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Board Game: Neuroshima Hex! » Forums » Rules

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Subject Replies Last Post
1 Does Unlucky Draw Apply if Drawing Less than Tree Tiles
by johnraggio Mon Apr 6, 2015 11:10 pm
8
0 Simple, Stupid Movement Question
by Mad-Halfling Fri Jun 19, 2015 1:28 pm
2
1 Paralysis
by ravenwolf64 Tue Jun 2, 2015 6:03 pm
3
0 Uranopolis Ravager unit
by JimABassPlayer Sat May 9, 2015 1:32 am
3
0 Can Recon Center allow me to skip over an occupied hex?
by johnraggio Sun Apr 12, 2015 5:12 pm
4
0 questions about the Sharrash Hole
by JimABassPlayer Thu May 14, 2015 11:22 pm
2
0 Vegas vs Uranopolis - 2 rule clarifications, please
by JimABassPlayer Tue May 12, 2015 1:57 am
5
0 Vegas control
by JimABassPlayer Tue Apr 28, 2015 10:48 pm
4
0 Doomsday re-directing modules
by JimABassPlayer Thu Apr 30, 2015 12:52 am
2
0 Is the trap from Doomsday removed even if special edge not hit?
by johnraggio Sun Apr 12, 2015 5:14 pm
4
0 Question re Hegemony Universal Soldier
by johnraggio Fri Apr 10, 2015 4:45 am
5
0 Final Battle
by scottandkimr Tue Oct 26, 2010 4:21 pm
13
0 Toughness and Attacks
by Kusanagi888 Tue Apr 7, 2015 2:00 pm
1
0 Borgo super mutant
by akaisamurai001 Tue Mar 24, 2015 5:08 am
2
0 Discard pile open information?
by Bourlotieris Sun Feb 8, 2015 12:59 pm
3
0 Attacking again at lower initiative after module got destroyed?
by FloW_Hamburg Sat Jan 24, 2015 10:14 am
18
0 Net & moving
by Taissu Tue Dec 30, 2014 3:33 pm
2
0 Unit abilities in team play
by chmis Fri Jan 2, 2015 6:34 pm
5
2 Help needed for single player Hex Puzzle 21 ("MMORPG")
by Jiia Tue Dec 30, 2014 1:40 pm
7
3 Reinforcements rules
by CaveMaster Wed Aug 13, 2014 12:04 am
2
0 Some questions (Mad Bomber 2 for NH 3.0 / New York Spies)
by Niddi77 Wed Nov 26, 2014 2:24 pm
5
1 Universal Soldier & HQ questions
by Octopus Rex Tue Oct 21, 2014 8:54 pm
5
1 Neo jungle and new york rules
by Massaoka Fri Oct 31, 2014 6:42 pm
3
0 3.0 new rules - reinforcement rule.
by super hubson Sat Jun 21, 2014 12:54 pm
2
0 Question about Nets.
by Rindel Tue Jul 22, 2014 10:08 pm
10
0 Poison markers and damage
by Eawyne Sun Jul 20, 2014 4:56 pm
1
0 Doomsday Machine English Rules
by Eawyne Wed Jul 16, 2014 8:38 pm
1
0 Push Back
by Orwe11 Wed Jun 18, 2014 3:09 pm
2
2 Hex Puzzles
by tacman88 Wed Jun 11, 2014 2:39 am
2
1 Attack bonus effect on a unit that does not have that attack type?
by fameros Thu Mar 6, 2014 1:38 am
3
1 Borgo Super Officer Toughness
by m1ckb Sun Mar 2, 2014 8:43 am
8
0 Can units attack more than one hex in a strike?
by dalec Thu Feb 27, 2014 10:05 pm
2
0 doomsday small bomb
by peterakos Fri Feb 14, 2014 3:42 pm
1
0 Moloch
by njdpr Fri Jan 17, 2014 8:00 pm
3
0 Modules and units.
by peterakos Thu Jan 16, 2014 6:10 pm
4
0 Mobility.
by peterakos Wed Jan 1, 2014 11:45 am
2
0 Modules and HQ interections.
by Stephan93 Sat Dec 21, 2013 11:39 am
1
0 Can you target a Foundation tile currently underneath a unit?
by peterpotamus Sat Dec 14, 2013 3:06 am
6
0 Pushback
by bewareness Sun Nov 17, 2013 6:09 pm
4
0 Moloch in Team Play damages friendly "units" - just soldiers or modules as well?
by sir_tonyx Sun Dec 12, 2010 9:03 am
11
0 Does Net Affect Armor?
by hawk1061 Wed Oct 30, 2013 2:26 am
13
1 Does net affect toughness?
by hawk1061 Wed Oct 30, 2013 2:41 am
1
1 Tournament rules - updated for 3.0
by Ausir Tue Sep 17, 2013 12:44 am
0
1 Medic, multiple strength and multiple attackers
by ykphuah Fri Jan 25, 2013 2:20 am
5
1 I am unsure about what can affect modules vs. units
by tatoolo Fri Jan 21, 2011 6:55 pm
12
1 Does filling the last board space cause the game to end when all the players still have draw tiles?
by asevenson Fri Apr 19, 2013 5:09 am
4
0 Battle right before final battle
by Boofus Sun Apr 14, 2013 11:40 am
3
1 Modules: Attack bonuses with multiple attacks. Also, SLC.
by awfalafel Wed Apr 10, 2013 9:28 pm
3
0 Last Round
by bboyafu Sun Mar 10, 2013 2:16 pm
1
0 Q. Hq destryed on initiative
by Mita Fri Mar 8, 2013 10:37 am
2

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