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Last Post |
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0
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What defines a neutral hex?
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2 |
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0
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American Deployment question (rule 6.2)
by engdy
Fri Jan 12, 2007 6:48 am
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4 |
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3
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A few questions before first game...
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4 |
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0
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some questions about the rules
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3 |
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3
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Prisoner Exchanges
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9 |
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2
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Couple quick questions
by JimM
Tue Jul 6, 2010 5:25 pm
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2 |
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0
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River movement
by wkover
Wed Jun 23, 2010 3:51 am
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4 |
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4
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Optional rules that aren't really optional
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3 |
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1
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naval attack w/ overland attack
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3 |
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1
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Stormy Weather Attacks
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0 |
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0
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battles and mutiple blocks
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10 |
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3
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American Militia Replacements
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2 |
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0
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How many cards do the players get in round 1?
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2 |
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0
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French troops starting in the West Indies
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3 |
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1
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Regroup
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5 |
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1
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Naval Units Pinning
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1 |
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0
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Rule 11.5 Prisoner Exchange
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0 |
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0
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Order of Fire in Combat Rounds
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2 |
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0
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Atlantic Box
by Cosmid
Fri Sep 19, 2008 6:31 am
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3 |
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3
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LIBERTY OPTIONAL RULES
by gittes
Sun Mar 9, 2008 11:03 pm
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4 |
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0
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Reinforcing a sea-attacked hex with friendly ships
by MartyS
Fri Jun 15, 2007 7:20 pm
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1 |
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0
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French entry, West indies
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1 |
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0
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Some Sea Movement and Attack Questions
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1 |
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0
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First Play...several questions/clarifications
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2 |
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0
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Sea Moves and Forced Marches?
by theaney
Sat Jan 28, 2006 12:01 am
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0 |
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0
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sea moves?
by BigBm
Sat Dec 24, 2005 4:38 pm
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1 |
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0
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RETREATS: 1 hex only?
by hismhs
Sat Sep 24, 2005 11:50 am
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2 |
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0
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BRITISH/FRENCH SEA ATTACKS
by hismhs
Tue Jun 28, 2005 12:49 pm
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2 |
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