leaders, religion, government, and artifacts.
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Mar 26, 2007
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0
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7 Ages::
Seven_Ages_Empires.doc
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Seven_Ages_Empires.doc 40 KB
7 Ages Empire list by Geographic area and starting age
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Oct 18, 2006
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2
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7 Ages::
DeckBox.pdf
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DeckBox.pdf 723 KB
Box for cards, using http://www.cpforbes.net/tuckbox/tuckbox.cgi and card graphics.
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Oct 11, 2006
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5
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7 Ages::
7 Ages v 2.2.zip
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7 Ages v 2.2.zip 5.96 MB
7 Ages Cyberboard gamebox v2.2. Added to Bruce's v2.1: Mouse-over info on artefacts, religions and governments spec. rules.
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Aug 25, 2006
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1
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7 Ages::
7ages_Events_Special_FR.xls
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7ages_Events_Special_FR.xls 42 KB
Events and Special text of the cards translated in French. Need a bit of editing but 100% working, all 110 cards
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Jul 3, 2006
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6
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7 Ages::
7Ages-errata_25Mar06.pdf
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7Ages-errata_25Mar06.pdf 48 KB
Latest official errata
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May 26, 2006
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11
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7 Ages::
7Ages-rules_25Mar06.pdf
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7Ages-rules_25Mar06.pdf 145 KB
rules from official homepage
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May 26, 2006
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0
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7 Ages::
7_Ages_with_CB_v2.doc
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7_Ages_with_CB_v2.doc 53 KB
Updated suggestions on how to utilize the Cyberboard gamebox after an additional year of experience. (Permission from Nikolaj to edit and repost)
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May 22, 2006
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