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Subject Replies Last Post
3 Alternate rules for StarCraft the Board game
by Fringer 11 Mon May 21, 2012 7:30 am
1
2 The Starcraft Lite variant is finally completed.
by larienna Wed Jan 7, 2009 9:11 pm
3
12 Starcraft Invasions (Solitaire game) now available
by larienna Thu Jan 26, 2012 1:49 am
15
3 Starcraft Invasions: A solitaire game - part 2
by larienna Mon Jan 16, 2012 11:26 pm
7
3 Idea: Solitaire Game
by larienna Mon Nov 14, 2011 11:32 pm [Page 1,2]
25
1 Idea: Tactical game
by larienna Wed Dec 7, 2011 5:08 pm
1
12 20 vp variant
by MrWeasely Fri Jan 18, 2008 11:28 pm
12
0 Cloaking - Alternative Rules
by OneArmedSorcerer Mon Oct 18, 2010 11:46 am
1
2 Why not convert SC as a deck building game?
by larienna Thu Oct 6, 2011 1:37 pm
21
0 Simple simplification ideas
by larienna Sun Nov 13, 2011 9:54 pm
5
2 Splash Damage - Alternative Rule (Heavy Armor)
by OneArmedSorcerer Mon Oct 18, 2010 2:59 pm
6
2 StarCraft II Factions
by punk_monkey25 Tue Aug 23, 2011 11:32 pm
7
0 A little more TI3 in your Starcraft...
by Axensmash Wed Sep 8, 2010 4:04 pm
2
4 New map: Space Debris (up to 4 players)
by Nugen Sun Mar 29, 2009 12:51 pm
4
3 Cape of Plenty map (1vs1)
by Nugen Fri Mar 27, 2009 3:28 am
5
2 Mini expansion ideas?
by FaydeShift Tue Aug 16, 2011 5:00 am
9
0 Without tokens maybe
by sober Sat Jan 15, 2011 6:53 pm
2
0 Dice based combat in Starcraft: The Board Game
by Thiessi Sun Nov 7, 2010 5:31 am
6
4 First attempt at single player rules.
by gexthegreengecko Mon Jan 4, 2010 11:38 pm
2
0 RPS like combat system with no values
by larienna Mon Feb 21, 2011 1:17 pm
0
3 Scenario: New Gettysberg
by gexthegecko Fri Jan 21, 2011 9:19 pm
0
15 Lost Temple map (2-4 players)
by Aarontu Tue Jan 1, 2008 9:28 pm
20
0 Single player mechanics
by Sethala Fri Jul 2, 2010 7:46 pm
1
2 Single player rules
by Barons runner 03 Wed Dec 2, 2009 1:27 pm
4
0 cloaking variant
by blarknob Thu Mar 26, 2009 7:00 pm
9
0 Any way to add "Oomph" to the combat mechanics?
by Calixtus Wed Feb 10, 2010 6:31 am
4
0 Pre-built maps?
by Ergonomic Cat Thu Oct 29, 2009 3:04 am
2
0 Any way to refine the combat mechanics?
by Calixtus Wed Oct 28, 2009 6:27 pm
8
1 Team Play Variant: Hidden Allegiance
by Anwar Tue Sep 1, 2009 10:29 pm
5
0 Tech Boosting Enhancement Variant
by mwdalrymple Thu Sep 17, 2009 2:36 pm
0
2 Eliminate or alter Planning phase?
by rgnet1 Fri Jan 4, 2008 9:00 pm
12
1 SC:BG + BWe scenario "Return to Char"
by Nugen Sat May 23, 2009 12:22 pm
2
2 Starcraft Hex Map variant: Need Playtesters
by larienna Fri May 22, 2009 7:54 pm
4
1 3 Player Map: Triumvirate
by unknown005 Wed May 6, 2009 12:28 am
4
3 Buffing up the Siege Tank
by MrWeasely Sun Aug 24, 2008 6:30 pm
14
4 Map (up to 4 players): Ice Madness
by Nugen Thu Apr 16, 2009 6:51 pm
3
4 Map (1vs1): Double Jeopardy
by Nugen Thu Apr 16, 2009 5:32 pm
0
0 Changing Unit production limit according to nb of bases
by larienna Fri Mar 20, 2009 12:52 pm
4
1 Alteration to Anti-Air modules for the base game (inspired by Brood Wars changes)
by Boogers Tue Mar 17, 2009 1:47 am
4
1 Make the Anti-Air module bear it's name
by larienna Sat May 31, 2008 6:10 pm
10
0 Spawn broodling
by blarknob Fri Mar 6, 2009 3:07 pm
4
1 3 way scoring method
by larienna Thu Dec 18, 2008 12:26 pm
4
0 Volcanis map (1v1)
by Aarontu Tue Feb 24, 2009 5:06 pm
2
8 Space Madness Map (2 players)
by Aarontu Tue Oct 28, 2008 2:48 am
3
12 Worker Anti-clutter Mechanic
by MrWeasely Thu Jan 24, 2008 12:28 am
14
0 PBEM?
by KarmanMonkey Sun Feb 15, 2009 4:23 pm
4
0 The Scourge - simple fix
by Konrad von Richtmark Mon Jan 12, 2009 12:29 am
1
0 Simple planet token distribution variant
by Railoc Tue Feb 5, 2008 5:16 am
11
0 New Factions
by MrWeasely Sun Aug 31, 2008 6:36 am
5
2 A simple representation of the attack range
by carnifex Wed Aug 27, 2008 11:27 pm
10

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