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Board Game: Galaxy Trucker » Forums » Variants
Subject Replies Last Post
1 Not peeking at the adventure deck.
by MajaiofDreams Mon May 7, 2012 4:13 am
5
0 Riskier Battery Usage
by RyanLeaf Thu Dec 11, 2008 3:23 pm
4
19 Space Routes
by The Warp Mon Jul 13, 2009 12:37 pm [Page 1,2]
45
1 Galaxy trucker: 6 player rules?
by Mazuren Sat Jan 14, 2012 5:49 pm
1
7 Evasive Maneuvering with Maneuver Jets
by Shijuro Thu May 28, 2009 11:27 am
4
11 Solo Variant
by PaleHorseRider Mon Jan 12, 2009 5:27 pm
7
15 Green and Red Aliens
by The Warp Mon Oct 3, 2011 8:22 pm
5
23 Special Upgrades
by The Warp Tue Feb 3, 2009 9:35 pm [Page 1,2]
32
8 New card idea - Space stations
by ronac Fri Jul 22, 2011 8:23 am
1
2 Creating custom ship layouts
by NonComposMentis Sun Jun 12, 2011 8:49 pm
0
11 SpaceDomination Expansion - 48 new ships
by Glee_cz Fri Jan 7, 2011 2:06 am
10
1 No eject button on this ship!
by SimonDorfman Wed Mar 30, 2011 5:16 am
3
2 You have to use the piece you pick up.
by thufir Wed Mar 9, 2011 7:06 am
4
1 Variant for more players?
by cpthogie Tue Nov 16, 2010 4:20 pm
3
31 Business Cards
by The Warp Wed Feb 4, 2009 3:41 am
9
4 Galaxy trucker snail play variant
by buqbuq Thu Sep 23, 2010 5:08 am
5
5 Limited ship pieces for two players
by hoffmanmw Wed Apr 2, 2008 1:18 am
1
1 Did anyone create and/or playtest a solo GT variant?
by tonksey Fri Jul 9, 2010 12:24 pm
2
3 Space Junk: A quick 2-player strategy game using the components of Galaxy Trucker
by TimMierz Wed Mar 17, 2010 4:14 am
13
4 Friendly Family variant
by yeep Thu Jan 28, 2010 3:03 pm
5
0 team variant?
by hippyhillary Sat Feb 13, 2010 3:44 pm
2
12 Solar Panel tile
by The Warp Sat Aug 1, 2009 6:37 pm
4
1 2.5 player variant - very initial idea for a dummy ship if playing with a really slow builder
by aaarg_ink Mon Jan 18, 2010 7:26 pm
3
2 Fix Tile Numbers Based on # Players and Ship
by pzkrakz Fri Oct 30, 2009 2:55 pm
5
19 Custom Ship Board Builder
by cdefrisco Thu Apr 3, 2008 6:12 am
13
2 To allow game to be played with players with visual, dexterity or cognitive impairment (e.g. stroke patients)
by Uncle G Wed Mar 11, 2009 3:17 pm [Page 1,2]
28
1 Galaxy Trader Variant
by RikHavok Sun Nov 29, 2009 10:39 am
0
0 Change the hourglass to increase / decrease difficulty?
by Merudo Sun Oct 4, 2009 10:58 pm
1
4 Design Committee
by The Warp Wed Jul 22, 2009 3:28 am
8
3 more than 4 players?
by p0pcult Thu Oct 16, 2008 8:11 pm
5
9 Mixing new & experienced players - does it need "fixing"?
by pdahl Mon Sep 29, 2008 9:05 pm [Page 1,2]
30
4 Iron Man Mode
by ThePotatoman Tue Jan 13, 2009 8:21 pm
7
0 Thoughts about number of tiles for 2 players
by IanthePez Fri Dec 26, 2008 4:35 pm
3
3 2-player?
by brdparker Thu Nov 6, 2008 5:25 pm
11
9 Ideas for solo / cooperative fleet variant
by ikajaste Sun Nov 30, 2008 3:01 pm
3
5 Some combat options
by Superhawk2300 Wed Oct 8, 2008 4:52 am
8
0 Help me tweak a Solo Variant
by badfish20 Mon Oct 13, 2008 9:13 pm
4
3 Solo practice game
by Shijuro Fri Sep 19, 2008 9:35 pm
10
3 A nasty variant for two masochistic players
by StormKnight Sat Feb 9, 2008 4:24 pm
0
3 Advanced Player Handicapper
by fsnam Mon Jan 7, 2008 11:40 pm
7
9 A mini expansion...almost
by supertris Mon Nov 26, 2007 3:56 pm
10
6 More homemade encounter cards ideas
by kadavriak Sun Dec 30, 2007 6:27 pm
1
0 My idea for new card
by Alnagon Sat Dec 29, 2007 7:27 am
0
11 Christmas expansion
by Petin Tue Dec 25, 2007 2:41 pm
5
3 Friendlier Timer Variant
by fsnam Mon Nov 19, 2007 11:44 pm
4
3 |-o-| TIE Variant
by CountDice Sat Nov 24, 2007 5:35 pm
1
5 Variant Designs IA and IIA
by NickH Tue Nov 13, 2007 10:00 pm
10
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