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Subject |
Replies |
Last Post |
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4
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Undead scenario
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0 |
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37
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Dirty Mage Knight for Couples. Yup, I went there. [18+ ONLY]
by Balth
Thu Feb 9, 2012 2:22 am
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13 |
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0
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Variant: time-limit-less scenario with possibility die
by Ikim
Sun Apr 29, 2012 9:19 pm
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11 |
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0
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Catch-up Mechanic
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22 |
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5
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Mines Liberation - Solo
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5 |
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1
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Adapting the multi-player skills into a solo game
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6 |
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6
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Mage Knight: TRASHED
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17 |
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0
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Evil Variant
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13 |
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8
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Custom Scenario:: Onslaught
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6 |
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0
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Action Cards for consideration
by camipco
Fri May 11, 2012 3:13 pm
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4 |
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1
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GM Variant
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10 |
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2
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Speed up players with turtle tokens
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17 |
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1
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Starting with "dummy" crystals: is it bad?
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15 |
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0
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Any good house rules?
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11 |
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12
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VARIANT - Revenge of the Dragon lords – a hard solo scenario (can be played 2/3 player co-op)
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10 |
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5
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Tower Defense Scenario
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4 |
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9
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Mage Realm - Variable Victory Conditions
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6 |
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0
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Is the Dummy Player really necessary?
by pzkrakz
Fri Mar 30, 2012 2:49 pm
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13 |
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0
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Has anyone tried drafting the cards then playing?
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1 |
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0
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Equal Footing
by pzkrakz
Mon Mar 26, 2012 2:45 pm
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10 |
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2
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Epic Solo Conquest
by Puff
Sat Mar 17, 2012 6:49 pm
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0 |
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5
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In competitive scenarios, explorer decides on tile orientation
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2 |
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0
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Scenarios for Level 2 or higher?
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3 |
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10
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Solo Blitz Conquest: Spellbound
by Tokhuah
Sat Feb 25, 2012 12:04 am
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4 |
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0
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Space saving setup variant?
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4 |
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5
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6/8 player (teams)
by madchow
Tue Feb 14, 2012 7:28 pm
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4 |
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0
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Increasing Player vs Player combat
by Donegal
Sat Feb 18, 2012 10:23 am
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3 |
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0
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Blitz Conquest Recon
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8 |
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3
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Variant idea to help prevent runaway leaders
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14 |
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8
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Mage Knight Variants
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3 |
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0
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Any idea for custom heros
by whipko
Sun Jan 22, 2012 2:27 pm
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5 |
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0
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"One to Return" Scenario
by tiduz99
Wed Jan 18, 2012 10:40 am
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1 |
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2
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New Mage Knight character
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14 |
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4
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Using the scoring elements to approximate Magic Realm victory point decisions
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6 |
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4
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Mobile Rampaging Enemies
by Ender13
Tue Jan 10, 2012 12:58 am
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11 |
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1
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Which Variants Do You Like?
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26 |
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4
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Co-op needs more... cooperation?
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6 |
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2
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Solo blitz conquest scenario?
by tinwe
Wed Nov 2, 2011 11:17 pm
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8 |
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0
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Handicapping for intro
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3 |
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5
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Using the "interactive" skill tokens in a co-op game
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3 |
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1
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Items and Artefacts
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1 |
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3
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Idea for 'Fall of the Kingdom of the Four Cities' scenario
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5 |
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0
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Is there a smarter way to set up the game?
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6 |
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