 |
Subject |
Replies |
Last Post |
|
2
|
RftG noob beats the AI with simple strategy
by chadw09
Tue Aug 17, 2010 3:00 pm
|
11 |
|
|
9
|
Turn-by-turn decision making and it's effects (a.k.a. I don't know how to play this)
|
16 |
|
|
2
|
Keldon AI Skill Leap?
|
13 |
|
|
23
|
Paul's General strategy article
|
7 |
|
|
1
|
How to Effectively Use Goals
|
6 |
|
|
6
|
How to use 6 cost development
by MegaGuy
Thu Dec 15, 2011 8:14 pm
|
9 |
|
|
4
|
Discard cards for pts powers
|
7 |
|
|
2
|
Noob who needs strategy help
|
20 |
|
|
1
|
What is a development strategy?
|
13 |
|
|
1
|
rtfg key cards
|
15 |
|
|
4
|
Discarding in the early game
|
7 |
|
|
2
|
How often do you use 6-Cost Developments?
|
12 |
|
|
1
|
Theme/Strategy per base set/expansions?
|
7 |
|
|
1
|
Lets talk about combos!
|
17 |
|
|
7
|
e/e As Defense Against $/p - An Illustration
|
8 |
|
|
2
|
Produce Phase Dominance--An Underrated Concept?
|
6 |
|
|
2
|
My brain hurts... but I got lots of guns...
|
11 |
|
|
7
|
Genetics lab and mining robots
by Stunna
Sat Oct 2, 2010 1:41 am
|
13 |
|
|
3
|
What are the main viable strategies?
by ADTI_78
Tue May 18, 2010 9:35 pm
|
18 |
|
|
0
|
Of the strategic importance of empty phases or “Hello?! Anybody home?...”
|
6 |
|
|
2
|
Starting Hand Thought Process - A Beginners Question
|
21 |
|
|
0
|
Improved Logistics
|
2 |
|
|
0
|
Looking for some strategies with Alpha Centauri and Ancient Race
|
5 |
|
|
2
|
Is it even worth it to Consume $ Trade a novelty (blue) good for just 2 cards?
|
14 |
|
|
70
|
Analysis of all the Cards (take 2 - this time with worlds too)
|
37 |
|
|
2
|
What are some good ways to defend against consume/produce?
|
11 |
|
|
26
|
A View on Hand Management
|
9 |
|
|
36
|
Stats for the Galaxy: Underplayed/Overplayed Cards
|
35 |
|
|
45
|
Love for some unloved cards
|
47 |
|
|
51
|
Strats for the Galaxy: Starting World Play for 2pA
|
39 |
|
|
19
|
R&D: Insane Quality and Synergy
|
26 |
|
|
5
|
Defensive plays, and more musings on Explore powers
|
5 |
|
|
4
|
Always-keep and always-discard cards
by theory
Sat Jan 30, 2010 3:53 pm
|
18 |
|
|
67
|
Basic Advice for Newcomers
|
6 |
|
|
18
|
The double produce
by Kester
Fri Mar 19, 2010 4:36 pm
|
12 |
|
|
14
|
Captain Obvious' Obvious Strategy Tip #23
|
12 |
|
|
10
|
How do you make proper use of explore powers and leeching?
|
28 |
|
|
14
|
Advice for intermediate player from good players
by flagg49
Mon Mar 8, 2010 5:53 pm
[Page 1,2]
|
44 |
|
|
0
|
Tips for a newb. Help me
|
4 |
|
|
0
|
2 player game, your 11 cards vs their 10 cards, A couple of questions:
|
3 |
|
|
370
|
RFTG General Strategy Guide
|
86 |
|
|
5
|
Suppose some cards are brokenly good
|
18 |
|
|
6
|
Ranking the homeworlds as tableau plays
by theory
Thu Jan 14, 2010 3:45 pm
|
17 |
|
|
3
|
How does your strategy change online versus face to face play?
by Stunna
Fri Jul 31, 2009 12:21 am
|
14 |
|
|
10
|
Starting actions for starting worlds
|
10 |
|
|
0
|
Is 2-player with goals luck-prone, or am I just bad at it
|
7 |
|
|
7
|
Hand momentum
|
2 |
|
|
3
|
Taking RFTG to the next level with my regular group.
by Jasta
Tue Jun 16, 2009 4:15 am
|
17 |
|
|
1
|
Worst Cards, Best Cards, Overrated Cards and strats
|
23 |
|
|
4
|
Unified Theory in Race for the Galaxy
|
2 |
|