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What happens if you end up filling up all 19 hexes before playing a battle action tile?
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4 |
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0
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HQ and Medic,
by ceenan
Wed May 30, 2012 9:35 am
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5 |
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5
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Can I move unit with mobility in the same turn I placed it on the board?
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2 |
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0
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Hegemony Transport Q
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1 |
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5
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Gauss Cannon and Armor
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18 |
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0
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Extra hexes?
by bboyafu
Mon Mar 26, 2012 1:29 pm
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1 |
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0
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2v2 Question
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5 |
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2
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Smart: Transporter
by nyys
Thu Mar 15, 2012 1:35 pm
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2 |
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0
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Discard 1 Tile Rule - Kind of Pointless?
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10 |
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0
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Initiative question
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2 |
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1
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Scoper/Mother Module/HQ
by tarheel
Thu Jun 17, 2010 6:22 pm
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10 |
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0
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Mobility.
by noom777
Tue Feb 21, 2012 4:04 pm
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6 |
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0
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Question about Push back tile.
by noom777
Mon Feb 20, 2012 9:34 pm
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3 |
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0
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Questions about module attack bonuses.
by noom777
Mon Feb 20, 2012 8:46 pm
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1 |
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1
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Neo Jungle
by nyys
Wed Feb 15, 2012 1:38 pm
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10 |
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0
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Mines
by nyys
Mon Feb 13, 2012 7:10 pm
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2 |
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3
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Nets: Modules/Shields/HQs
by nyys
Mon Aug 22, 2011 9:50 pm
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11 |
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0
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Phase -1
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1 |
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0
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who wrote these rules? - a few questions about unclear rules
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6 |
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0
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HQ’s wounds are calculated at the end of a phase
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6 |
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1
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Tiles always face up?
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4 |
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0
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Hitting medics and connected units at the same time
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2 |
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1
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definition of a unit
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5 |
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0
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rules that are not in rulebook.
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4 |
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1
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I am unsure about what can affect modules vs. units
by tatoolo
Fri Jan 21, 2011 6:55 pm
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10 |
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17
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Quick and simple Neuroshima Hex rules to get you started
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7 |
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0
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Moloch in Team Play damages friendly "units" - just soldiers or modules as well?
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9 |
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0
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Campaign Scenario 2: Taking extra turns at start of game.
by Tekar
Mon Mar 14, 2011 12:14 pm
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1 |
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2
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Starting the game - rules are confusing/clumsy on this point. :(
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5 |
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0
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Simultaneous timing query
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6 |
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0
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Final Battle
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10 |
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0
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Translation errors, ok, but where did they get this from? (Dutch rules)
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3 |
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0
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unit tiles abilities
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2 |
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0
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mercenaries?
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2 |
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0
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multiple initiative attacks?
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2 |
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1
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Hegemony Quartermaster attached to Headquarters interaction
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5 |
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0
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Initiative and modules
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2 |
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0
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victory?
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2 |
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1
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Up Close and Personal: HQ versus HQ
by Midaga
Thu Dec 2, 2010 9:01 pm
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10 |
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0
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Damage track tokens
by mavo
Sun Nov 28, 2010 7:06 pm
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3 |
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0
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more scoper and agitator questions
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7 |
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0
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When do you use mobility? Who wins a three player game when nobody dies?
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2 |
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0
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Ending the Game question
by Biff68
Sun Oct 24, 2010 1:02 pm
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2 |
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0
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Could use some clarification here...
by Rylore
Wed Oct 13, 2010 3:49 am
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2 |
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0
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'Net interaction with The Outpost HQ' Query
by fentum
Sun Oct 10, 2010 11:23 pm
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2 |
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1
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Ranged attack at same target and Outpost unit questions
by mavo
Wed Sep 29, 2010 8:17 pm
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4 |
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0
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Melee and Range Bonuses
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3 |
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0
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newb question
by garvoid
Wed Sep 22, 2010 6:28 pm
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3 |
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0
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Do nets prevent HQs and Modules from giving modifiers to units?
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0
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Modules & Opponents.
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3 |
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