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4

Fighting Formations: Grossdeutschland Motorized Infantry Division:: Fighting Formations rear counter sheets By: roglea
rear sheets.zip (9.78 MB)
corrected rear counter sheets of german,soviet afv and infantry. Corrected the issue of incorrectly flipped PDF's
Aug 17, 2014

5

Fighting Formations: Grossdeutschland Motorized Infantry Division:: kursk counter sheet By: roglea
kursk.rar (9.47 MB)
Fan created variant A4 images in PDF format containing front and rear sheets of German AFV's for Kursk, PzIV G and H, Tiger, Panther and Ferdinand.
Aug 16, 2014

7

Fighting Formations: Grossdeutschland Motorized Infantry Division:: Fighting Formations Soviet sheets By: roglea
soviet sheets.rar (8.91 MB)
Fan created variant A4 images in PDF format containing front and rear sheets of early war Soviet AFV's, Soviet Guards and Guards SMG morale of 12.
May 8, 2014

7

Fighting Formations: Grossdeutschland Motorized Infantry Division:: Fighting Formations German counter sheets By: roglea
german sheets.rar (8.39 MB)
Fan created variant images, (created with the approval of Chad).RAR file containing A4 PDF's of German early war AFV's, German infantry morale of 11, SS Grenadiers morale 12.
May 8, 2014

7

Fighting Formations: Grossdeutschland Motorized Infantry Division:: Condensed Chart and Summary for Fighting Formations By: mgtaylor
FFChart.xls (18 KB)
One page chart that Situation, Dice Rolled, Conditions, Result, and Modifiers/Notes
Jan 11, 2014

19

Fighting Formations: Grossdeutschland Motorized Infantry Division:: Mini Scenario Cards By: Largo68
ff_gdmid_mini_scenario_cards.pdf (82 KB)
Handy double-sided cards (3 1/2 x 5) outlining useful in-game reminders for Order Cubes, Victory Conditions, Deployments and Special Rules. Replaces the need for using the Playbook beyond the initial setup of a scenario. Each card also includes Scenario Complexity ratings from the "Beginners Advice" thread linked here...
http://boardgamegeek.com/filepage/69998/ff-beginners-advice-...
Jun 5, 2012

10

Fighting Formations: Grossdeutschland Motorized Infantry Division:: FF Return Fire and Op Fire Flow Chart By: oskacat
FF action flow chart.pptx (63 KB)
My attempt at showing the various direct and melee fire options that can result from Return Fire and Opportunity Fire. Includes rules from the main rulebook as well as items from the consolidated FAQ version 1.02. Any corrections/suggestions are welcomed.
May 26, 2012

10

Fighting Formations: Grossdeutschland Motorized Infantry Division:: Fighting Formations : Reglamento de la Serie. By: Ferdinand
Reglamento FFormations_ES_v1.1.pdf (5.64 MB)
Reglamento de la serie traducido y maquetado en castellano.
May 6, 2012

9

Fighting Formations: Grossdeutschland Motorized Infantry Division:: condensed rules By: radsailor
condensed FF rules.pdf (401 KB)
This is a condensation of rules I am still forgetting and that are not on the player aid cards
Apr 6, 2012

5

Fighting Formations: Grossdeutschland Motorized Infantry Division:: Fighting Formations: GD counter manifest & description By: David Ells
FF counter manifest.xls (30 KB)
Corrected counter manifest for Fighting Formations.
Apr 3, 2012
FF counter manifest.xls (26 KB)
Here is a counter manifest for Fighting Formations: GD, with the counter type (name), size (platoon or squad, if applicable), unit ratings (Fire strength Armor / Infantry, Ranges, any A or H capability, Opportunity Fire spent number, [lack of] Radio, Morale Armor / Infantry), and total number of each counter type. There are 5 counter sheets, and each sheet lists the counters from left to right, top to bottom, from the left side then to the right side.
Mar 26, 2012

5

Fighting Formations: Grossdeutschland Motorized Infantry Division:: Fighting Formations Line of Sight table, detailed and general By: David Ells
FF-LoS-Staedtler.xls (30 KB)
This is a Line of Sight table that I have adapted from those I've seen elsewhere and similar to one that I have used in other tactical games. I played the FF scenario "Operation Max & Moritz", and I thought this LoS table might supplement the Line of Sight rules in FF and also make determining Line of Sight easier and more practical (understandable) for gamers.

I have 7 elevation levels: Level 0 (zero) is the baseline, levels 1-5 are above this, and level -1 is (1 level) below the baseline elevation level. Each hexagon range number (0-8) has 5 dots within its box for the 'detailed' LoS (upper) table. The middle dot is in bold, and represents the center white dot in the hexes on the mapboard.

You take the location of the 1st ('firing') unit, that of the 2nd unit ('target'), and then plot the relative distance and respective elevation levels on this LoS table. You can plot them with a pencil, or put this table inside a page protector and use erasable pens to plot these points.

Next, you plot any / all potential obstructions in the Line of Sight path between the units. Sometimes these obstruction points (contour lines, natural & man-made terrain, et al) will be in the center of a given hex, and sometimes not. For the latter cases, you can use a high quality Metric ruler, and measure the distance in centimeters, and note this number. You can then find the nearest point within a given hex to the aforementioned LoS obstruction distance by using the centimeter scale at the bottom of the upper LoS table.

If the LoS obstruction distance (relative to the firing unit hex and target unit hex) is a number that is listed on the Centimeter scale, then use that to find the sub-hexagon LoS plotting point. If your distance in cm is not listed here, then round your distance, up or down per usual number rounding protocol, and use the (new) number listed on the Centimeter scale. Find the sub-hexagon dot that corresponds to this number, and plot it on the LoS table.

Finally, draw a straight line between the firing unit (#1) and the target unit (#2), and if any LoS obstructions touch or otherwise intersect this straight line, then the Firing unit may _not_ fire at the Target unit, due to intervening the Obstruction(s) that otherwise prevent proper sighting and firing by (now) either unit.

The bottom (general) Line of Sight table uses only the center white dots of the respective firing, target, and obstruction hexes (again, round to the nearest center white dot of any hexes with LoS obstructions within), and plot these accordingly. Draw a straight line between the Firing unit hex and the Target unit hex, and then plot the relative location of any hexes that contain potential LoS obstructions. As before, any intersection of the latter with the straight LoS line will prevent sighting and firing by either unit within their respective, current hexes.
Mar 29, 2012

4

Fighting Formations: Grossdeutschland Motorized Infantry Division:: Excel spreadsheet to draw cards instead of chit pulls for unit 'hits' By: David Ells
FF_1-80-2d8_hit_table.xlsx (15 KB)
This is the final result of my 1-80 'hit result' table for GMT's _Fighting Formations: GD_. It no longers requires players to draw playing cards to determine the 'hit results', but instead uses one (or two) eight-sided dice and one ten-sided die to do this. You now roll 1d8 and 1d10 to find the 'hit result' on this table (there are 80 'hit result' markers in FF:GD). You may also roll (as needed) a second 1d8 to find an alternate 'hit result' in case the first 'hit result' number marker has already been rolled & placed on a unit on the mapboard. Mark off each 'hit result' that your roll on this table after you place the respective 'hit result' marker on a unit on the mapboard, and then erase this mark for each matching 'hit result' marker that is removed from the mapboard for any reason. This table can replace the 'chit draw' system for determining 'hit results' in this game.
Mar 21, 2012
FF-HitChitsCards.xls (22 KB)
I just created an Excel spreadsheet for Fighting Formations. I counted out the total number of 'hit' chits that units can take, and there's 80 total.

The infantry (front) side has 20 Shaken, 20 Suppressed, 20 Pinned, 16 Broken, and 4 Unconfirmed Kill (infantry); the vehicle (back) side has 16 Rattled, 12 Panicked, 12 Stunned, 20 Immobilized, and 20 Unconfirmed Kill (vehicle).

I then took the total for each of these and halved them, so there are now only 40 total 'hit' chits, but the numbers above are even, so halving them is not a problem. (If we ever played a scenario that did require all 80 chits, we could introduce a 2nd 'hit' card deck.) In this spreadsheet, I have carefully matched the front side result types for infantry hits with those of the backs of the counters (vehicle side), so that the results are still the same.

To use this, you orient the table toward whatever type of unit is involved, draw a card from the 4 card deck (see table for composition and correlation), and apply the results. I have listed the Rally number, its color, and whether further Movement and / or Fire is restricted by the result.

Feedback is welcome, let me know what you think!
Mar 5, 2012

1

Fighting Formations: Grossdeutschland Motorized Infantry Division:: Revised d20 Based Hit Chit CRT By: cqness
FF Hit Chart v2.0.ods (18 KB)
Don't know how I missed this but the distribution of chits can be evenly divided by four so the hits can be rolled with just a d20. Note that this is a "solution" for which there might not really be a problem. I have a personal feeling that pulling chits is not as truly random as it is supposed - that chits get buried at the bottom of the cup or bag or something. Main advantage is that with dice the probabilities do not change after each draw as they do with pulling chits.
Mar 12, 2012

4

Fighting Formations: Grossdeutschland Motorized Infantry Division:: FF Hit Chit CRT By: cqness
FF Hit Chart.ods (20 KB)
Here is a chart for Fighting Formations that can be used to substitute a dice roll in place of pulling chits from a container for units that have received a hit.

There are 80 chits in the game with a result on each side, one for infantry and one for armor. There are an even number of chits for each possible result so I divided the distribution by two to get 40 results. Note that the least common chit is Unc Kill for infantry. There are four in the game so there are two of this result on the chart. Other chit probabilities are reflected as well.

With this system the probabilities for subsequent results after any chit is pulled are not changed though generally the changes will be small with the chits.

To use the chart (CRT), roll a d20 and a d6. If the d6 is a 1, 2 or 3, read the d20 as rolled. If the d6 is 4, 5 or 6 add +20 to the d20 (for example, if the d20 is "16" it becomes "36" if the d6 is "high"). Read the result off the chart for infantry or armor and then find the chit and place it on the unit as per the rules.

This file was done using Open Office. It should work fine in other spreadsheets. There are two copies of the chart on the page so you can print once, cut out and have a copy for each player.
Mar 6, 2012

46

Fighting Formations: Grossdeutschland Motorized Infantry Division:: FF Beginners Advice v1.0 By: higginbottomm
Fighting Formations Beginners Advice.doc (133 KB)
FF Beginners Advice v1.0
Compilation of the advice for beginners found in the forums into one single document for ease of use. Mainly from the "Scenarios Ordered by Complexity (Rather than Historic Occurrence)" thread by WonderCinz and "Simple Fighting Formation Strategic and Tactical Tips" thread by Kozure.
Aug 30, 2011

2

Fighting Formations: Grossdeutschland Motorized Infantry Division:: Dt. Übersetzung der Zusammenfassung By: Periplaneta
FF Zusammenfassung der Befehle.pdf (67 KB)
Dt. Übersetzung der Zusammenfassung
German Translation of the summary

(permission by Chad Jensen).
Aug 3, 2011

5

Fighting Formations: Grossdeutschland Motorized Infantry Division:: Dt. Übersetzung der Spielbeispiele By: Periplaneta
FF-Spielbeispiele.pdf (2.75 MB)
Dt.Übersetzung der Beispiele

German Translation of the Gameplay examples (with permission by Chad Jensen)

Private use only!
Aug 3, 2011

6

Fighting Formations: Grossdeutschland Motorized Infantry Division:: Scenario size breakdown By: RenevdAssem
FF Scenarios.doc (72 KB)
A friend of mine made the effort to make a breakdown of the sizes of the scenarios included in FF
Jul 18, 2011

27

Fighting Formations: Grossdeutschland Motorized Infantry Division:: Flatten the Learning Curve Summary By: angioman
Fighting Formations Vol 1 Version 1.1.pdf (143 KB)
All the rules in play-through order - includes the points made below. Hopefully helps flatten the learning curve for newbies. Comments/corrections/suggestions welcomed.
Jun 2, 2011

48

Fighting Formations: Grossdeutschland Motorized Infantry Division:: FF -- Official FAQ By: Chad Jensen
FF_Official-FAQ.doc (36 KB)
Here's the official FAQ for the game, including errata and clarifications to date: 1 June 2011.
Jun 1, 2011

11

Fighting Formations: Grossdeutschland Motorized Infantry Division:: Summary of Orders By: Chad Jensen
FF-GD__OrderSum.pdf (293 KB)
This is the Order Summary from the back page of the FF rulebook and playbook.
May 26, 2011

18

Fighting Formations: Grossdeutschland Motorized Infantry Division:: Example #11 -- Assault By: Chad Jensen
FF-GD_Example11.pdf (1.94 MB)
This is part eleven in a series of examples of play for Fighting Formations.
May 25, 2011

13

Fighting Formations: Grossdeutschland Motorized Infantry Division:: Example #10 -- Barrage Asset By: Chad Jensen
FF-GD_Example10.pdf (2.68 MB)
This is part ten in a series of examples of play for Fighting Formations.
May 25, 2011

13

Fighting Formations: Grossdeutschland Motorized Infantry Division:: Example #9 -- Melee By: Chad Jensen
FF-GD_Example9.pdf (3.88 MB)
This is part nine in a series of examples of play for Fighting Formations.
May 25, 2011

14

Fighting Formations: Grossdeutschland Motorized Infantry Division:: Example #8 -- Advance By: Chad Jensen
FF-GD_Example8.pdf (1.98 MB)
This is part eight in a series of examples of play for Fighting Formations.
May 25, 2011

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