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Historical Board Gaming has many new and original pieces for A&A [2 new plane types]
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1
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Many new units, incl. CA & modified Trans from AA50 and many ideas for Tech & Natl' Adv., also some map chamges
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2
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Best Way to Do Techs
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10
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difference between 2 versions of 2004 revised edition
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16 |
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A better Battle of the Atlantic
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Some additional units and corrections [also invadable Neutrals]
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If Tactical Bombers are/were in Revised A&A, what changes do/would they make. And other air combat ideas.
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1
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A new Naval/Sub combat system, incl. a stand off/stand back CV rule change & new CLAA ship
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A slightly more aggressive variant
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2
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Fixing National Advantages & Global Rules
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4 |
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1
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Combat Wheel
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2 |
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1
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changing turn order for axis then allies turn
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3 |
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0
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Musing over a combat change
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4 |
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1
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Greater Realism
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2 |
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1
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National Advantages
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1 |
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3
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House Rule: Non-lethal bombardment
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10 |
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0
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Simple 13 Card Weapon Variants
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1
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A complete overhaul of National Advantages and Research
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12 |
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Subs and Battle for the Atlantic
by Pz V
Thu Aug 24, 2006 2:38 am
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7 |
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1
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No Randomness In Combat
by wodan46
Thu Jan 11, 2007 1:20 pm
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8 |
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1
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Weird War 2
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1
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Axis & Allies Revised Enhanced
by ozimek
Sat Jan 5, 2008 9:12 pm
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11 |
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2
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tweaking victory conditions
by NJames
Thu Sep 11, 2008 3:08 pm
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3 |
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0
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Axis and Allies: The Tide of Iron. Tried it? discuss it
by Darkan1
Mon Jun 30, 2008 10:34 pm
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1
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My unit additions...
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5 |
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2
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Realism Mode
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14 |
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1
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Custom Large Playing Surface Edited War Board Print.....
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15 |
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3
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Enhanced VARIANT Aspects: MECH Infantry
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15 |
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0
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Population / Man power?
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3 |
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0
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My variant (WIP)
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0
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Extended Axis and Allies
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1 |
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1
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Bombers cost 10, among other changes to them
by wodan46
Thu Jan 25, 2007 10:20 pm
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4 |
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0
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Simultaneous moves (phase 3 and 5)
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2 |
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0
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Last Man Standing
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1
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Cut throat
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