Board Game: Fading Glory » Forums » Rules

1 , 2 , 3  Next »  

Subject Replies Last Post
3 Waterloo - couple of rule clarifications
by nodaspa Sat Apr 5, 2014 12:20 pm
21
2 Borodino command paralysis with leaders?
by Matias Tue Jul 28, 2015 2:08 pm
2
1 Which rules to start with?
by Matias Sat Jul 25, 2015 9:56 am
1
3 5 minute game?
by Kevinsmith1212 Sat Jul 4, 2015 11:58 pm
2
2 Multi-unit battles question
by mp_stilgar Thu Jun 18, 2015 10:39 pm
6
2 Movement on road with up slope
by jari58 Fri Jun 5, 2015 1:47 pm
4
0 What is the cost to cross a Ford hexside?
by Aldaron Fri May 29, 2015 6:12 pm
7
2 Minor rivers
by bluewhite Tue Feb 19, 2013 2:33 pm
6
0 Confused about the Prussian Moral marker of Waterloo
by Ben_Bos Sun May 17, 2015 2:00 pm
1
0 Nappy 20 4.0 rules question regarding 16.4 additional rout locations
by aram12 Fri Apr 24, 2015 4:04 pm
6
0 Orderly Withdrawal Questions
by derz Tue Mar 17, 2015 2:38 am
3
3 A bit overwhelmed by errata...advice for someone considering the system...
by aram12 Fri Mar 13, 2015 6:43 pm
3
1 Question re: countercharge
by MGabriel Wed Mar 11, 2015 6:38 pm
3
6 4th edition rules now available
by wkover Tue Feb 10, 2015 3:49 am
11
0 Borodino 20 (Fading Glory): What do the Rs in green circles mean?
by MGabriel Tue Mar 10, 2015 5:28 pm
2
1 Rules Question: Order of Committing Reserve Troops to Battle.
by RollAgain Sun Mar 8, 2015 4:58 pm
5
1 Hexes for Rallying
by derz Mon Feb 9, 2015 11:20 pm
4
3 Countercharge, advance after retreat and other sundry matters
by atreides02 Sun Jun 8, 2014 10:42 am [Page 1,2,3]
57
0 Bombarding artillery and fatigue
by Eranthis Wed Dec 31, 2014 3:36 pm
2
1 Withdrawing one hex with friendly units behind it
by CM Randall Tue Dec 30, 2014 5:10 am
3
0 Recovery - need explanations
by Robin Fri Dec 26, 2014 10:25 am
3
1 Movement On Road and Force March
by Champion Eternal Sun Nov 30, 2014 2:37 pm
2
2 losing the game on an exchange
by cpthomp Sun Nov 23, 2014 10:13 pm
2
0 March Order rule 11.2
by abhollan Tue Sep 2, 2014 2:00 am
6
3 Living Rules
by medievalbanquet Wed Jun 19, 2013 4:12 pm
19
3 Routed units in eZOCs
by nyhotep Sun May 18, 2014 1:57 pm
3
1 Borodino event question
by mike_espo Tue Apr 1, 2014 2:52 am
4
3 Retreating through friendly units
by MattDP Sun Apr 28, 2013 7:16 pm
6
1 Rallied units entry points
by pnorell Sun Mar 2, 2014 8:36 pm
2
0 Rout Recovery at Night
by pnorell Sun Mar 2, 2014 8:27 pm
2
0 ZOC and bridges
by pnorell Sun Mar 2, 2014 8:32 pm
4
0 French Artillery in Waterloo 20
by Stratosaur Sat Jan 5, 2013 5:32 pm
4
0 dummy units
by mike_espo Tue Feb 25, 2014 4:27 pm
2
0 Rally timing
by ekted Mon Feb 17, 2014 1:29 am
1
0 Waterloo 20- Ney card question
by Milhouse917 Sun Nov 10, 2013 3:25 pm
8
1 forced to attack from within a town
by Silverwings Fri Oct 11, 2013 8:12 am
18
0 Mandatory Cavalry Advance & Le Garde Recule
by tckoppang Sat Nov 30, 2013 4:10 pm
5
2 The Friction of war and routed units.
by jesters_race Mon Oct 14, 2013 12:04 pm
3
0 combining cadre units
by Lawrence Hung Sat Sep 21, 2013 4:57 am
1
0 Hidden unit reinforcement in march order
by Lawrence Hung Sat Sep 21, 2013 5:02 am
1
2 Attacker breaks result -- morale adjustment?
by bluewhite Sun Jun 16, 2013 11:20 pm
10
3 Borodino 20 Morale Question
by triplec Thu Sep 12, 2013 5:08 pm
3
1 Dusk and Evening Turns
by N/A Thu Aug 8, 2013 9:14 pm
3
3 Movement Allowance and Morale & Advance after combat
by shuri5 Thu May 30, 2013 3:56 pm
13
0 Hidden Unit rules question
by jwquinn Sun Jan 20, 2013 7:57 pm
4
10 ZOCs, bridges and Cavalry disengagement
by wandererdog Tue Apr 23, 2013 3:43 pm [Page 1,2,3,4]
83
2 Routing
by dessmark Fri Jun 28, 2013 12:28 am
1
1 Disengaging across minor rivers
by AlbertaClipper Tue Jun 25, 2013 1:56 pm
1
5 Mandatory combat (due to ZOCs)
by aro246 Wed Feb 13, 2013 12:13 pm
14
0 RANDOM EVENTS and turn.
by shuri5 Thu Jun 6, 2013 3:48 am
2

1 , 2 , 3  Next »  

Front Page | Welcome | Contact | Privacy Policy | Terms of Service | Advertise | Support BGG | Feeds RSS
Geekdo, BoardGameGeek, the Geekdo logo, and the BoardGameGeek logo are trademarks of BoardGameGeek, LLC.