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Project: Death Race::
Project: Death Race Alpha 7 Rules (Printer Friendly)
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deathracealphaprintable07.zip 162 KB
Version of the rules with less graphics for printing.
* Reworked collision rules. Should be much faster and simpler.
* Reduced ram damage. Rammers now deal ram value plus speed rank, not ram value times speed rank.
* Turrets moved from inherent to light equipment. This reduced the cost of several vehicles. Now you can put a turret on any vehicle.
* Weapon equipment costs reduced, should be able to carry more ammo and weapons now for a reduced point cost.
* Added points and ammo to Smokescreen. They were accidentally omitted before.
* Did away with Severe Damage inherent effect. It no longer applies negatives to handling, acceleration or speed. The only effects caused by Severe Damage will show up on individual equipment (such as Ablative Armor).
* Fixed the spin modifier in the example from 10 to 15. This was a typo.
* Fixed Longbomb damage from d20 to d10. Also a typo.
* Changed drift rule from one car-width to one inch for clarity and remove ambiguity due to different model sizes.
* Clarification and cleanup of various rules, including skids and spins.
* Recalculated equipment and vehicle point costs. Equipment is generally cheaper now.
* Added higher attack bonuses to many weapons to make it easier to hit.
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Jul 24, 2009
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1
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Project: Death Race::
Project: Death Race Alpha 7 Rules
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deathracealpha07.pdf 7.85 MB
The updated rules for alpha 7.
* Reworked collision rules. Should be much faster and simpler.
* Reduced ram damage. Rammers now deal ram value plus speed rank, not ram value times speed rank.
* Turrets moved from inherent to light equipment. This reduced the cost of several vehicles. Now you can put a turret on any vehicle.
* Weapon equipment costs reduced, should be able to carry more ammo and weapons now for a reduced point cost.
* Added points and ammo to Smokescreen. They were accidentally omitted before.
* Did away with Severe Damage inherent effect. It no longer applies negatives to handling, acceleration or speed. The only effects caused by Severe Damage will show up on individual equipment (such as Ablative Armor).
* Fixed the spin modifier in the example from 10 to 15. This was a typo.
* Fixed Longbomb damage from d20 to d10. Also a typo.
* Changed drift rule from one car-width to one inch for clarity and remove ambiguity due to different model sizes.
* Clarification and cleanup of various rules, including skids and spins.
* Recalculated equipment and vehicle point costs. Equipment is generally cheaper now.
* Added higher attack bonuses to many weapons to make it easier to hit.
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Jul 24, 2009
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2
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Project: Death Race::
Project: Death Race Alpha Rules
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deathracealpha.pdf 7.95 MB
Preliminary rules for Robot Viking's 1/64 scale car combat game, Project: Death Race. We welcome your playtest comments at www.robotviking.com!
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Jun 3, 2009
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