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Subject Replies Last Post
0 150th Pz Bde (Skorzeny), L2 rules
by artdohrman Fri Jan 16, 2015 7:56 pm
3
0 Tiny typo
by Emil 109 Wed Jun 11, 2014 3:56 pm
3
0 Withdraw movement
by ogrebait Thu Jun 27, 2013 1:26 pm
2
0 Supply Status - Sources/Routes[?] ...
by WarBoy Sun Jul 5, 2009 9:38 pm
1
6 What is 'Town' terrain?
by Amnese Wed Dec 26, 2012 12:45 am
2
0 Rules Questions
by lordsentaris Wed Jul 18, 2012 9:55 am
3
1 Road Movement Fractions
by SLouis39 Thu Dec 22, 2011 11:48 pm
2
1 Corps artillery vs. Rocket Rule.
by tyvek Sat Dec 3, 2011 9:58 pm
3
0 Rules Question
by hipshot Tue Oct 18, 2011 1:48 am
2
0 Bridge Blowing[?] ...
by WarBoy Thu Jul 9, 2009 5:58 am
8
0 Multi-Hex Engagement Battles[?] ...
by WarBoy Thu Jul 9, 2009 5:35 am
1
0 Engaged Armour/Artillery Units[?] ...
by WarBoy Thu Jul 9, 2009 5:42 am
1
0 Retreat - Nearest Supply Route[?] ...
by WarBoy Sun Jul 5, 2009 11:38 pm
1
0 Artillery - ZOC's/Adjacent Enemy Units[?] ...
by WarBoy Sun Jul 5, 2009 11:05 pm
1
0 Multiple Unit Combat Hexes[?] ...
by WarBoy Sun Jul 5, 2009 10:30 pm
1
0 German Rocket Artillery - Supply Status[?] ...
by WarBoy Sun Jul 5, 2009 9:31 pm
1
0 German Units Exiting The Mapboard[?] ...
by WarBoy Sun Jul 5, 2009 2:51 am
1
0 German Supply And Exiting The Mapboard[?] ...
by WarBoy Sun Jul 5, 2009 2:04 am
1
0 Retreating Armour Across Rivers[?] ...
by WarBoy Sun Jul 5, 2009 1:20 am
2
0 Artillery And Cliff Hexsides[?] ...
by WarBoy Sun Jul 5, 2009 1:08 am
2
0 German Corps Artillery Frequency[?] ...
by WarBoy Thu Jul 2, 2009 5:35 am
1
0 Advancing Through/From/Into The Clervaux Bottleneck[?] ...
by WarBoy Thu Jul 2, 2009 2:53 am
1
0 'Retro-Hex' Swapping[?] ...
by WarBoy Thu Jul 2, 2009 1:40 am
1
0 Unsupplied Units' Advance After Combat[?] ...
by WarBoy Thu Jul 2, 2009 1:03 am
1
1 Lost Bridge[?] ...
by WarBoy Wed Jul 1, 2009 2:46 am
1
0 Bridge Demolition[?] ...
by WarBoy Sun Jul 5, 2009 10:52 pm
1
0 German Rocket-Artillery Attacks[?] ...
by WarBoy Sun Jul 5, 2009 4:40 am
1
0 Movement With Blowing Bridges[?] ...
by WarBoy Sun Jul 5, 2009 12:03 am
1
0 American Reinforcement Unit At The Town Of Herve[?] ...
by WarBoy Thu Jul 2, 2009 4:13 am
0
0 Bridge Blowing
by Fromme Thu Jan 15, 2009 10:24 am
2
0 Piper Alternative - 2 hex seperation penalty
by Wilhammer Sun Jun 21, 2009 6:58 pm
0
0 combat.
by giants nut Wed Apr 23, 2008 10:40 pm
5
0 cumulative terrain effects on combat
by will64 Wed Dec 31, 2008 6:21 pm
3
0 Combat
by Emil 109 Wed Sep 3, 2008 10:59 pm
2
0 Retreat-river
by Emil 109 Wed Sep 3, 2008 11:22 pm
2
1 Retreat across river?
by mateybob Thu Jul 5, 2007 3:54 am
3
0 Rivers, towns, and doubling up
by will64 Mon Jun 2, 2008 9:34 pm
2
1 Initial German Supply-First 4 Turns
by will64 Sun Jun 1, 2008 12:38 pm
1
3 Movement across unbridged river
by will64 Fri May 30, 2008 5:12 am
1
1 Rockets.
by giants nut Fri May 9, 2008 11:45 pm
3
0 Bridge construction.
by giants nut Sun Apr 27, 2008 10:46 pm
4
0 Retreat after combat.
by giants nut Mon Apr 28, 2008 10:36 pm
2
0 ER's.
by giants nut Thu Apr 24, 2008 10:59 pm
4
1 supply
by giants nut Fri Apr 18, 2008 11:21 pm
2
1 Three clarifications.
by Gedeone Fri Feb 15, 2008 9:48 am
2
0 Additional Random Events.
by Gedeone Fri Feb 8, 2008 1:31 pm
0
1 Cross-Post from DBW expansion
by oneilljgf Sat Dec 22, 2007 10:24 am
4
1 About max combat odds vs. Broken/Forest hex
by Gedeone Tue Dec 4, 2007 4:03 pm
1
0 Focus on Delayed Reinforcements
by Gedeone Mon Dec 3, 2007 1:56 pm
4
0 Last questions....
by Gedeone Wed Nov 21, 2007 3:18 pm
4

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