The Hotness
Games|People|Company
Princes of the Dragon Throne
Total War
Mage Knight: Board Game
Infiltration
Winter Tales
Eclipse
Empires of the Void
The Lord of the Rings: Nazgul
Dominion
Lords of Waterdeep
Doctor Who: The Card Game
Ground Floor
Mice and Mystics
Descent: Journeys in the Dark (Second Edition)
Virgin Queen
A Game of Thrones: The Board Game (Second Edition)
Android: Netrunner
Twilight Struggle
King of Tokyo
Glory to Rome
The Lord of the Rings: The Card Game
Dominion: Dark Ages
Agricola
Agricola: All Creatures Big and Small
Hegemonic
Snowdonia
Conquest Tactics
Munchkin
7 Wonders
Pirate Dice: Voyage on the Rolling Seas
7 Wonders: Cities
Arkham Horror
Through the Ages: A Story of Civilization
7 Wonders: Catan Island
Village
1989: Dawn of Freedom
Among the Stars
Race for the Galaxy
The Castles of Burgundy
Libertalia
Dominant Species
War of the Ring
Last Night on Earth: Timber Peak
Ora et Labora
King of Tokyo: Heidelbärger Brockenbär Promo Character
Star Wars: X-Wing Miniatures Game
Space Pirates
City of Horror
Kingdom Builder
Goa

1 , 2 , 3  Next »  

Subject Replies Last Post
1 Adding more movement for NPC's
by bassoon201 Thu Mar 1, 2012 11:04 pm
7
5 Fleeing with Maneuverability bonus
by lunatis Wed May 23, 2012 10:09 pm
2
4 Maneuverability and cargo load
by lunatis Wed May 23, 2012 10:01 pm
1
11 Brainstorm: Deadline coming up.
by marqzen Wed May 23, 2012 10:10 pm [Page 1,2]
35
21 Terrors of the Deep variant
by sigmazero13 Fri Jan 21, 2011 6:23 pm
16
13 Top 5 ideas for a M&M Expansion IMO
by jeffmal Fri Jan 27, 2012 10:59 pm [Page 1,2]
27
1 Variant Rule to Enter Illegal Ports?
by Dannomight Wed Feb 8, 2012 11:43 pm
10
1 Friendly colors (rumors at sea)
by lunatis Wed May 23, 2012 10:13 pm
4
2 Problem with turn sequence
by djedi gamer Tue Apr 10, 2012 9:25 am
23
2 Trading rumors
by lunatis Wed May 23, 2012 9:58 pm
2
2 NPC ships entering play tied to player actions
by lunatis Wed May 23, 2012 10:16 pm
2
3 setup variant to get things going faster
by noticeus Fri Mar 23, 2012 11:25 am
4
2 Privateering
by lunatis Wed May 23, 2012 10:12 pm
0
1 Fulfill mission variant
by djedi gamer Tue May 22, 2012 10:48 am
2
0 five player variant
by connman Mon Mar 12, 2012 9:55 pm
8
1 2 player varient
by mateooo Tue Apr 24, 2012 11:49 pm
5
3 Smuggling and special weapons limit
by canitoswar Fri Apr 13, 2012 10:29 pm
8
5 Captain AND Crew: The Specialists
by KleinePino Tue Mar 27, 2012 11:20 pm
3
37 Piratically pimptastic - My largest (completed) game customization project to date
by squash Sun Jul 31, 2011 3:16 am
9
0 New event cards to produce more NPC movement
by Myoman Mon Mar 5, 2012 7:05 pm
6
1 Crew Morale Variant
by NoiseSupermot Fri Mar 2, 2012 3:50 am
3
0 Anyone willing to share M&M custom card templates?
by jeffmal Tue Feb 28, 2012 8:17 pm
0
26 GP rule for a more thematic game
by Ghetty Thu Dec 1, 2011 7:33 pm
7
1 Less deadly Dying and Glory to manoeuvrability
by Celdorad Tue Feb 21, 2012 7:44 pm
1
11 Multiple Captain selection. Which method would you prefere?
by marqzen Thu Feb 16, 2012 12:15 pm [Page 1,2]
30
1 Ideas for More Event Cards
by manfromtherock Tue Dec 20, 2011 6:08 pm
6
67 Cutthroat Variant *BETA*
by marqzen Fri Nov 19, 2010 5:23 pm [Page 1,2,3...13,14,15]
369
0 Expelled variant
by boardgameidea Tue Jan 31, 2012 10:07 am
2
1 Anyone created any multiplayer missions (possible for an expansion?)
by Dudd Fri Jan 6, 2012 6:26 pm
1
4 Bribe variant
by DukeDrizzt Fri Feb 25, 2011 9:05 pm
2
1 5-player option?
by tlaxer Thu Jan 5, 2012 10:59 am
3
6 Variety of Ships
by Ghetty Thu Dec 1, 2011 12:26 am
8
0 Pirates of The Caribbean quests
by luke777 Wed Aug 3, 2011 10:19 pm
5
3 Game varients
by BalrogJDK Sun Dec 11, 2011 11:05 pm
3
20 Threaded Actions variant
by Rainstar Tue Jun 21, 2011 2:39 am
10
2 Should we tinker with home-made changes to the values of some pirate ships and nation frigates?
by Duglis Mon Dec 20, 2010 11:04 pm
7
4 2 Merchants and Marauders Variants (Solo and Automated)
by shacky22 Tue Apr 5, 2011 7:11 pm
9
5 Total War Variant
by gamecat_uk Sat Oct 22, 2011 11:12 pm
3
4 Drawing Captain Cards
by brianmc Mon Jan 17, 2011 4:43 pm
13
1 Raids and Raizing
by ebade Tue Aug 9, 2011 4:19 pm
8
6 Unique Ship Abilities ("Profile" deck)
by charlest Tue Aug 9, 2011 10:34 pm
6
0 galleons, dying and porthopping
by superjosef Tue Aug 9, 2011 9:24 am
1
1 Fleeing and high Maneuverabilty
by fampat Fri Aug 5, 2011 12:34 pm
4
3 Initial ideas for squash's "Mobile Merchants" variant
by squash Wed Jan 19, 2011 2:59 am
4
8 Initial ideas for squash's "Ports and Forts" variant
by squash Wed Jan 19, 2011 12:56 am
24
0 Reducing 3 card limit for trading in a demanded good
by aravani77 Thu Jul 28, 2011 4:27 am
5
0 Artscow deck of Unofficial Captains
by Dorkfest Tue Jul 5, 2011 4:15 pm
7
0 Indirect conflict
by KPrickett Mon Jul 4, 2011 1:15 pm
1
4 Another solo variant: 1 player versus an NPC captain
by trystanosaurus Wed May 25, 2011 7:46 am
1
7 Expansions
by Angry Martian Fri Dec 3, 2010 9:08 pm [Page 1,2]
28

1 , 2 , 3  Next »  

Front Page | Welcome | Contact | Privacy Policy | Terms of Service | Advertise | Support BGG | Feeds RSS
Geekdo, BoardGameGeek, the Geekdo logo, and the BoardGameGeek logo are trademarks of BoardGameGeek, LLC.