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Subject |
Replies |
Last Post |
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1
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Adding more movement for NPC's
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7 |
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5
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Fleeing with Maneuverability bonus
by lunatis
Wed May 23, 2012 10:09 pm
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2 |
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4
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Maneuverability and cargo load
by lunatis
Wed May 23, 2012 10:01 pm
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1 |
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11
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Brainstorm: Deadline coming up.
by marqzen
Wed May 23, 2012 10:10 pm
[Page 1,2]
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35 |
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21
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Terrors of the Deep variant
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16 |
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13
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Top 5 ideas for a M&M Expansion IMO
by jeffmal
Fri Jan 27, 2012 10:59 pm
[Page 1,2]
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27 |
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1
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Variant Rule to Enter Illegal Ports?
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10 |
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1
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Friendly colors (rumors at sea)
by lunatis
Wed May 23, 2012 10:13 pm
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4 |
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2
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Problem with turn sequence
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23 |
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2
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Trading rumors
by lunatis
Wed May 23, 2012 9:58 pm
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2 |
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2
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NPC ships entering play tied to player actions
by lunatis
Wed May 23, 2012 10:16 pm
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2 |
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3
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setup variant to get things going faster
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4 |
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2
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Privateering
by lunatis
Wed May 23, 2012 10:12 pm
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0 |
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1
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Fulfill mission variant
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2 |
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0
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five player variant
by connman
Mon Mar 12, 2012 9:55 pm
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8 |
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1
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2 player varient
by mateooo
Tue Apr 24, 2012 11:49 pm
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5 |
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3
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Smuggling and special weapons limit
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8 |
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5
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Captain AND Crew: The Specialists
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3 |
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37
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Piratically pimptastic - My largest (completed) game customization project to date
by squash
Sun Jul 31, 2011 3:16 am
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9 |
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0
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New event cards to produce more NPC movement
by Myoman
Mon Mar 5, 2012 7:05 pm
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6 |
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1
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Crew Morale Variant
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3 |
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0
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Anyone willing to share M&M custom card templates?
by jeffmal
Tue Feb 28, 2012 8:17 pm
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0 |
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26
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GP rule for a more thematic game
by Ghetty
Thu Dec 1, 2011 7:33 pm
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7 |
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1
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Less deadly Dying and Glory to manoeuvrability
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1 |
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11
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Multiple Captain selection. Which method would you prefere?
by marqzen
Thu Feb 16, 2012 12:15 pm
[Page 1,2]
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30 |
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1
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Ideas for More Event Cards
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6 |
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67
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Cutthroat Variant *BETA*
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369 |
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0
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Expelled variant
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2 |
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1
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Anyone created any multiplayer missions (possible for an expansion?)
by Dudd
Fri Jan 6, 2012 6:26 pm
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1 |
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4
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Bribe variant
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2 |
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1
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5-player option?
by tlaxer
Thu Jan 5, 2012 10:59 am
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3 |
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6
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Variety of Ships
by Ghetty
Thu Dec 1, 2011 12:26 am
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8 |
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0
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Pirates of The Caribbean quests
by luke777
Wed Aug 3, 2011 10:19 pm
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5 |
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3
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Game varients
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3 |
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20
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Threaded Actions variant
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10 |
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2
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Should we tinker with home-made changes to the values of some pirate ships and nation frigates?
by Duglis
Mon Dec 20, 2010 11:04 pm
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7 |
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4
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2 Merchants and Marauders Variants (Solo and Automated)
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9 |
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5
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Total War Variant
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3 |
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4
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Drawing Captain Cards
by brianmc
Mon Jan 17, 2011 4:43 pm
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13 |
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1
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Raids and Raizing
by ebade
Tue Aug 9, 2011 4:19 pm
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8 |
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6
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Unique Ship Abilities ("Profile" deck)
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6 |
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0
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galleons, dying and porthopping
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1 |
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1
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Fleeing and high Maneuverabilty
by fampat
Fri Aug 5, 2011 12:34 pm
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4 |
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3
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Initial ideas for squash's "Mobile Merchants" variant
by squash
Wed Jan 19, 2011 2:59 am
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4 |
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8
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Initial ideas for squash's "Ports and Forts" variant
by squash
Wed Jan 19, 2011 12:56 am
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24 |
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0
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Reducing 3 card limit for trading in a demanded good
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5 |
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0
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Artscow deck of Unofficial Captains
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7 |
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0
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Indirect conflict
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1 |
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4
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Another solo variant: 1 player versus an NPC captain
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1 |
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7
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Expansions
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28 |
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