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Board Game: Tinners' Trail » Forums » Rules
Subject Replies Last Post
0 JKLM edition English rules / version differences
by puncr0c Tue Mar 13, 2012 11:07 pm
2
0 Victory Point Diminshing Returns Question
by catmando Thu Jan 19, 2012 7:20 pm
6
2 Build Mine action
by DocGuillaume Sat May 7, 2011 9:39 pm
7
0 Auction and turn order
by Konzik Fri Aug 26, 2011 10:10 pm
4
0 order?
by black white Sat Jun 4, 2011 1:43 pm
4
0 Players action phase
by tab1359 Thu May 26, 2011 9:25 pm
3
0 Order of Play Box - JKLM
by Biff68 Mon Mar 15, 2010 8:41 pm
2
0 What do the empty silhouettes of locomotives and miners mean?
by Innovan Wed Jan 20, 2010 6:51 am
1
0 Running out of miner's
by kingofthegrill Sat Feb 7, 2009 6:39 am
5
2 Two rule related questions
by goodweiser Thu Dec 17, 2009 12:37 am
7
0 Exploring a terrain and impact of train on neighbouring terrain
by Kire Mon Nov 2, 2009 9:59 pm
3
0 The Mine Ore action
by jemccarty Mon Dec 8, 2008 6:46 pm
3
0 Determining Order of Play Column Position
by dumpty Sun Jun 15, 2008 6:34 pm
23
0 Possible rules typo?
by bgjunkie Fri Nov 21, 2008 4:47 am
1
0 Build Mine action
by trawlerman Fri Oct 24, 2008 8:09 pm
2
0 Unclaimed developments in a round??
by custom golf clubs Sat Oct 18, 2008 3:14 pm
6
1 Play Aid
by board_games_reno Thu Oct 23, 2008 4:42 pm
2
0 auctions??
by custom golf clubs Wed Sep 24, 2008 6:04 pm
3
4 Running out of water cubes.
by badrobot Sun Jun 1, 2008 1:02 pm [Page 1,2]
34
0 Just two issues still open.
by Luigi Mon Jul 14, 2008 11:07 am
7
2 Steam pump stacks..
by Langy Thu Jun 5, 2008 2:17 pm [Page 1,2,3]
53
2 Steam Pump Discs
by jbhuter6041 Fri Jun 20, 2008 7:07 pm
20
2 Does placing a new mine trigger the development-related cube adjustments?
by game_boy Fri Jun 20, 2008 12:08 am
10
0 Ore prices
by GeoMan Sat Jun 7, 2008 1:23 am
2
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