Subject Replies Last Post
0 Which cards should be removed for Solo play?
by Gregory Palmer Thu Sep 12, 2013 7:04 pm
2
5 Thunderstone Classic Module - the Borrowsdale Plague
by Sippi Sun Aug 12, 2012 1:56 am
2
5 Thunderstone Classic Module - the Legend of Nigel Strong
by Sippi Mon Aug 6, 2012 4:13 am
1
0 Variants for xp use
by topera Wed May 2, 2012 3:30 am
0
0 Bearer for us that doesn't have advance!
by topera Mon Feb 27, 2012 8:34 pm
0
1 Alternative rule to failing to defeat a monster
by Pylon Power Wed Jan 25, 2012 12:28 am
7
0 End game variant
by ekster Tue Jan 17, 2012 9:01 pm
0
3 Variant: Play with one leader of ur group of heroes
by Hallakar Tue Sep 13, 2011 5:48 pm
4
0 Randomizers as village pile
by Aruko Mon Aug 22, 2011 6:56 pm
1
0 My variant to ensure that this doesn't go on too long.
by Skyel Sat Jun 11, 2011 6:15 am
4
11 A variant to adress the randomness of traps and treasure
by plysbjorn Wed Mar 2, 2011 1:56 pm
17
2 "Remote Village" Variant for Solo/Coop Play...
by PKDuke Sat Apr 2, 2011 12:27 pm
2
0 Possible Traps/Treasure Variant
by bumblescrump Thu Mar 10, 2011 6:31 am
3
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