The Hotness
Games|People|Company
Total War
Mage Knight: Board Game
Princes of the Dragon Throne
Infiltration
The Lord of the Rings: Nazgul
Eclipse
Doctor Who: The Card Game
Winter Tales
Empires of the Void
Lords of Waterdeep
Dominion
Android: Netrunner
Descent: Journeys in the Dark (Second Edition)
Snowdonia
Virgin Queen
Mice and Mystics
Libertalia
Dominion: Dark Ages
A Game of Thrones: The Board Game (Second Edition)
Agricola: All Creatures Big and Small
Munchkin
Pirate Dice: Voyage on the Rolling Seas
Twilight Struggle
Last Night on Earth: Timber Peak
Conquest Tactics
Glory to Rome
The Lord of the Rings: The Card Game
Arkham Horror
Ground Floor
Agricola
War of the Ring
7 Wonders
7 Wonders: Cities
Star Wars: X-Wing Miniatures Game
The Castles of Burgundy
1989: Dawn of Freedom
Trajan
Through the Ages: A Story of Civilization
Village
Kingdom Builder
Goa
Twilight Imperium (third edition)
Ora et Labora
Dominant Species
Sherlock Holmes Consulting Detective
Race for the Galaxy
King of Tokyo
Among the Stars
City of Horror
Battlestar Galactica

1 , 2 , 3  Next »  

Subject Replies Last Post
1 Scenario 6 - question
by gmsa84 Sun Jun 3, 2012 3:03 pm
1
6 Artillery support
by GamerKeith Thu Dec 22, 2011 8:56 pm [Page 1,2]
27
1 Have to pick a target type when Op Firing
by williamj35 Tue May 22, 2012 7:31 am
4
3 Can Infantry do Close Assault as Op Fire or Final Op Fire?
by williamj35 Mon May 21, 2012 7:43 am
2
5 Routing into concealment
by Chou4555 Wed May 9, 2012 6:16 am
17
4 Can units move through a hex that is already full?
by gmsa84 Sat May 5, 2012 9:53 pm
3
3 Voluntary Removal of Decoys
by Kozure Tue Jan 10, 2012 8:25 pm
16
2 Guns failing Morale check during OP fire - marked as Used?
by gmsa84 Sat May 5, 2012 10:03 pm
6
5 Suppressed gun op-fire procedure clarification
by PrimalAce Fri May 4, 2012 9:58 pm
12
5 Battle Sequence Clarification.
by DjFIL Sat May 5, 2012 6:16 pm
4
5 Questions and comments on Rules Part 2
by beresford Wed Dec 21, 2011 6:40 pm
9
3 Opportunity Fire Markers
by bionikbonce Wed Apr 25, 2012 1:46 pm
4
1 Blocking obstacles on both sides of the string
by PrimalAce Fri Apr 20, 2012 12:44 pm
23
9 LOS examples
by williamj35 Tue Apr 24, 2012 1:19 am
8
3 Vehicle and artillery questions
by cfmcdonald Thu Apr 19, 2012 6:02 pm
7
2 Critical Hit?
by beresford Sun Apr 22, 2012 10:15 am
3
3 Clarification on movement
by gmsa84 Mon Apr 30, 2012 8:20 pm
3
6 Does op-fire on a vehicle happen before or after it rotates in a hex?
by PrimalAce Mon Apr 30, 2012 11:16 pm
1
1 Setup concealed adjacent to enemy?
by marticabre Mon Apr 30, 2012 10:13 pm
3
3 Interpreting the last sentence of rule 9.0
by Horvo Mon Apr 30, 2012 8:06 pm
2
8 Reverse movement
by beresford Fri Feb 3, 2012 2:03 pm
4
4 Off- Board At-Start set-up Qs
by nisada Sun Dec 18, 2011 11:23 pm
8
4 Close Assault Vs. Armor - Need Help!
by asfhgwt Sat Jan 14, 2012 7:03 pm
12
1 Modifiers when firing on vehicles with infantry and/or with artillery
by williamj35 Sun Apr 22, 2012 3:54 am
6
4 What is open ground?
by joshaubry Thu Dec 22, 2011 2:18 am
7
3 Rout Phase
by beresford Thu Dec 22, 2011 10:47 am
8
2 Fortifications??? Elevation???
by williamj35 Sun Apr 22, 2012 3:41 am
3
4 Panzerfaust
by gmsa84 Tue Apr 10, 2012 5:52 am
4
4 Op fire question with an unmarked unit and op fire on a unit failing a morale check at the start of a move
by happyloaf Sun Apr 15, 2012 10:19 pm
3
1 Scenario 15: foxhole and forest modifiers
by williamj35 Wed Apr 11, 2012 4:55 pm
5
5 Yet another Rout question
by gmsa84 Tue Feb 28, 2012 6:23 am
7
1 Do op fire marked units get marked used once they successfully pass a morale check or when the inflict casualties?
by happyloaf Tue Apr 10, 2012 6:38 pm
2
3 vehicle proficiency checks
by NJames Sun Apr 8, 2012 1:12 am
2
1 "Units that check to see if they can fire are marked as Used if the LOS is blocked"?
by gmsa84 Tue Feb 28, 2012 5:54 am
8
3 May artillery target hexes containing friendly units ?
by RocketScience Tue Mar 27, 2012 3:01 am
1
3 Infantry moving behind hedgerow, shot at by mortar within 4 hexes using Op Fire, is modifier -4 or -1?
by Cleitus the Black Thu Mar 22, 2012 10:21 pm
1
3 rules questions
by leberegel Tue Mar 20, 2012 11:48 pm
1
2 Guns, Artillery and Vehicles: 2 or 3 units used?
by gmsa84 Sat Mar 17, 2012 4:31 am
2
3 some questions
by leberegel Wed Mar 14, 2012 12:16 am
8
4 Open topped?
by NoMasOvejas Tue Mar 13, 2012 5:41 pm
2
2 Order of Rout checks?
by gmsa84 Sat Mar 10, 2012 2:36 am
2
3 Op Fire Etiquette
by beresford Wed Jan 4, 2012 2:27 pm
9
4 What are the options for a unit that starts the turn in the same hex as the enemy?
by gmsa84 Sat Mar 10, 2012 3:09 am
2
6 declared retreats
by brian asklev aursen Tue Dec 20, 2011 9:31 pm
11
2 Melee, casualty reducing units and suppression
by NoMasOvejas Wed Mar 7, 2012 5:52 pm
3
0 Victory condition+Rout bonus+Concealment
by luc30 Sun Mar 4, 2012 8:31 am
1
2 entering melee
by NoMasOvejas Tue Feb 28, 2012 11:51 am
3
0 Do individual trees in the open count as "Woods" for movement and firing?
by gmsa84 Mon Feb 27, 2012 7:28 pm
6
1 Questions about Rout before Melee and Op Fire while fully surpressed
by Cleitus the Black Wed Feb 1, 2012 7:57 pm
8
2 Melee
by luc30 Sun Feb 26, 2012 9:19 am
3

1 , 2 , 3  Next »  

Front Page | Welcome | Contact | Privacy Policy | Terms of Service | Advertise | Support BGG | Feeds RSS
Geekdo, BoardGameGeek, the Geekdo logo, and the BoardGameGeek logo are trademarks of BoardGameGeek, LLC.