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Game Entry

1895 Namibia

(2004)
User Rating: 6.8 / 10 (25 Ratings)
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GameID: 11283
Rank: N/A
RSS Feed xml

Information

Designed By: Helmut Ohley
Adam Romoth
Published By: (Self-published)
# of Players: 3 - 3
Playing Time: 180 Minutes
Mfg Suggested Ages: 12 and up
Category: Economic
Transportation
Trains
Mechanics: Trading
Stock Holding
Tile Placement
Route/Network Building
Other Names: N/A

Description

[Edit] [History]

A self published 18xx variation set in Namibia. Designed especially for three players. Excerpt from rules by game author: 'Often there are only three or four players who want to play 18xx. Or sometimes after a long day of 18xx only few players remain, who want to play another short 18xx-game.
Although there are a large number of 18xx-games already, there are only few 18xx-games for three players.
Therefore I decided to develop this game. I chose Namibia because my little sister lived there several years and sent me a lot of information and historical maps.
The main theme of this game is not complex railroad construction. The number of brown tiles is limited, so that there will be no useless delay in the end of the game (when everything has been decided). Many hexes of the plan probably won't be used, but this is realistic in view of the Namibian geography.'

More Information

[Edit] [History]
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Statistics

User Rank: N/A
Num Ratings: 25
Average Rating: 6.84
Standard Deviation: 1.85
Num Views: 3926
GeekBuddy Analysis: Analyze
Similarly Rated: View
Avg. Game Weight: 3.50 moreinfo
Personal Comments: 11
Users Owning: 38
Users Wanting: 13
Users Trading: 1
Has Parts For Trade: 0
Want Parts In Trade: 0
Price History: View
Total Plays: 13
Plays This Month: 0
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0 1895differences.pdf
1895differences.pdf
Summary of differences from core 18xx rules, culled from http://www.fwtwr.com/

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