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5
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Mansions of Madness::
MOM custom scenario - Dunwich horror
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Dunwich horror.rar 2.42 MB
Using multidadad scenario kit a made a classic lovecraft scenario - and now i wanna share it with people.
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May 24, 2012
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3
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Mansions of Madness::
MoM - 4 new investigators
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New investigators.pdf 821 KB
4 new investigators made using Investigator Kit
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May 18, 2012
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8
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Mansions of Madness::
The Looking Glass & The Factory - Roberta Yang's Revised Custom Scenarios
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Roberta Yang Revised Custom Scenarios.zip 3.53 MB
[b]The Looking Glass:[/b] Your colleague Dr. Sparrow vanished into a mysterious house, and going in after her reveals a giant mirror spanning the entire house - and a hellish alternate mirror house on the far side of it. Can the witch who lurks there, casting spells from afar, be stopped before her ritual is completed?
[b]The Factory:[/b] A cult has taken up residence in an abandoned factory and begun kidnapping children in the service of their alien allies. But with every inch of floor covered in moving conveyor belts, even maintaining steady footing will prove difficult. The real danger may be neither the worshippers nor their winged associates but something unseen that devours those who take even one false step...
Featuring unique mechanics that make use of the shape of the map, these two scenarios have now been revised and updated with new custom items to further reward clever movement and to give the investigators a bit more of a fighting chance. Side-Effects can now enter the game if Forbidden Alchemy components are used, the seeding has been improved to make exploration more interesting, pruning shears have been applied to my walls of text, and the game now asks for a bit more ingenuity on the Keeper's part. Meanwhile, all the scenarios' original good qualities have been completely preserved: the map mechanics remain central and unique, the boss battles are still more complex than "here's a normal monster with extra health, go kill it", witches actually cast spells, keys unlock caches outside of the Clue chain, investigator teamwork is rewarded, and, of course, the eternally underused Chthonians are finally present.
These scenarios are best played with 3-4 investigators.
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May 13, 2012
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1
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Mansions of Madness::
Lilith's Secret
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Liliths_Geheimnis.pdf 3.25 MB
This is my first Custom scenario I ever made for MOM. I'm sorry it's completely in German, probably I might translate it later (but my English might be too poor for that)...
It's kind of the Blood Rites (? - No. 3) story, but I wanted to have a "zombies storming a mansion" story.
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May 9, 2012
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2
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Mansions of Madness::
Quick Rules Summary and Game Management Cheat Sheet
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Mansions of Madness.docx 15 KB
Quick Reference rules summary for helping to teach the game, and remember key rules between plays.
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May 8, 2012
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0
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Mansions of Madness::
Pravidla na jednu stranu / One page rules - Czech
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playerHelpv1.pdf 411 KB
Shrnutí pravidel pro rychlý přehled. Vyšetřovatelé i strážce.
Rules summary for a quick reference, investigators and keeper. Czech language
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May 5, 2012
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6
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Mansions of Madness::
Mansions of Madness - Fully Revised Scenarios - Update Kit: v1-2 to 1-3
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MoM - Update 1-2 to 1-3.pdf 2.71 MB
This is a 2-page file to update your revised scenarios from v1.2 to v1.3. Note that you still need to download the main file to check for updated rules regarding investigator death and fire.
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Apr 26, 2012
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74
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Mansions of Madness::
Mansions of Madness - Fully Revised Scenarios
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Mansions of Madness - Fully Revised Scenarios v1-3.pdf 7.08 MB
All five scenarios from the base game of Mansions of Madness, fully revised to improve the gameplay experience for those who dislike certain elements of the original game, such as unwinnable objectives or uninteresting keeper actions. Created with the help of the BGG community (the creation history of this file can be found in the Mansions of Madness forums).
This latest version contains some revisions to scenario 4 to make the story a lot more cohesive as well as rebalance the Darkness keeper action card. There are also new rules for fire, as well as revisions to a few other cards as well.
Note that for anyone who has already downloaded v1.2, there is a separate 2-page file that allows you to update your revised set elsewhere in the MoM files section.
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Apr 26, 2012
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Mansions of Madness - Fully Revised Scenarios v1-2.pdf 6.94 MB
All five scenarios from the base game of Mansions of Madness, fully revised to improve the gameplay experience for those who dislike certain elements of the original game, such as unwinnable objectives or uninteresting keeper actions. Created with the help of the BGG community (the creation history of this file can be found in the Mansions of Madness forums).
This is the final update to this file for a while (if ever). This latest version contains the addition or revision of all Event 5 cards for every scenario (along with some minor revisions for related cards, such as Event 4 or objectives), new rules for playing Mythos cards, and some revisions to some investigator abilities.
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Feb 4, 2012
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Mansions of Madness - Fully Revised Scenarios v1.1.pdf 6.91 MB
All five scenarios from the base game of Mansions of Madness, fully revised to improve the gameplay experience for those who dislike certain elements of the original game, such as unwinnable objectives or uninteresting keeper actions. Created with the help of the BGG community (the creation history of this file can be found in the Mansions of Madness forums).
This updated version also contains revised investigator cards from the Forbidden Alchemy expansion, as well as some minor revisions to cards from version 1.0 (most notably, Magnifying Glass and Joe Diamond's Lucky Shot card).
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Jan 14, 2012
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Mansions of Madness - Fully Revised Scenarios.pdf 6.20 MB
All five scenarios from the base game of Mansions of Madness, fully revised to improve the gameplay experience for those who dislike certain elements of the original game, such as unwinnable objectives or uninteresting keeper actions. Created with the help of the BGG community (the creation history of this file can be found in the Mansions of Madness forums).
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Jan 6, 2012
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2
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Mansions of Madness::
Quick reference in Russian/ Памятка на русском языке
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MoM_quick_ref_ru_v1.doc 319 KB
Short rule reference in Russian language
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Apr 25, 2012
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12
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Mansions of Madness::
The Chromatic Crackpot
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The Chromatic Crackpot.zip 1.50 MB
When your friend Collin gets himself into trouble again, it falls to you to save him. Of course, the mind-affecting colored lights aren't helping matters, and you appear not to be the only ones who are interested.
A Fan-Made Mansions of Madness Scenario by the same person who brought you Completing the Circle!
Download this zip file and you will recieve:
- Exploration Cards, including a brand new kind of card - Locations!
- Investigator Guide, which details the story of Collin and why he's been in trouble in the past
- Keeper Actions, including one whose cost is entirely in Mythos and Trauma cards instead of threat.
- Keeper Guide, including one of my favorite room setups I've seen.
- Map, which tells you to put lock puzzle pieces on the board.
- Story Cards, including handouts so that Investigators can remember what the Events do.
Special thanks to:
- Roberta Yang, whose lengthy discussions have helped shape the scenario (and created the basis for the map!)
- to my playtesters at Penn Gamers and Redcap's Corner, for trying to break my scenario as hard as possible (and in one case succeeding)
- to matildadad, for creating these DIY kits and making this process so much easier
- FFG, for creating such an awesome game
- the BGG Mansions community, for all the ideas you have and for making this a great place to hang out and talk about Mansions
NOTE: This scenario requires the Forbidden Alchemy expansion.
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Apr 7, 2012
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11
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Mansions of Madness::
MoM Scenario: All Saints Asylum
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MoM_All_Saints_Asylum.zip 1.76 MB
A disturbing letter from an old friend and colleague, now hopelessly insane, summons the investigators to the isolated All Saints Asylum. They arrive to find that the inmates have all but taken over the place, and that the good doctor is apparently nowhere to be found.
All Saints Asylum features a strong and multi-layered story, non-sequential clue cards, partly hidden map, in-game NPCs, new interrogate action, and much, much more. It can be played using the original game without any expansions.
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Apr 2, 2012
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4
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Mansions of Madness::
Rules of Story (Scenario Design Doc)
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MoM_Rules_of_Story.pdf 96 KB
Mansions of Madness is an RPG board game of horror and investigation. Narrative and mood are supposed to be primary, but game mechanics and scenario design tend to make them secondary. This document presents a set of guidelines to further story and immersion when creating your own scenarios.
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Apr 1, 2012
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6
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Mansions of Madness::
MANSIONS OF MADNESS - DIY STORY KIT (Lock & Obstacle cards) - version 1.0
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MoM_DIY_Story_Kit_LOCKS_OBSTACLES_by_matildadad_v02.zip 2.56 MB
This kit provides typeable blank cards for custom Lock, Obstacle and matching Clue cards to include in fan-created scenarios. Requirements: MS Word, free font pack (included)
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Mar 20, 2012
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27
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Mansions of Madness::
MANSIONS OF MADNESS – DIY STORY KIT (maps) - version 2.0
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MoM_DIY_Story_Kit_MAPS_by_matildadad_v02.zip 4.52 MB
Version 2 extends the available tiles to include the 'Forbidden Alchemy' tiles. (Version 1 is still useful if you only own the base game and want to create a scenario with just those tiles). Thanks to user Iammars for the new scans.
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Mar 19, 2012
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MoM_DIY_Story_Kit_MAPS_by_matildadad_v01.zip 3.95 MB
This kit provides the moveable tiles, map feature symbols and labels that you will need to create a Map Setup diagram to use with your custom MoM story. Requirements: MS Word, 'Carbon Type' free font (included for MAC or PC)
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Apr 9, 2011
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10
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Mansions of Madness::
The Factory - A Fan-Made Scenario
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The Factory - Mansions of Madness Custom Scenario - v1.1.zip 1.98 MB
Updated version to implement a few errata and replace "Summon Worshippers" with the revised "Assemble Worshippers" Keeper Action card, as the scenario was originally intended to be played.
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Mar 18, 2012
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The Factory - Mansions of Madness Custom Scenario.zip 1.97 MB
Decades ago, following the deaths of some child workers, old Merrock's factory was burned to the ground, and the automata-obsessed Merrock himself disappeared. Now, strange figures is taking children from the nearby town away to the mansion built on its ruins - a nightmarish place whose floors are in constant motion. But the worst part isn't the floors themselves; it's the terrible thing that lurks in the depths...
This scenario is designed under the assumption that investigators will be able to work together, as is required for most Objectives. Therefore, it is not playable with only one investigator, and is best played with three to four investigators. If you do not have enough investigator players in your group, just have some of them control multiple investigators.
Includes:
- A visually massive map whose shape becomes central to gameplay due to its rows of conveyor belts.
- A Keeper guide that comes complete with epilogues for when either side wins or both sides lose, as well as an FAQ to answer simple rules questions.
- An Investigator guide that also defines the new conveyor belt mechanic used in this scenario.
- New cards, including story cards and a set of Exploration cards designed especially for this scenario.
Features Clue cards that actually provide hints to elements of gameplay even before Clue 1 is found, a boss battle slightly less straightforward than the standard "Here's a normal monster with a health bonus, go kill it", a key that unlocks something other than a regular clue, Event cards that give the investigators choices, and Forbidden Alchemy compatibility to allow the new Spells to enter the scenario if desired.
If you enjoyed this scenario, be sure to check out my previous scenario, "[url=http://boardgamegeek.com/filepage/73728/the-looking-glass-a-fan-made-scenario]The Looking Glass[/url]".
Special thanks to matildadad, who has made making this scenario so much easier.
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Mar 13, 2012
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11
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Mansions of Madness::
The Looking Glass - A Fan-Made Scenario
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The Looking Glass - Mansions of Madness Custom Scenario - v1.2.zip 1.44 MB
One of your fellow investigators went inside a strange house for just a few minutes to have a look around - and never came back out. Now it's up to the rest of you to uncover the secret of the giant mirror that runs down the entire eastern side of the mansion - and of the reflected house on the other side of it.
This scenario is designed under the assumption that investigators will be able to work together, as is required for most objectives. Therefore, it is not playable with only one Investigator, and is best played with three to four Investigators. If you do not have enough investigator players in your group, just have some of them control multiple Investigators.
Includes:
- A visually distinctive map whose symmetrical structure actually affects gameplay via the "opposite rooms" mechanic.
- A Keeper guide that comes complete with epilogues for when either side wins or both sides lose.
- An Investigator guide that also defines the new "opposite" term used in this scenario.
- New cards, including story cards and a set of Mythos cards designed especially for this scenario.
Features boss battles that are a bit more complex than "Here's a regular monster with a lot of extra health, go kill it", a (non-pop-up, thankfully) Witch that actually casts spells instead of merely attacking physically like a common Zombie, and odd setups like a stack of four exploration cards under a single Lock card.
This updated and revised edition now features:
- An all-new Magical Specialization Keeper Action, designed to give the Mirror Witch Mythos cards a larger impact on the game and to make gameplay feel more varied from one play to another.
- Compatibility with the official Forbidden Alchemy expansion, including a sixth Mirror Witch Mythos card for use with its Mythos decks and altered setup instructions to include True Magick.
- Fixes to various typos, poorly-written rules, rules ambiguities, and other such errors.
If you enjoyed this scenario, be sure to check out my new scenario, "[url=http://boardgamegeek.com/filepage/77117/the-factory-a-fan-made-scenario]The Factory[/url]".
Special thanks to matildadad, who has made making this scenario so much easier.
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Mar 13, 2012
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The Looking Glass - Mansions of Madness Custom Scenario - v1.1.zip 1.44 MB
Revised and updated version is here! Now featuring:
- An all-new Magical Specialization Keeper Action, designed to give the Mirror Witch Mythos cards a larger impact on the game and to make gameplay feel more varied from one play to another.
- Compatibility with the official Forbidden Alchemy expansion, including a sixth Mirror Witch Mythos card for use with its Mythos decks and altered setup instructions to include True Magick.
- Fixes to various typos, poorly-written rules, rules ambiguities, and other such errors.
Continued special thanks to matildadad, who has made both making and revising this scenario so much easier.
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Mar 6, 2012
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The Looking Glass - Mansions of Madness Custom Scenario.zip 1.38 MB
One of your fellow investigators went inside a strange house for just a few minutes to have a look around - and never came back out. Now it's up to the rest of you to uncover the secret of the giant mirror that runs down the entire eastern side of the mansion - and of the reflected house on the other side of it.
This scenario is designed under the assumption that investigators will be able to work together, as is required for most objectives. Therefore, it is not playable with only one Investigator, and is best played with three to four Investigators. If you do not have enough investigator players in your group, just have some of them control multiple Investigators.
Includes:
- A visually distinctive map whose symmetrical structure actually affects gameplay via the "opposite rooms" mechanic.
- A Keeper guide that comes complete with epilogues for when either side wins or both sides lose.
- An Investigator guide that also defines the new "opposite" term used in this scenario.
- New cards, including story cards and a set of Mythos cards designed especially for this scenario.
Features boss battles that are a bit more complex than "Here's a regular monster with a lot of extra health, go kill it", a (non-pop-up, thankfully) Witch that actually casts spells instead of merely attacking physically like a common Zombie, and odd setups like a stack of four exploration cards under a single Lock card.
Special thanks to matildadad, who has made making this scenario so much easier.
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Dec 11, 2011
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8
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Mansions of Madness::
Villen des Wahnsinns - Fully Revised Scenarios - German Version
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Villen_des_Wahnsinns_Fully_Revised_deutsch_1.0.7z 6.28 MB
Deutsche Version von bleached_lizards "Mansions of Madness - Fully Revised Scenarios".
Translation of "Mansions of Madness - Fully Revised Scenarios".
This file is based on the original v1.0 of the English version. I will be uploading a copy based on v1.2 soon.
I take no credit in creating this alternative ruleset and game components, as they are a work from BGG user Chris J Davis (bleached_lizard) and others here on the geek.
But thanks to Chris I was able to make a version for all the german Mansions of Madness gamers.
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Feb 8, 2012
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4
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Mansions of Madness::
Das Allerheiligste - Marie LeBlanc's Brief (German)
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The_Inner_Sanctum_Prop_DE.zip 1.22 MB
This is the German version of the "Inner Sanctum prop" by jpcab. You can find the original here:
http://boardgamegeek.com/filepage/73552/the-inner-sanctum-prop-marie-leblancs-letter-and
Dies ist die Deutsche Version der "Inner Sanctum prop" von jpcab. Das Original gibt es hier:
http://boardgamegeek.com/filepage/73552/the-inner-sanctum-prop-marie-leblancs-letter-and
Enthalten sind
- Maria LeBlanc's Brief
- Schriftart für den Brief
- Aufdruck Umschlag
- Briefmarke
Die vorgesehenen Druckformate stehen in den Dateinamen. Der Brief ist für A4 formatiert.
Druckt die Briefmarke auf ein separates Blatt, schneidet sie aus und klebt sie in die obere rechte Ecke des Umschlags, bevor ihr den Umschlag selbst bedruckt (damit der Stempel auf der Briefmarke ist).
Version 1.0
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Feb 4, 2012
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5
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Mansions of Madness::
Der Fall des Hauses Lynch - Dossier Walter Lynch (German)
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House_Lynch_Prop_DE.zip 2.45 MB
This is the German version of the "Fall of House Lynch prop" by jpcab. You can find the original here:
http://boardgamegeek.com/filepage/73553/the-fall-of-house-lynch-walter-lynch-dossier-pro
Dies ist die Deutsche Version der "Fall of House Lynch prop" von jpcab. Das Original gibt es hier:
http://boardgamegeek.com/filepage/73553/the-fall-of-house-lynch-walter-lynch-dossier-pro
Enthalten sind
- Walter Lynch Tagebucheintrag
- Tagebuch Schriftart
- Umschlag Vorderseite
- Walter & Sohn Photo
- Karte zum Lynch Anwesen
- Lynch Anwesen Photo
Die vorgesehenen Druckformate stehen in den Dateinamen. Der Tagebucheintrag ist für A4 formatiert.
Version 1.0
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Feb 4, 2012
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2
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Mansions of Madness::
Kleine Übersicht für Bewahrer und Ermittler (German - Player turn sheet)
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Ueberblick1.jpg 5.67 MB
Hier ist eine kleine Übersicht über die Züge von Ermittler und Bewahrer, die ich für mich selbst erstellt habe um im ersten Spiel den Überblick zu behalten.
JPG-Datei in Größe eines DIN A4 Blatt
-eine kleine Karte für den Bewahrer ( 7,4 x 5,2 cm) Vor- und Rückseite
-eine kleine Karte für die Ermittler ( 7,4 x 5,2 cm) Vor- und Rückseite
Ausdrucken,Vor und Rückseiten ausschneiden und zusammenkleben und beim Spiel als Erinnerungs-stütze verwenden.
Falls sich Fehler finden sollten, würde ich mich über Rückmeldung freuen.
Hoffe sie hilft beim Einstieg in die Villa ;).
[Update:]
Aus den Erfahrungen der letzten Runde:
ACHTUNG! Die Farbangabe bei den Aufmerksamkeits und Horrorwerten bezieht sich auf die Schriftfarbe und nicht auf den Hintergrund (hier entstand bei meinen Mitspieler ein Missverständnis)
[Update:]
If you are looking for other rule-sheets you will find some links at this thread:
http://boardgamegeek.com/thread/754887/player-turn-cheat-sheet
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Jan 18, 2012
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5
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Mansions of Madness::
Reorganization of "Mansions of Madness" box.
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Le Case Della Follia_V1.5.7z 4.78 MB
Reorganization of "Mansions of Madness" box. (Ver.: 1.5)
**************************************************
Updating the card holder (CF_Porta-carte)
**************************************************
For uncompress file, use: 7-zip.
I have created one project with five groups: (see my images on the Mansions of Madness gallery: "http://boardgamegeek.com/image/1188812/mansions-of-madness?size=large")
*) Base,(CF_Base);
*) For Cards, (CF_Porta-Carte);
*) Base for Monster (CF_Porta-Basi-Miniature);
*) For Token,Markers and Monster (CF_Porta-Oggetti);
*) For Puzzle Pieces (CF_Porta-Oggetti-2)
Note: (FreeCAD)
(1) Read file Note_xx.txt
(2) Displays the picture "Disable.jpg"
Inside of the archive, You find this type of file:
1) *.FCStd - is for FreeCAD!!
2) IMG\*.jpg - if you don't want use FreeCAD.
2) Cover-Box\*.jpg - Cover for boxes.
Important:
************************************************************
***** Check and verify measurements before cutting. ********
************************************************************
All dimensions are in millimeters.
Tools:
Foamcore (5mm sheet).
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Jan 9, 2012
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Le Case Della Follia.7z 4.72 MB
- Obsolete, download new version (Le Case Della Follia_V1.5.7z) -
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Dec 28, 2011
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9
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Mansions of Madness::
Mansions of Madness Combat Assistant 1.2
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MoM Combat Assistant 1-2.swf 3.48 MB
This is a Mansions of Madness -random- Combat Card Assistant. This program replaces the need to use the combat decks. You can switch easily from INVESTIGATOR to KEEPER Attacks - Choose the class of monster, then choose from the 3 attacks...the program does the rest. It was made in flash with help of a friend of mine that knows WAY more about flash than I do. Note: It only has the Combat Cards from the core game, none of the expansions. Let me know what you think? thanks :)
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Jan 2, 2012
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3
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Mansions of Madness::
Stair Transition Markers
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Stair_Transition_Markers.pdf 839 KB
I don't really like how different floors on the maps are all laid out together in some wierd Escher-like map. So I made some simple Stairs tokens to mark transitions between different floors, allowing you to create a separate map for each floor.
Along with my Door Tokens this makes for much more scope when creating your own maps.
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Dec 24, 2011
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2
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Mansions of Madness::
Inner Sanctum 1A - variant scenario with added clues and flavour text.
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The Inner Sanctum - 1A updated.doc 48 KB
Updated version of scenario.
I have ironed out a few glitches and improved the text. Playtested a few times. The scenario has worked very well indeed in the sessions we have played.
The variant is designed to provide a more RPG(ish) feel to the game, dripping with theme and flavour.
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Dec 7, 2011
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The Inner Sanctum - 1A.doc 45 KB
This scenario variant is intended to add depth, theme and extra flavour to the Inner Sanctum scenario included in the base rules.
If you like the game exactly as it is, this file is not for you. However, if like me, you feel that the storyline of the scenario does not quite come across during play, this variant scenario might work for you.
Let me know how you get on with it if you try it. I have playtested it successfully, and if other folks like the scenario I will develop some of the other scenarios in a similar way.
Also, if you spot any mistakes I might have made, let me know and I'll fix them.
Cheers
[noticed a few typos and basic bad grammar. Will edit and update]
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Sep 28, 2011
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12
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Mansions of Madness::
The Fall of House Lynch - Walter Lynch dossier prop
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HouseLynchProp.zip 7.88 MB
Included:
- Walter Lynch journal entry Word doc.
- Journal entry font file
- Envelope front .PSD
- Walt & Junior .jpeg
- Map to House Lynch .jpeg
- House Lynch .jpeg
Check out the picture of the "kit" I posted in the MoM gallery.
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Dec 5, 2011
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