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Subject Replies Last Post
0 Alternate Tech Tree
by SnowRavenX Mon Jun 4, 2012 10:24 pm
1
1 Balancing game play
by Nimor Sat Jun 2, 2012 1:50 pm
8
1 Template fleets for faster play/combat
by Dreamshadow Sun Jun 3, 2012 5:34 am
2
12 Same technologies, completely new tree (rebooted thread)
by Aweberman Tue Apr 3, 2012 12:06 pm [Page 1,2,3]
54
17 Same technologies, completely new tree
by Aweberman Tue Aug 16, 2011 12:19 pm [Page 1,2,3,4,5]
123
1 Strategy card mods + specific bonus counters
by crazylog357 Fri May 27, 2011 9:12 pm
2
2 Font
by Dijitz Mon May 28, 2012 4:32 am
1
4 Variant Galaxy preconstruction
by theasaris Tue Jul 12, 2011 9:22 pm
18
4 Boarding Parties
by zombiedoom1367 Thu May 10, 2012 1:34 am
22
9 Removing Political Chaff
by CornPuff Wed Jul 13, 2011 8:38 pm
15
4 TI+Expansions - Which Variants do you use and why?
by NoxMortem Tue May 1, 2012 3:30 pm
13
3 More Than 8
by Magesmiley Wed May 2, 2012 6:19 pm
6
3 Looking for blanks
by Dijitz Sun Apr 29, 2012 6:46 am
9
2 TI3 Beginner Ruleset - making the game easy (and fast)
by kensaiMADNESS Thu Apr 5, 2012 8:24 pm
4
48 Another 2-Player Variant
by Roliander Tue Jul 25, 2006 7:40 am
16
57 Star Wars Imperium - Full game conversion, ready to download!
by v0lrath Thu Mar 25, 2010 10:45 am [Page 1,2,3,4]
82
4 Variants and custom hexes/pieces
by Dijitz Thu Apr 5, 2012 11:45 pm
5
2 Changes to Flagships rules and Nanotech/Type IV drive
by TheoM Wed Apr 11, 2012 2:22 pm
9
3 Less Points Driven TI3
by CasMat Thu Apr 5, 2012 6:58 am
12
3 Can't find 2 player variant
by cardician Thu Mar 8, 2012 1:44 pm
10
2 Imperial Strategy Card, Race Selection, and Colony/Refinery variants
by CasMat Wed Feb 29, 2012 11:28 pm
7
3 Event Cards
by Trouvist Mon Feb 20, 2012 7:20 pm
9
2 Fixing Politics
by templarjr Fri Feb 3, 2012 3:17 pm
8
2 Strategy Board instead of Strategy Cards
by VolkoV Fri Dec 16, 2011 1:16 pm
11
2 Forced Coalitions
by NexusRex Thu Feb 9, 2012 7:15 pm
0
2 Warp Sector Tile
by VolkoV Wed Feb 8, 2012 6:58 am
2
1 Large Campaign with Rex: Final Days of an Empire?
by Devout Haruhiist Fri Feb 3, 2012 5:52 pm
2
2 Tweak of Nebula rules
by tacocat Tue Jan 31, 2012 2:25 am
4
3 Twilight Imperium 3e, variant, No Die Rolling?
by thadrine Tue Jan 24, 2012 10:53 pm [Page 1,2]
42
3 Red Tape with Bureaucracy.
by garfielder Fri Jan 27, 2012 4:15 pm
6
3 Political III Variant Strategy Card
by HeavyGear Sun Jan 8, 2012 2:44 am
7
1 Shattered Ascension Maps
by Vandervecken Mon Dec 19, 2011 6:54 pm
6
0 Pimp your Tech Tree: Micro Technology
by OneArmedSorcerer Fri Dec 16, 2011 9:09 am
5
11 Easy variant to incentivize combat. (works with just about any Victory variant)
by Cole Wehrle Sun Mar 27, 2011 1:09 am
18
2 New RACIAL SECRET OBJECTIVE cards
by Your Buddy Chester Tue Nov 29, 2011 4:13 am
17
3 Yssaril Tribes powered down
by OneArmedSorcerer Tue Dec 6, 2011 12:11 pm
21
2 Lazax variants for regular TI3 games
by tawnos76 Mon Dec 5, 2011 6:05 pm
0
1 Growing Trade Agreements
by VolkoV Fri Dec 2, 2011 1:52 pm
6
1 Open Distant Suns and Final Frontier Markers
by VolkoV Thu Dec 1, 2011 4:16 pm
4
1 Vandervecken's Galactic Council and Accumulated Votes
by Vandervecken Mon Nov 21, 2011 8:19 am
1
1 Alternative victory conditions
by Gylthinel Mon Nov 28, 2011 9:29 pm
0
3 Play this great game a little faster
by tocoking Fri Nov 4, 2011 10:20 am
8
1 Two Player?
by marco_polo9 Sat Nov 5, 2011 3:19 am
3
1 Pick your own secret objective?
by msoong Tue Oct 25, 2011 5:09 am
8
1 [RACE] Firijii Inquisitors
by Grummore Wed Sep 28, 2011 5:26 pm
5
3 Do you typically play with distant suns option?
by CaseyBrasil Fri Jun 10, 2011 9:48 pm [Page 1,2]
26
2 Saar and the Son of Ragh
by ryolacap Wed Oct 12, 2011 11:08 am
4
3 Variant for some additional Techs
by tawnos76 Thu Oct 13, 2011 11:05 pm
6
0 A good place to find premade maps.
by gimladesh Sat Oct 22, 2011 12:22 am
2
1 Balance
by ryolacap Fri Oct 14, 2011 8:55 am
20

1 , 2 , 3 , 4 , 5  Next »  [6]

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