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Board Game: Neuroshima Hex! » Forums » Rules

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Subject Replies Last Post
0 Battle tile ruling question
by CJRSM Tue May 3, 2016 8:49 pm
3
1 Net ability question
by SuperAbobo Fri Apr 15, 2016 7:31 pm
5
1 Attack bonus effect on a unit that does not have that attack type?
by fameros Thu Mar 6, 2014 1:38 am
6
0 more scoper and agitator questions
by NDjunkie Sat Sep 18, 2010 6:34 pm
10
0 Moved: Does mephisto hq attack other hqs?
by DOAisBetter Sat Mar 26, 2016 4:02 am
2
2 Initiative in general
by derekjinx Tue Jan 15, 2008 7:02 pm
11
7 Gauss Cannon and Armor
by Capoeirista Thu Aug 14, 2008 7:48 pm
22
2 Uranopolis 'Wastes' Module: add. wound if attack causes no damage?
by jhaelen Mon Jan 25, 2016 1:26 pm
2
0 Mephisto vs Judge's Reflection (Steel Police)
by Lucto Wed Jan 13, 2016 12:04 pm
8
0 Question concerning Scout and Sergeant (Steel Police)
by Judas54 Sun Jan 17, 2016 11:27 am
6
2 Does Outpost's Scoper work on the Boiler?
by minksling Sun Jan 10, 2016 5:00 am
2
0 What is the turn order for this game?
by Hovercraft Fri Dec 25, 2015 10:27 pm
6
0 Quarter Master Question
by schmuelle Mon Oct 26, 2015 8:43 am
6
0 Officer/The Brain confusion
by maaltan Mon Dec 14, 2015 12:36 pm
2
0 What is the purpose of the Replacement Tiles?
by xljedi Sun Dec 13, 2015 3:02 pm
2
0 HQ’s wounds are calculated at the end of a phase
by pilotbob Mon Jan 2, 2012 5:08 am
10
1 Borgo Super Officer Toughness
by m1ckb Sun Mar 2, 2014 8:43 am
11
2 Neojungle & Mississippi Venom markers
by Killer Spaceman Tue Oct 20, 2015 6:36 pm
2
0 stormtrooper buffed
by BrianLas Tue Oct 20, 2015 4:46 pm
1
0 Tile pushback question
by jonpfl Fri Oct 9, 2015 9:08 pm
2
0 Oupost HQ Bonus vs. HMG unit
by jhaelen Tue Sep 8, 2015 2:37 pm
2
0 Simple, Stupid Movement Question
by Mad-Halfling Fri Jun 19, 2015 1:28 pm
3
0 strange rule from missisipi instruction
by sigmarpriest Thu Aug 20, 2015 4:59 pm
7
1 Nets, initiative, and additional attacks
by scrose Fri Jul 10, 2015 1:19 am
9
1 Does Unlucky Draw Apply if Drawing Less than Tree Tiles
by johnraggio Mon Apr 6, 2015 11:10 pm
8
1 Paralysis
by ravenwolf64 Tue Jun 2, 2015 6:03 pm
3
0 Uranopolis Ravager unit
by JimABassPlayer Sat May 9, 2015 1:32 am
3
0 Can Recon Center allow me to skip over an occupied hex?
by johnraggio Sun Apr 12, 2015 5:12 pm
4
0 questions about the Sharrash Hole
by JimABassPlayer Thu May 14, 2015 11:22 pm
2
0 Vegas vs Uranopolis - 2 rule clarifications, please
by JimABassPlayer Tue May 12, 2015 1:57 am
5
0 Vegas control
by JimABassPlayer Tue Apr 28, 2015 10:48 pm
4
0 Doomsday re-directing modules
by JimABassPlayer Thu Apr 30, 2015 12:52 am
2
0 Is the trap from Doomsday removed even if special edge not hit?
by johnraggio Sun Apr 12, 2015 5:14 pm
4
0 Question re Hegemony Universal Soldier
by johnraggio Fri Apr 10, 2015 4:45 am
5
0 Final Battle
by scottandkimr Tue Oct 26, 2010 4:21 pm
13
0 Toughness and Attacks
by Kusanagi888 Tue Apr 7, 2015 2:00 pm
1
0 Borgo super mutant
by akaisamurai001 Tue Mar 24, 2015 5:08 am
2
0 Discard pile open information?
by Bourlotieris Sun Feb 8, 2015 12:59 pm
3
0 Attacking again at lower initiative after module got destroyed?
by FloW_Hamburg Sat Jan 24, 2015 10:14 am
18
0 Net & moving
by Taissu Tue Dec 30, 2014 3:33 pm
2
0 Unit abilities in team play
by chmis Fri Jan 2, 2015 6:34 pm
5
2 Help needed for single player Hex Puzzle 21 ("MMORPG")
by Jiia Tue Dec 30, 2014 1:40 pm
7
4 Reinforcements rules
by CaveMaster Wed Aug 13, 2014 12:04 am
2
0 Some questions (Mad Bomber 2 for NH 3.0 / New York Spies)
by Niddi77 Wed Nov 26, 2014 2:24 pm
5
1 Universal Soldier & HQ questions
by Octopus Rex Tue Oct 21, 2014 8:54 pm
5
1 Neo jungle and new york rules
by Massaoka Fri Oct 31, 2014 6:42 pm
3
0 3.0 new rules - reinforcement rule.
by super hubson Sat Jun 21, 2014 12:54 pm
2
0 Question about Nets.
by Rindel Tue Jul 22, 2014 10:08 pm
10
0 Poison markers and damage
by Eawyne Sun Jul 20, 2014 4:56 pm
1
0 Doomsday Machine English Rules
by Eawyne Wed Jul 16, 2014 8:38 pm
1

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