 |
Subject |
Replies |
Last Post |
|
0
|
Alternate Tech Tree
|
1 |
|
|
1
|
Balancing game play
by Nimor
Sat Jun 2, 2012 1:50 pm
|
8 |
|
|
1
|
Template fleets for faster play/combat
|
2 |
|
|
12
|
Same technologies, completely new tree (rebooted thread)
|
54 |
|
|
17
|
Same technologies, completely new tree
|
123 |
|
|
1
|
Strategy card mods + specific bonus counters
|
2 |
|
|
2
|
Font
by Dijitz
Mon May 28, 2012 4:32 am
|
1 |
|
|
4
|
Variant Galaxy preconstruction
|
18 |
|
|
4
|
Boarding Parties
|
22 |
|
|
9
|
Removing Political Chaff
|
15 |
|
|
4
|
TI+Expansions - Which Variants do you use and why?
|
13 |
|
|
3
|
More Than 8
|
6 |
|
|
3
|
Looking for blanks
by Dijitz
Sun Apr 29, 2012 6:46 am
|
9 |
|
|
2
|
TI3 Beginner Ruleset - making the game easy (and fast)
|
4 |
|
|
48
|
Another 2-Player Variant
|
16 |
|
|
57
|
Star Wars Imperium - Full game conversion, ready to download!
|
82 |
|
|
4
|
Variants and custom hexes/pieces
by Dijitz
Thu Apr 5, 2012 11:45 pm
|
5 |
|
|
2
|
Changes to Flagships rules and Nanotech/Type IV drive
by TheoM
Wed Apr 11, 2012 2:22 pm
|
9 |
|
|
3
|
Less Points Driven TI3
by CasMat
Thu Apr 5, 2012 6:58 am
|
12 |
|
|
3
|
Can't find 2 player variant
|
10 |
|
|
2
|
Imperial Strategy Card, Race Selection, and Colony/Refinery variants
by CasMat
Wed Feb 29, 2012 11:28 pm
|
7 |
|
|
3
|
Event Cards
|
9 |
|
|
2
|
Fixing Politics
|
8 |
|
|
2
|
Strategy Board instead of Strategy Cards
by VolkoV
Fri Dec 16, 2011 1:16 pm
|
11 |
|
|
2
|
Forced Coalitions
|
0 |
|
|
2
|
Warp Sector Tile
by VolkoV
Wed Feb 8, 2012 6:58 am
|
2 |
|
|
1
|
Large Campaign with Rex: Final Days of an Empire?
|
2 |
|
|
2
|
Tweak of Nebula rules
by tacocat
Tue Jan 31, 2012 2:25 am
|
4 |
|
|
3
|
Twilight Imperium 3e, variant, No Die Rolling?
|
42 |
|
|
3
|
Red Tape with Bureaucracy.
|
6 |
|
|
3
|
Political III Variant Strategy Card
|
7 |
|
|
1
|
Shattered Ascension Maps
|
6 |
|
|
0
|
Pimp your Tech Tree: Micro Technology
|
5 |
|
|
11
|
Easy variant to incentivize combat. (works with just about any Victory variant)
|
18 |
|
|
2
|
New RACIAL SECRET OBJECTIVE cards
|
17 |
|
|
3
|
Yssaril Tribes powered down
|
21 |
|
|
2
|
Lazax variants for regular TI3 games
|
0 |
|
|
1
|
Growing Trade Agreements
by VolkoV
Fri Dec 2, 2011 1:52 pm
|
6 |
|
|
1
|
Open Distant Suns and Final Frontier Markers
by VolkoV
Thu Dec 1, 2011 4:16 pm
|
4 |
|
|
1
|
Vandervecken's Galactic Council and Accumulated Votes
|
1 |
|
|
1
|
Alternative victory conditions
|
0 |
|
|
3
|
Play this great game a little faster
|
8 |
|
|
1
|
Two Player?
|
3 |
|
|
1
|
Pick your own secret objective?
by msoong
Tue Oct 25, 2011 5:09 am
|
8 |
|
|
1
|
[RACE] Firijii Inquisitors
|
5 |
|
|
3
|
Do you typically play with distant suns option?
|
26 |
|
|
2
|
Saar and the Son of Ragh
|
4 |
|
|
3
|
Variant for some additional Techs
|
6 |
|
|
0
|
A good place to find premade maps.
|
2 |
|
|
1
|
Balance
|
20 |
|