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Board Game: Chrononauts » Forums » Rules
Subject Replies Last Post
0 using promo cards
by chuckhazard Tue Sep 20, 2011 10:13 pm
4
1 Paradoxes blocking winning
by Kobold Curry Chef Fri Aug 19, 2011 10:51 pm
2
0 Inverters
by Sackmandan Sun Jun 12, 2011 10:50 pm
2
0 ID and Mission cards
by devaloki Tue May 31, 2011 3:24 am
2
0 Using Memo on a patch
by Callisto Tue Mar 1, 2011 5:02 pm
2
0 Perform a "Miracle" question
by euclidprime Tue Jan 18, 2011 5:55 am
2
0 Chrononauts Really Fast Time Machine
by chicomaz Wed Jan 12, 2011 8:18 pm
2
0 Can I remove a card from the deck, or will it ruin the game?
by ZeldaZelda Mon Jun 28, 2010 9:41 pm
5
0 Memo card question
by Fardog Sat Jan 8, 2011 6:56 pm
2
2 Proposed Correction for the Gore Years expansion.
by Myoman Tue Dec 29, 2009 5:37 am
6
0 Really Fast Time Machine
by venescas Wed Aug 4, 2010 1:22 am
3
0 Question about the "10-card-hand to Win rule"
by kalel21 Sun Mar 14, 2010 8:04 pm
2
2 Version 1.4 Compatibility
by Aging One Fri Dec 25, 2009 12:37 am
1
1 Get there first
by Cross_ Mon Jul 20, 2009 10:47 pm
6
0 uberparadox
by Laurisa Sun Oct 12, 2008 11:43 am
8
0 Official Chrononauts FAQ
by cerulean Mon May 26, 2008 3:45 pm
1
1 Question about Paradoxes
by Killdozer Fri Mar 28, 2008 10:11 pm
5
0 must play two cards...
by okami31 Sun Oct 14, 2007 6:33 am
4
0 Discard vs play? Artifact card play?
by chmollo Thu May 3, 2007 12:37 am
2
0 Miracles & Discontinuities
by BlackDragon1200 Sun Jan 28, 2007 8:55 pm
2
0 Question about hand sizes.
by Anarchosyn Fri Jan 19, 2007 11:39 pm
4
1 Winning by alternate reality
by kdiddy13 Sun Dec 31, 2006 3:37 am
2
0 Extra Large Timemachine and No Dinosaurs?
by julien_crawford Mon Feb 13, 2006 12:51 am
5
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