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Subject Replies Last Post
1 Advance after combat and Overstacking
by thelivekennedy Sun May 6, 2012 5:44 pm
2
0 Staking and elimination.
by andr1k Sat Feb 18, 2012 12:50 am
4
5 Reinforcements able to road march?
by realgabriel Sun Feb 5, 2012 5:11 pm
3
2 Multiple terrain and terrain with features MP costs and combat effects
by jpinto Thu Feb 16, 2012 6:14 pm
3
0 Unclear map hex nature.
by Teofilus Sun Feb 5, 2012 3:14 pm
1
3 Stack and overrun
by Teofilus Sat Jan 28, 2012 1:01 pm
1
1 Scenario 5.1 turn order vs. victory conditions
by rzymek Tue Nov 1, 2011 6:28 pm
3
3 Road March without a junction...
by strangecolours Tue Nov 22, 2011 8:50 pm
3
0 Barrage announcement question
by obedmarsh Sun Sep 18, 2011 7:31 pm
1
2 Mixed Forest Hex and barrage
by Sovietpride Fri Mar 18, 2011 7:19 pm
2
0 Advance after barrage?
by skaasz Wed Jan 26, 2011 11:30 pm
2
3 Two Clarifications...(1) Artillery Barrages and (2) mp cost of the terrain type Run
by gncturner Sun Aug 15, 2010 8:25 pm
3
1 exploitation.
by giants nut Tue Feb 2, 2010 2:58 pm
5
2 ROAD MARCH
by proyecto_mgj Fri Apr 30, 2010 11:36 pm
4
0 SEVERAL BARRAGES TO THE SAME HEX (AMMO POINTS)
by proyecto_mgj Tue Apr 20, 2010 11:40 pm
1
0 artillery.
by giants nut Sun Jan 31, 2010 10:56 pm
2
0 defending in a forest hex with a road running through it
by tacman88 Wed Nov 25, 2009 6:53 pm
2
0 Cost for Reinforcements to enter map
by Wilhammer Mon Oct 26, 2009 1:18 am
2
0 Stacks road marching / intermediate scenario
by MattDP Tue May 19, 2009 10:19 am
5
2 Question about example
by gbaker59 Mon May 11, 2009 12:10 am
2
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